874 research outputs found

    Co-Localization of Audio Sources in Images Using Binaural Features and Locally-Linear Regression

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    This paper addresses the problem of localizing audio sources using binaural measurements. We propose a supervised formulation that simultaneously localizes multiple sources at different locations. The approach is intrinsically efficient because, contrary to prior work, it relies neither on source separation, nor on monaural segregation. The method starts with a training stage that establishes a locally-linear Gaussian regression model between the directional coordinates of all the sources and the auditory features extracted from binaural measurements. While fixed-length wide-spectrum sounds (white noise) are used for training to reliably estimate the model parameters, we show that the testing (localization) can be extended to variable-length sparse-spectrum sounds (such as speech), thus enabling a wide range of realistic applications. Indeed, we demonstrate that the method can be used for audio-visual fusion, namely to map speech signals onto images and hence to spatially align the audio and visual modalities, thus enabling to discriminate between speaking and non-speaking faces. We release a novel corpus of real-room recordings that allow quantitative evaluation of the co-localization method in the presence of one or two sound sources. Experiments demonstrate increased accuracy and speed relative to several state-of-the-art methods.Comment: 15 pages, 8 figure

    Cross-modal Generative Model for Visual-Guided Binaural Stereo Generation

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    Binaural stereo audio is recorded by imitating the way the human ear receives sound, which provides people with an immersive listening experience. Existing approaches leverage autoencoders and directly exploit visual spatial information to synthesize binaural stereo, resulting in a limited representation of visual guidance. For the first time, we propose a visually guided generative adversarial approach for generating binaural stereo audio from mono audio. Specifically, we develop a Stereo Audio Generation Model (SAGM), which utilizes shared spatio-temporal visual information to guide the generator and the discriminator to work separately. The shared visual information is updated alternately in the generative adversarial stage, allowing the generator and discriminator to deliver their respective guided knowledge while visually sharing. The proposed method learns bidirectional complementary visual information, which facilitates the expression of visual guidance in generation. In addition, spatial perception is a crucial attribute of binaural stereo audio, and thus the evaluation of stereo spatial perception is essential. However, previous metrics failed to measure the spatial perception of audio. To this end, a metric to measure the spatial perception of audio is proposed for the first time. The proposed metric is capable of measuring the magnitude and direction of spatial perception in the temporal dimension. Further, considering its function, it is feasible to utilize it instead of demanding user studies to some extent. The proposed method achieves state-of-the-art performance on 2 datasets and 5 evaluation metrics. Qualitative experiments and user studies demonstrate that the method generates space-realistic stereo audio

    Inhibiting the inhibition

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    The precedence effect describes the phenomenon whereby echoes are spatially fused to the location of an initial sound by selectively suppressing the directional information of lagging sounds (echo suppression). Echo suppression is a prerequisite for faithful sound localization in natural environments but can break down depending on the behavioral context. To date, the neural mechanisms that suppress echo directional information without suppressing the perception of echoes themselves are not understood. We performed in vivo recordings in Mongolian gerbils of neurons of the dorsal nucleus of the lateral lemniscus (DNLL), a GABAergic brainstem nucleus that targets the auditory midbrain, and show that these DNLL neurons exhibit inhibition that persists tens of milliseconds beyond the stimulus offset, so-called persistent inhibition (PI). Using in vitro recordings, we demonstrate that PI stems from GABAergic projections from the opposite DNLL. Furthermore, these recordings show that PI is attributable to intrinsic features of this GABAergic innervation. Implementation of these physiological findings into a neuronal model of the auditory brainstem demonstrates that, on a circuit level, PI creates an enhancement of responsiveness to lagging sounds in auditory midbrain cells. Moreover, the model revealed that such response enhancement is a sufficient cue for an ideal observer to identify echoes and to exhibit echo suppression, which agrees closely with the percepts of human subjects

    Semantic Object Prediction and Spatial Sound Super-Resolution with Binaural Sounds

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    Humans can robustly recognize and localize objects by integrating visual and auditory cues. While machines are able to do the same now with images, less work has been done with sounds. This work develops an approach for dense semantic labelling of sound-making objects, purely based on binaural sounds. We propose a novel sensor setup and record a new audio-visual dataset of street scenes with eight professional binaural microphones and a 360 degree camera. The co-existence of visual and audio cues is leveraged for supervision transfer. In particular, we employ a cross-modal distillation framework that consists of a vision `teacher' method and a sound `student' method -- the student method is trained to generate the same results as the teacher method. This way, the auditory system can be trained without using human annotations. We also propose two auxiliary tasks namely, a) a novel task on Spatial Sound Super-resolution to increase the spatial resolution of sounds, and b) dense depth prediction of the scene. We then formulate the three tasks into one end-to-end trainable multi-tasking network aiming to boost the overall performance. Experimental results on the dataset show that 1) our method achieves promising results for semantic prediction and the two auxiliary tasks; and 2) the three tasks are mutually beneficial -- training them together achieves the best performance and 3) the number and orientations of microphones are both important. The data and code will be released to facilitate the research in this new direction.Comment: Project page: https://www.trace.ethz.ch/publications/2020/sound_perception/index.htm

    BatVision: Learning to See 3D Spatial Layout with Two Ears

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    Many species have evolved advanced non-visual perception while artificial systems fall behind. Radar and ultrasound complement camera-based vision but they are often too costly and complex to set up for very limited information gain. In nature, sound is used effectively by bats, dolphins, whales, and humans for navigation and communication. However, it is unclear how to best harness sound for machine perception. Inspired by bats' echolocation mechanism, we design a low-cost BatVision system that is capable of seeing the 3D spatial layout of space ahead by just listening with two ears. Our system emits short chirps from a speaker and records returning echoes through microphones in an artificial human pinnae pair. During training, we additionally use a stereo camera to capture color images for calculating scene depths. We train a model to predict depth maps and even grayscale images from the sound alone. During testing, our trained BatVision provides surprisingly good predictions of 2D visual scenes from two 1D audio signals. Such a sound to vision system would benefit robot navigation and machine vision, especially in low-light or no-light conditions. Our code and data are publicly available

    Musical notes classification with Neuromorphic Auditory System using FPGA and a Convolutional Spiking Network

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    In this paper, we explore the capabilities of a sound classification system that combines both a novel FPGA cochlear model implementation and a bio-inspired technique based on a trained convolutional spiking network. The neuromorphic auditory system that is used in this work produces a form of representation that is analogous to the spike outputs of the biological cochlea. The auditory system has been developed using a set of spike-based processing building blocks in the frequency domain. They form a set of band pass filters in the spike-domain that splits the audio information in 128 frequency channels, 64 for each of two audio sources. Address Event Representation (AER) is used to communicate the auditory system with the convolutional spiking network. A layer of convolutional spiking network is developed and trained on a computer with the ability to detect two kinds of sound: artificial pure tones in the presence of white noise and electronic musical notes. After the training process, the presented system is able to distinguish the different sounds in real-time, even in the presence of white noise.Ministerio de Economía y Competitividad TEC2012-37868-C04-0
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