67 research outputs found

    A quasi-dual Lagrange multiplier space for serendipity mortar finite elements in 3D

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    Domain decomposition techniques provide a flexible tool for the numerical approximation of partial differential equations. Here, we consider mortar techniques for quadratic finite elements in 3D with different Lagrange multiplier spaces. In particular, we focus on Lagrange multiplier spaces which yield optimal discretization schemes and a locally supported basis for the associated constrained mortar spaces in case of hexahedral triangulations. As a result, standard efficient iterative solvers as multigrid methods can be easily adapted to the nonconforming situation. We present the discretization errors in different norms for linear and quadratic mortar finite elements with different Lagrange multiplier spaces. Numerical results illustrate the performance of our approach

    Structure-preserving mesh coupling based on the Buffa-Christiansen complex

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    The state of the art for mesh coupling at nonconforming interfaces is presented and reviewed. Mesh coupling is frequently applied to the modeling and simulation of motion in electromagnetic actuators and machines. The paper exploits Whitney elements to present the main ideas. Both interpolation- and projection-based methods are considered. In addition to accuracy and efficiency, we emphasize the question whether the schemes preserve the structure of the de Rham complex, which underlies Maxwell's equations. As a new contribution, a structure-preserving projection method is presented, in which Lagrange multiplier spaces are chosen from the Buffa-Christiansen complex. Its performance is compared with a straightforward interpolation based on Whitney and de Rham maps, and with Galerkin projection.Comment: 17 pages, 7 figures. Some figures are omitted due to a restricted copyright. Full paper to appear in Mathematics of Computatio

    A monotone multigrid solver for two body contact problems in biomechanics

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    The purpose of the paper is to apply monotone multigrid methods to static and dynamic biomechanical contact problems. In space, a finite element method involving a mortar discretization of the contact conditions is used. In time, a new contact-stabilized Newmark scheme is presented. Numerical experiments for a two body Hertzian contact problem and a biomechanical application are reported

    Towards an efficient numerical simulation of complex 3D knee joint motion

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    We present a time-dependent finite element model of the human knee joint of full 3D geometric complexity together with advanced numerical algorithms needed for its simulation. The model comprises bones, cartilage and the major ligaments, while patella and menisci are still missing. Bones are modeled by linear elastic materials, cartilage by linear viscoelastic materials, and ligaments by one-dimensional nonlinear Cosserat rods. In order to capture the dynamical contact problems correctly, we solve the full PDEs of elasticity with strict contact inequalities. The spatio-temporal discretization follows a time layers approach (first time, then space discretization). For the time discretization of the elastic and viscoelastic parts we use a new contact-stabilized Newmark method, while for the Cosserat rods we choose an energy-momentum method. For the space discretization, we use linear finite elements for the elastic and viscoelastic parts and novel geodesic finite elements for the Cosserat rods. The coupled system is solved by a Dirichlet–Neumann method. The large algebraic systems of the bone–cartilage contact problems are solved efficiently by the truncated non-smooth Newton multigrid method

    Cumulative reports and publications through December 31, 1990

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    This document contains a complete list of ICASE reports. Since ICASE reports are intended to be preprints of articles that will appear in journals or conference proceedings, the published reference is included when it is available

