69,996 research outputs found
Preference Networks: Probabilistic Models for Recommendation Systems
Recommender systems are important to help users select relevant and
personalised information over massive amounts of data available. We propose an
unified framework called Preference Network (PN) that jointly models various
types of domain knowledge for the task of recommendation. The PN is a
probabilistic model that systematically combines both content-based filtering
and collaborative filtering into a single conditional Markov random field. Once
estimated, it serves as a probabilistic database that supports various useful
queries such as rating prediction and top- recommendation. To handle the
challenging problem of learning large networks of users and items, we employ a
simple but effective pseudo-likelihood with regularisation. Experiments on the
movie rating data demonstrate the merits of the PN.Comment: In Proc. of 6th Australasian Data Mining Conference (AusDM), Gold
Coast, Australia, pages 195--202, 200
Seamlessly Unifying Attributes and Items: Conversational Recommendation for Cold-Start Users
Static recommendation methods like collaborative filtering suffer from the
inherent limitation of performing real-time personalization for cold-start
users. Online recommendation, e.g., multi-armed bandit approach, addresses this
limitation by interactively exploring user preference online and pursuing the
exploration-exploitation (EE) trade-off. However, existing bandit-based methods
model recommendation actions homogeneously. Specifically, they only consider
the items as the arms, being incapable of handling the item attributes, which
naturally provide interpretable information of user's current demands and can
effectively filter out undesired items. In this work, we consider the
conversational recommendation for cold-start users, where a system can both ask
the attributes from and recommend items to a user interactively. This important
scenario was studied in a recent work. However, it employs a hand-crafted
function to decide when to ask attributes or make recommendations. Such
separate modeling of attributes and items makes the effectiveness of the system
highly rely on the choice of the hand-crafted function, thus introducing
fragility to the system. To address this limitation, we seamlessly unify
attributes and items in the same arm space and achieve their EE trade-offs
automatically using the framework of Thompson Sampling. Our Conversational
Thompson Sampling (ConTS) model holistically solves all questions in
conversational recommendation by choosing the arm with the maximal reward to
play. Extensive experiments on three benchmark datasets show that ConTS
outperforms the state-of-the-art methods Conversational UCB (ConUCB) and
Estimation-Action-Reflection model in both metrics of success rate and average
number of conversation turns.Comment: TOIS 202
On Cognitive Preferences and the Plausibility of Rule-based Models
It is conventional wisdom in machine learning and data mining that logical
models such as rule sets are more interpretable than other models, and that
among such rule-based models, simpler models are more interpretable than more
complex ones. In this position paper, we question this latter assumption by
focusing on one particular aspect of interpretability, namely the plausibility
of models. Roughly speaking, we equate the plausibility of a model with the
likeliness that a user accepts it as an explanation for a prediction. In
particular, we argue that, all other things being equal, longer explanations
may be more convincing than shorter ones, and that the predominant bias for
shorter models, which is typically necessary for learning powerful
discriminative models, may not be suitable when it comes to user acceptance of
the learned models. To that end, we first recapitulate evidence for and against
this postulate, and then report the results of an evaluation in a
crowd-sourcing study based on about 3.000 judgments. The results do not reveal
a strong preference for simple rules, whereas we can observe a weak preference
for longer rules in some domains. We then relate these results to well-known
cognitive biases such as the conjunction fallacy, the representative heuristic,
or the recogition heuristic, and investigate their relation to rule length and
plausibility.Comment: V4: Another rewrite of section on interpretability to clarify focus
on plausibility and relation to interpretability, comprehensibility, and
justifiabilit
A Personalized System for Conversational Recommendations
Searching for and making decisions about information is becoming increasingly
difficult as the amount of information and number of choices increases.
Recommendation systems help users find items of interest of a particular type,
such as movies or restaurants, but are still somewhat awkward to use. Our
solution is to take advantage of the complementary strengths of personalized
recommendation systems and dialogue systems, creating personalized aides. We
present a system -- the Adaptive Place Advisor -- that treats item selection as
an interactive, conversational process, with the program inquiring about item
attributes and the user responding. Individual, long-term user preferences are
unobtrusively obtained in the course of normal recommendation dialogues and
used to direct future conversations with the same user. We present a novel user
model that influences both item search and the questions asked during a
conversation. We demonstrate the effectiveness of our system in significantly
reducing the time and number of interactions required to find a satisfactory
item, as compared to a control group of users interacting with a non-adaptive
version of the system
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