13,648 research outputs found
Deep Learning Techniques for Music Generation -- A Survey
This paper is a survey and an analysis of different ways of using deep
learning (deep artificial neural networks) to generate musical content. We
propose a methodology based on five dimensions for our analysis:
Objective - What musical content is to be generated? Examples are: melody,
polyphony, accompaniment or counterpoint. - For what destination and for what
use? To be performed by a human(s) (in the case of a musical score), or by a
machine (in the case of an audio file).
Representation - What are the concepts to be manipulated? Examples are:
waveform, spectrogram, note, chord, meter and beat. - What format is to be
used? Examples are: MIDI, piano roll or text. - How will the representation be
encoded? Examples are: scalar, one-hot or many-hot.
Architecture - What type(s) of deep neural network is (are) to be used?
Examples are: feedforward network, recurrent network, autoencoder or generative
adversarial networks.
Challenge - What are the limitations and open challenges? Examples are:
variability, interactivity and creativity.
Strategy - How do we model and control the process of generation? Examples
are: single-step feedforward, iterative feedforward, sampling or input
manipulation.
For each dimension, we conduct a comparative analysis of various models and
techniques and we propose some tentative multidimensional typology. This
typology is bottom-up, based on the analysis of many existing deep-learning
based systems for music generation selected from the relevant literature. These
systems are described and are used to exemplify the various choices of
objective, representation, architecture, challenge and strategy. The last
section includes some discussion and some prospects.Comment: 209 pages. This paper is a simplified version of the book: J.-P.
Briot, G. Hadjeres and F.-D. Pachet, Deep Learning Techniques for Music
Generation, Computational Synthesis and Creative Systems, Springer, 201
Collecting ground truth annotations for drum detection in polyphonic music
In order to train and test algorithms that can automatically detect drum events in polyphonic music, ground truth data is needed. This paper describes a setup used for gathering manual annotations for 49 real-world music fragments containing different drum event types. Apart from the drum events, the beat was also annotated. The annotators were experienced drummers or percussionists. This paper is primarily aimed towards other drum detection researchers, but might also be of interest to others dealing with automatic music analysis, manual annotation and data gathering. Its purpose is threefold: providing annotation data for algorithm training and evaluation, describing a practical way of setting up a drum annotation task, and reporting issues that came up during the annotation sessions while at the same time providing some thoughts on important points that could be taken into account when setting up similar tasks in the future
Adversarial Training Towards Robust Multimedia Recommender System
With the prevalence of multimedia content on the Web, developing recommender
solutions that can effectively leverage the rich signal in multimedia data is
in urgent need. Owing to the success of deep neural networks in representation
learning, recent advance on multimedia recommendation has largely focused on
exploring deep learning methods to improve the recommendation accuracy. To
date, however, there has been little effort to investigate the robustness of
multimedia representation and its impact on the performance of multimedia
recommendation.
In this paper, we shed light on the robustness of multimedia recommender
system. Using the state-of-the-art recommendation framework and deep image
features, we demonstrate that the overall system is not robust, such that a
small (but purposeful) perturbation on the input image will severely decrease
the recommendation accuracy. This implies the possible weakness of multimedia
recommender system in predicting user preference, and more importantly, the
potential of improvement by enhancing its robustness. To this end, we propose a
novel solution named Adversarial Multimedia Recommendation (AMR), which can
lead to a more robust multimedia recommender model by using adversarial
learning. The idea is to train the model to defend an adversary, which adds
perturbations to the target image with the purpose of decreasing the model's
accuracy. We conduct experiments on two representative multimedia
recommendation tasks, namely, image recommendation and visually-aware product
recommendation. Extensive results verify the positive effect of adversarial
learning and demonstrate the effectiveness of our AMR method. Source codes are
available in https://github.com/duxy-me/AMR.Comment: TKD
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