39,292 research outputs found
Early aspects: aspect-oriented requirements engineering and architecture design
This paper reports on the third Early Aspects: Aspect-Oriented Requirements Engineering and Architecture Design Workshop, which has been held in Lancaster, UK, on March 21, 2004. The workshop included a presentation session and working sessions in which the particular topics on early aspects were discussed. The primary goal of the workshop was to focus on challenges to defining methodical software development processes for aspects from early on in the software life cycle and explore the potential of proposed methods and techniques to scale up to industrial applications
Towards a Taxonomy of Aspect-Oriented Programming.
As programs continue to increase in size, it has become increasingly difficult to separate concerns into well localized modules, which leads to code tangling- crosscutting code spread throughout several modules. Thus, Aspect-Oriented Programming (AOP) offers a solution to creating modules with little or no crosscutting concerns. AOP presents the notion of aspects, and demonstrates how crosscutting concerns can be taken out of modules and placed into a centralized location.
In this paper, a taxonomy of aspect-oriented programming, as well as a basic overview and introduction of AOP, will be presented in order to assist future researchers in getting started on additional research on the topic. To form the taxonomy, over four-hundred research articles were organized into fifteen different primary categories coupled with sub-categories, which shows where some of the past research has been focused. In addition, trends of the research were evaluated and paths for future exploration are suggested
Artificial Intelligence and Systems Theory: Applied to Cooperative Robots
This paper describes an approach to the design of a population of cooperative
robots based on concepts borrowed from Systems Theory and Artificial
Intelligence. The research has been developed under the SocRob project, carried
out by the Intelligent Systems Laboratory at the Institute for Systems and
Robotics - Instituto Superior Tecnico (ISR/IST) in Lisbon. The acronym of the
project stands both for "Society of Robots" and "Soccer Robots", the case study
where we are testing our population of robots. Designing soccer robots is a
very challenging problem, where the robots must act not only to shoot a ball
towards the goal, but also to detect and avoid static (walls, stopped robots)
and dynamic (moving robots) obstacles. Furthermore, they must cooperate to
defeat an opposing team. Our past and current research in soccer robotics
includes cooperative sensor fusion for world modeling, object recognition and
tracking, robot navigation, multi-robot distributed task planning and
coordination, including cooperative reinforcement learning in cooperative and
adversarial environments, and behavior-based architectures for real time task
execution of cooperating robot teams
An Analysis of Service Ontologies
Services are increasingly shaping the world’s economic activity. Service provision and consumption have been profiting from advances in ICT, but the decentralization and heterogeneity of the involved service entities still pose engineering challenges. One of these challenges is to achieve semantic interoperability among these autonomous entities. Semantic web technology aims at addressing this challenge on a large scale, and has matured over the last years. This is evident from the various efforts reported in the literature in which service knowledge is represented in terms of ontologies developed either in individual research projects or in standardization bodies. This paper aims at analyzing the most relevant service ontologies available today for their suitability to cope with the service semantic interoperability challenge. We take the vision of the Internet of Services (IoS) as our motivation to identify the requirements for service ontologies. We adopt a formal approach to ontology design and evaluation in our analysis. We start by defining informal competency questions derived from a motivating scenario, and we identify relevant concepts and properties in service ontologies that match the formal ontological representation of these questions. We analyze the service ontologies with our concepts and questions, so that each ontology is positioned and evaluated according to its utility. The gaps we identify as the result of our analysis provide an indication of open challenges and future work
Simulation modelling and visualisation: toolkits for building artificial worlds
Simulations users at all levels make heavy use of compute resources to drive computational
simulations for greatly varying applications areas of research using different simulation
paradigms. Simulations are implemented in many software forms, ranging from highly standardised
and general models that run in proprietary software packages to ad hoc hand-crafted
simulations codes for very specific applications. Visualisation of the workings or results of a
simulation is another highly valuable capability for simulation developers and practitioners.
There are many different software libraries and methods available for creating a visualisation
layer for simulations, and it is often a difficult and time-consuming process to assemble a
toolkit of these libraries and other resources that best suits a particular simulation model. We
present here a break-down of the main simulation paradigms, and discuss differing toolkits and
approaches that different researchers have taken to tackle coupled simulation and visualisation
in each paradigm
An agent-driven semantical identifier using radial basis neural networks and reinforcement learning
Due to the huge availability of documents in digital form, and the deception
possibility raise bound to the essence of digital documents and the way they
are spread, the authorship attribution problem has constantly increased its
relevance. Nowadays, authorship attribution,for both information retrieval and
analysis, has gained great importance in the context of security, trust and
copyright preservation. This work proposes an innovative multi-agent driven
machine learning technique that has been developed for authorship attribution.
By means of a preprocessing for word-grouping and time-period related analysis
of the common lexicon, we determine a bias reference level for the recurrence
frequency of the words within analysed texts, and then train a Radial Basis
Neural Networks (RBPNN)-based classifier to identify the correct author. The
main advantage of the proposed approach lies in the generality of the semantic
analysis, which can be applied to different contexts and lexical domains,
without requiring any modification. Moreover, the proposed system is able to
incorporate an external input, meant to tune the classifier, and then
self-adjust by means of continuous learning reinforcement.Comment: Published on: Proceedings of the XV Workshop "Dagli Oggetti agli
Agenti" (WOA 2014), Catania, Italy, Sepember. 25-26, 201
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