5,658 research outputs found

    A Distributed Multilevel Force-directed Algorithm

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    The wide availability of powerful and inexpensive cloud computing services naturally motivates the study of distributed graph layout algorithms, able to scale to very large graphs. Nowadays, to process Big Data, companies are increasingly relying on PaaS infrastructures rather than buying and maintaining complex and expensive hardware. So far, only a few examples of basic force-directed algorithms that work in a distributed environment have been described. Instead, the design of a distributed multilevel force-directed algorithm is a much more challenging task, not yet addressed. We present the first multilevel force-directed algorithm based on a distributed vertex-centric paradigm, and its implementation on Giraph, a popular platform for distributed graph algorithms. Experiments show the effectiveness and the scalability of the approach. Using an inexpensive cloud computing service of Amazon, we draw graphs with ten million edges in about 60 minutes.Comment: Appears in the Proceedings of the 24th International Symposium on Graph Drawing and Network Visualization (GD 2016

    Large-Graph Layout with the Fast Multipole Multilevel Method

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    The visualization of of large and complex networks or graphs is an indispensable instrument for getting deeper insight into their structure. Force-directed graph-drawing algorithms are widely used to draw such graphs. However, these methods do not guarantee a sub-quadratic running time in general. We present a new force-directed method that is based on a combination of an efficient multilevel scheme and a strategy for approximating the repulsive forces in the system by rapidly evaluating potential fields. Given a graph G=(V,E), the asymptotic worst-case running time of this method is O(|V|log|V|+|E|) with linear memory requirements. In practice, the algorithm generates nice drawings of graphs with 100000 nodes in less than 5 minutes. Furthermore, it clearly visualizes even the structures of those graphs that turned out to be challenging for other methods

    A Potential-Field-Based Multilevel Algorithm for Drawing Large Graphs

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    The aim of automatic graph drawing is to compute a well-readable layout of a given graph G=(V,E). One very popular class of algorithms for drawing general graphs are force-directed methods. These methods generate drawings of G in the plane so that each edge is represented by a straight line connecting its two adjacent nodes. The computation of the drawings is based on associating G with a physical model. Then, the algorithms iteratively try to find a placement of the nodes so that the total energy of the physical system is minimal. Several force-directed methods can visualize large graphs containing many thousands of vertices in reasonable time. However, only some of these methods guarantee a sub-quadratic running time in special cases or under certain assumptions, but not in general. The others are not sub-quadratic at all. We develop a new force-directed algorithm that is based on a combination of an efficient multilevel strategy and a method for approximating the repulsive forces in the system by rapidly evaluating potential fields. The worst-case running time of the new method is O(|V| log|V|+|E|) with linear memory requirements. In practice, the algorithm generates nice drawings of graphs containing up to 100000 nodes in less than five minutes. Furthermore, it clearly visualizes even the structures of those graphs that turned out to be challenging for other tested methods

    Dynamic Multilevel Graph Visualization

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    We adapt multilevel, force-directed graph layout techniques to visualizing dynamic graphs in which vertices and edges are added and removed in an online fashion (i.e., unpredictably). We maintain multiple levels of coarseness using a dynamic, randomized coarsening algorithm. To ensure the vertices follow smooth trajectories, we employ dynamics simulation techniques, treating the vertices as point particles. We simulate fine and coarse levels of the graph simultaneously, coupling the dynamics of adjacent levels. Projection from coarser to finer levels is adaptive, with the projection determined by an affine transformation that evolves alongside the graph layouts. The result is a dynamic graph visualizer that quickly and smoothly adapts to changes in a graph.Comment: 21 page

    A Potential-Field-Based Multilevel Algorithm for Drawing Large Graphs

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    The aim of automatic graph drawing is to compute a well-readable layout of a given graph G=(V,E). One very popular class of algorithms for drawing general graphs are force-directed methods. These methods generate drawings of G in the plane so that each edge is represented by a straight line connecting its two adjacent nodes. The computation of the drawings is based on associating G with a physical model. Then, the algorithms iteratively try to find a placement of the nodes so that the total energy of the physical system is minimal. Several force-directed methods can visualize large graphs containing many thousands of vertices in reasonable time. However, only some of these methods guarantee a sub-quadratic running time in special cases or under certain assumptions, but not in general. The others are not sub-quadratic at all. We develop a new force-directed algorithm that is based on a combination of an efficient multilevel strategy and a method for approximating the repulsive forces in the system by rapidly evaluating potential fields. The worst-case running time of the new method is O(|V| log|V|+|E|) with linear memory requirements. In practice, the algorithm generates nice drawings of graphs containing up to 100000 nodes in less than five minutes. Furthermore, it clearly visualizes even the structures of those graphs that turned out to be challenging for other tested methods

    Magic-State Functional Units: Mapping and Scheduling Multi-Level Distillation Circuits for Fault-Tolerant Quantum Architectures

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    Quantum computers have recently made great strides and are on a long-term path towards useful fault-tolerant computation. A dominant overhead in fault-tolerant quantum computation is the production of high-fidelity encoded qubits, called magic states, which enable reliable error-corrected computation. We present the first detailed designs of hardware functional units that implement space-time optimized magic-state factories for surface code error-corrected machines. Interactions among distant qubits require surface code braids (physical pathways on chip) which must be routed. Magic-state factories are circuits comprised of a complex set of braids that is more difficult to route than quantum circuits considered in previous work [1]. This paper explores the impact of scheduling techniques, such as gate reordering and qubit renaming, and we propose two novel mapping techniques: braid repulsion and dipole moment braid rotation. We combine these techniques with graph partitioning and community detection algorithms, and further introduce a stitching algorithm for mapping subgraphs onto a physical machine. Our results show a factor of 5.64 reduction in space-time volume compared to the best-known previous designs for magic-state factories.Comment: 13 pages, 10 figure
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