    A parallel algorithm for deformable contact problems

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    In the field of nonlinear computational solid mechanics, contact problems deal with the deformation of separate bodies which interact when they come in touch. Usually, these problems are formulated as constrained minimization problems which may be solved using optimization techniques such as penalty method, Lagrange multipliers, Augmented Lagrangian method, etc. This classical approach is based on node connectivities between the contacting bodies. These connectivities are created through the construction of contact elements introduced for the discretization of the contact interface, which incorporate the contact constraints in the global weak form. These methods are well known and widely used in the resolution of contact problems in engineering and science. As parallel computing platforms are nowadays widely available, solving large engineering problems on high performance computers is a real possibility for any engineer or researcher. Due to the memory and compute power that contact problems require and consume, they are good candidates for parallel computation. Industrial and scientific realistic contact problems involve different physical domains and a large number of degrees of freedom, so algorithms designed to run efficiently in high performance computers are needed. Nevertheless, the parallelization of the numerical solution methods that arises from the classical optimization techniques and discretization approaches presents some drawbacks which must be considered. Mainly, for general contact cases where sliding occurs, the introduction of contact elements requires the update of the mesh graph in a fixed number of time steps. From the point of view of the domain decomposition method for parallel resolution of numerical problems this is a major drawback due to its computational expensiveness, since dynamic repartitioning must be done to redistribute the updated mesh graph to the different processors. On the other hand, some of the optimization techniques modify dynamically the number of degrees of freedom in the problem, by introducing Lagrange multipliers as unknowns. In this work we introduce a Dirichlet-Neumann type parallel algorithm for the numerical solution of nonlinear frictional contact problems, putting a strong focus on its computational implementation. Among its main characteristics it can be highlighted that there is no need to update the mesh graph during the simulation, as no contact elements are used. Also, no additional degrees of freedom are introduced into the system, since no Lagrange multipliers are required. In this algorithm the bodies in contact are treated separately, in a segregated way. The coupling between the contacting bodies is performed through boundary conditions transfer at the contact zone. From a computational point of view, this feature allows to use a multi-code approach. Furthermore, the algorithm can be interpreted as a black-box method as it solves each body separately even with different computational codes. In addition, the contact algorithm proposed in this thesis can also be formulated as a general fixed-point solver for the solution of interface problems. This generalization gives us the theoretical basis to extrapolate and implement numerical techniques that were already developed and widely tested in the field of fluid-structure interaction (FSI) problems, especially those related to convergence ensurance and acceleration. We describe the parallel implementation of the proposed algorithm and analyze its parallel behaviour and performance in both validation and realistic test cases executed in HPC machines using several processors.En el ámbito de la mecánica de contacto computacional, los problemas de contacto tratan con la deformación que sufren cuerpos separados cuando interactúan entre ellos. Comunmente, estos problemas son formulados como problemas de minimización con restricciones, que pueden ser resueltos utilizando técnicas de optimización como la penalización, los multiplicadores de Lagrange, el Lagrangiano Aumentado, etc. Este enfoque clásico está basado en la conectividad de nodos entre los cuerpos, que se realiza a través de la construcción de los elementos de contacto que surgen de la discretización de la interfaz. Estos elementos incorporan las restricciones de contacto en forma débil. Debido al consumo de memoria y a los requerimientos de potencia de cálculo que los problemas de contacto requieren, resultan ser muy buenos candidatos para su paralelización computacional. Sin embargo, tanto la paralelización de los métodos numéricos que surgen de las técnicas clásicas de optimización como los distintos enfoques para su discretización, presentan algunas desventajas que deben ser consideradas. Por un lado, el principal problema aparece ya que en los casos más generales de la mecánica de contacto ocurre un deslizamiento entre cuerpos. Por este motivo, la introducción de los elementos de contacto vuelve necesaria una actualización del grafo de la malla cada cierto número de pasos de tiempo. Desde el punto de vista del método de descomposición de dominios utilizado en la resolución paralela de problemas numéricos, esto es una gran desventaja debidoa su coste computacional. En estos casos, un reparticionamiento dinámico debe ser realizado para redistribuir el grafo actualizado de la malla entre los diferentes procesadores. Por otro lado, algunas técnicas de optimización modifican dinámicamente el número de grados de libertad del problema al introducir multiplicadores de Lagrange como incógnitas. En este trabajo presentamos un algoritmo paralelo del tipo Dirichlet-Neumann para la resolución numérica de problemas de contacto no lineales con fricción, poniendo un especial énfasis en su implementación computacional. Entre sus principales características se puede destacar que no hay necesidad de actualizar el grafo de la malla durante la simulación, ya que en este algoritmo no se utilizan elementos de contacto. Adicionalmente, ningún grado de libertad extra es introducido al sistema, ya que los multiplicadores de Lagrange no son requeridos. En este algoritmo los cuerpos en contacto son tratados de forma separada, de una manera segregada. El acople entre estos cuerpos es realizado a través del intercambio de condiciones de contorno en la interfaz de contacto. Desde un punto de vista computacional, esta característica permite el uso de un enfoque multi-código. Además, este algoritmo puede ser interpretado como un método del tipo black-box ya que permite resolver cada cuerpo por separado, aún utilizando distintos códigos computacionales. Adicionalmente, el algoritmo de contacto propuesto en esta tesis puede ser formulado como un esquema de resolución de punto fijo, empleado de forma general en la solución de problemas de interfaz. Esta generalización permite extrapolar técnicas numéricas ya utilizadas en los problemas de interacción fluido-estructura e implementarlas en la mecánica de contacto, en especial aquellas relacionadas con el aseguramiento y aceleración de la convergencia. En este trabajo describimos la implementación paralela del algoritmo propuesto y analizamos su comportamiento y performance paralela tanto en casos de validación como reales, ejecutados en computadores de alta performance utilizando varios procesadores.Postprint (published version
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