41,629 research outputs found
Cover Tree Bayesian Reinforcement Learning
This paper proposes an online tree-based Bayesian approach for reinforcement
learning. For inference, we employ a generalised context tree model. This
defines a distribution on multivariate Gaussian piecewise-linear models, which
can be updated in closed form. The tree structure itself is constructed using
the cover tree method, which remains efficient in high dimensional spaces. We
combine the model with Thompson sampling and approximate dynamic programming to
obtain effective exploration policies in unknown environments. The flexibility
and computational simplicity of the model render it suitable for many
reinforcement learning problems in continuous state spaces. We demonstrate this
in an experimental comparison with least squares policy iteration
Advances in Learning Bayesian Networks of Bounded Treewidth
This work presents novel algorithms for learning Bayesian network structures
with bounded treewidth. Both exact and approximate methods are developed. The
exact method combines mixed-integer linear programming formulations for
structure learning and treewidth computation. The approximate method consists
in uniformly sampling -trees (maximal graphs of treewidth ), and
subsequently selecting, exactly or approximately, the best structure whose
moral graph is a subgraph of that -tree. Some properties of these methods
are discussed and proven. The approaches are empirically compared to each other
and to a state-of-the-art method for learning bounded treewidth structures on a
collection of public data sets with up to 100 variables. The experiments show
that our exact algorithm outperforms the state of the art, and that the
approximate approach is fairly accurate.Comment: 23 pages, 2 figures, 3 table
Approximate Discrete Probability Distribution Representation using a Multi-ResolutionBinary Tree
Computing and storing probabilities is a hard problem as soon as one has to deal with complex distributions over multiples random variables. The problem of efficient representation of probability distributions is central in term of computational efficiency in the field of probabilistic reasoning. The main problem arises when dealing with joint probability distributions over a set of random variables: they are always represented using huge probability arrays. In this paper, a new method based on a binary-tree representation
is introduced in order to store efficiently very large joint distributions. Our approach approximates any multidimensional joint distributions using an adaptive discretization of the space. We make the assumption that the lower is the probability mass of a particular region of feature space, the larger is the discretization step. This assumption leads to a very optimized representation in term of time and memory. The other advantages of our approach are the ability to refine dynamically the distribution every time it is needed leading to a more accurate representation of the probability
distribution and to an anytime representation of the distribution
Labeled Directed Acyclic Graphs: a generalization of context-specific independence in directed graphical models
We introduce a novel class of labeled directed acyclic graph (LDAG) models
for finite sets of discrete variables. LDAGs generalize earlier proposals for
allowing local structures in the conditional probability distribution of a
node, such that unrestricted label sets determine which edges can be deleted
from the underlying directed acyclic graph (DAG) for a given context. Several
properties of these models are derived, including a generalization of the
concept of Markov equivalence classes. Efficient Bayesian learning of LDAGs is
enabled by introducing an LDAG-based factorization of the Dirichlet prior for
the model parameters, such that the marginal likelihood can be calculated
analytically. In addition, we develop a novel prior distribution for the model
structures that can appropriately penalize a model for its labeling complexity.
A non-reversible Markov chain Monte Carlo algorithm combined with a greedy hill
climbing approach is used for illustrating the useful properties of LDAG models
for both real and synthetic data sets.Comment: 26 pages, 17 figure
Incremental Learning of Nonparametric Bayesian Mixture Models
Clustering is a fundamental task in many vision applications.
To date, most clustering algorithms work in a
batch setting and training examples must be gathered in a
large group before learning can begin. Here we explore
incremental clustering, in which data can arrive continuously.
We present a novel incremental model-based clustering
algorithm based on nonparametric Bayesian methods,
which we call Memory Bounded Variational Dirichlet
Process (MB-VDP). The number of clusters are determined
flexibly by the data and the approach can be used to automatically
discover object categories. The computational requirements
required to produce model updates are bounded
and do not grow with the amount of data processed. The
technique is well suited to very large datasets, and we show
that our approach outperforms existing online alternatives
for learning nonparametric Bayesian mixture models
Learning Bounded Treewidth Bayesian Networks with Thousands of Variables
We present a method for learning treewidth-bounded Bayesian networks from
data sets containing thousands of variables. Bounding the treewidth of a
Bayesian greatly reduces the complexity of inferences. Yet, being a global
property of the graph, it considerably increases the difficulty of the learning
process. We propose a novel algorithm for this task, able to scale to large
domains and large treewidths. Our novel approach consistently outperforms the
state of the art on data sets with up to ten thousand variables
Feature Reinforcement Learning: Part I: Unstructured MDPs
General-purpose, intelligent, learning agents cycle through sequences of
observations, actions, and rewards that are complex, uncertain, unknown, and
non-Markovian. On the other hand, reinforcement learning is well-developed for
small finite state Markov decision processes (MDPs). Up to now, extracting the
right state representations out of bare observations, that is, reducing the
general agent setup to the MDP framework, is an art that involves significant
effort by designers. The primary goal of this work is to automate the reduction
process and thereby significantly expand the scope of many existing
reinforcement learning algorithms and the agents that employ them. Before we
can think of mechanizing this search for suitable MDPs, we need a formal
objective criterion. The main contribution of this article is to develop such a
criterion. I also integrate the various parts into one learning algorithm.
Extensions to more realistic dynamic Bayesian networks are developed in Part
II. The role of POMDPs is also considered there.Comment: 24 LaTeX pages, 5 diagram
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