2,397 research outputs found
Quality of Service over Specific Link Layers: state of the art report
The Integrated Services concept is proposed as an enhancement to the current Internet architecture, to provide a better Quality of Service (QoS) than that provided by the traditional Best-Effort service. The features of the Integrated Services are explained in this report. To support Integrated Services, certain requirements are posed on the underlying link layer. These requirements are studied by the Integrated Services over Specific Link Layers (ISSLL) IETF working group. The status of this ongoing research is reported in this document. To be more specific, the solutions to provide Integrated Services over ATM, IEEE 802 LAN technologies and low-bitrate links are evaluated in detail. The ISSLL working group has not yet studied the requirements, that are posed on the underlying link layer, when this link layer is wireless. Therefore, this state of the art report is extended with an identification of the requirements that are posed on the underlying wireless link, to provide differentiated Quality of Service
Adaptive Multicast of Multi-Layered Video: Rate-Based and Credit-Based Approaches
Network architectures that can efficiently transport high quality, multicast
video are rapidly becoming a basic requirement of emerging multimedia
applications. The main problem complicating multicast video transport is
variation in network bandwidth constraints. An attractive solution to this
problem is to use an adaptive, multi-layered video encoding mechanism. In this
paper, we consider two such mechanisms for the support of video multicast; one
is a rate-based mechanism that relies on explicit rate congestion feedback from
the network, and the other is a credit-based mechanism that relies on
hop-by-hop congestion feedback. The responsiveness, bandwidth utilization,
scalability and fairness of the two mechanisms are evaluated through
simulations. Results suggest that while the two mechanisms exhibit performance
trade-offs, both are capable of providing a high quality video service in the
presence of varying bandwidth constraints.Comment: 11 page
Operating-system support for distributed multimedia
Multimedia applications place new demands upon processors, networks and operating systems. While some network designers, through ATM for example, have considered revolutionary approaches to supporting multimedia, the same cannot be said for operating systems designers. Most work is evolutionary in nature, attempting to identify additional features that can be added to existing systems to support multimedia. Here we describe the Pegasus project's attempt to build an integrated hardware and operating system environment from\ud
the ground up specifically targeted towards multimedia
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Isochronets: a High-Speed Network Switching Architecture
Traditional switching techniques need hundred- or thousand-MIPS processing power within switches to support Gbit/s transmission rates available today. These techniques anchor their decision-making on control information within transmitted frames and thus must resolve routes at the speed in which frames are being pumped into switches. Isochronets can potentially switch at any transmission rate by making switching decisions independent of frame contents. Isochronets divide network bandwidth among routing trees, a technique called Route Division Multiple Access (RDMA). Frames access network resources through the appropriate routing tree to the destination. Frame structures are irrelevant for switching decisions. Consequently, Isochronets can support multiple framing protocols without adaptation layers and are strong candidates for all-optical implementations. All network-layer functions are reduced to an admission control mechanism designed to provide quality of service (QOS) guarantees for multiple classes of traffic. The main results of this work are: (1) A new network architecture suitable for high-speed transmissions; (2) An implementation of Isochronets using cheap off-theshelf components; (3) A comparison of RDMA with more traditional switching techniques, such as Packet Switching and Circuit Switching; (4) New protocols necessary for Isochronet operations; and (5) Use of Isochronet techniques at higher layers of the protocol stack (in particular, we show how Isochronet techniques may solve routing problems in ATM networks)
Topological Design of Multiple Virtual Private Networks UTILIZING SINK-TREE PATHS
With the deployment of MultiProtocol Label Switching (MPLS) over a core backbone networks, it is possible for a service provider to built Virtual Private Networks (VPNs) supporting various classes of services with QoS guarantees. Efficiently mapping the logical layout of multiple VPNs over a service provider network is a challenging traffic engineering problem. The use of sink-tree (multipoint-to-point) routing paths in a MPLS network makes the VPN design problem different from traditional design approaches where a full-mesh of point-to-point paths is often the choice. The clear benefits of using sink-tree paths are the reduction in the number of label switch paths and bandwidth savings due to larger granularities of bandwidth aggregation within the network. In this thesis, the design of multiple VPNs over a MPLS-like infrastructure network, using sink-tree routing, is formulated as a mixed integer programming problem to simultaneously find a set of VPN logical topologies and their dimensions to carry multi-service, multi-hour traffic from various customers. Such a problem formulation yields a NP-hard complexity. A heuristic path selection algorithm is proposed here to scale the VPN design problem by choosing a small-but-good candidate set of feasible sink-tree paths over which the optimal routes and capacity assignments are determined. The proposed heuristic has clearly shown to speed up the optimization process and the solution can be obtained within a reasonable time for a realistic-size network. Nevertheless, when a large number of VPNs are being layout simultaneously, a standard optimization approach has a limited scalability. Here, the heuristics termed the Minimum-Capacity Sink-Tree Assignment (MCSTA) algorithm proposed to approximate the optimal bandwidth and sink-tree route assignment for multiple VPNs within a polynomial computational time. Numerical results demonstrate the MCSTA algorithm yields a good solution within a small error and sometimes yields the exact solution. Lastly, the proposed VPN design models and solution algorithms are extended for multipoint traffic demand including multipoint-to-point and broadcasting connections
Renegotiation based dynamic bandwidth allocation for selfsimilar VBR traffic
The provision of QoS to applications traffic depends heavily on how different traffic types are categorized and classified, and how the prioritization of these applications are managed. Bandwidth is the most scarce network resource. Therefore, there is a need for a method or system that distributes an available bandwidth in a network among different applications in such a way that each class or type of traffic receives their constraint QoS requirements.
In this dissertation, a new renegotiation based dynamic resource allocation method for variable bit rate (VBR) traffic is presented. First, pros and cons of available off-line methods that are used to estimate selfsimilarity level (represented by Hurst parameter) of a VBR traffic trace are empirically investigated, and criteria to select measurement parameters for online resource management are developed. It is shown that wavelet analysis based methods are the strongest tools in estimation of Hurst parameter with their low computational complexities, compared to the variance-time method and R/S pox plot. Therefore, a temporal energy distribution of a traffic data arrival counting process among different frequency sub-bands is considered as a traffic descriptor, and then a robust traffic rate predictor is developed by using the Haar wavelet analysis. The empirical results show that the new on-line dynamic bandwidth allocation scheme for VBR traffic is superior to traditional dynamic bandwidth allocation methods that are based on adaptive algorithms such as Least Mean Square, Recursive Least Square, and Mean Square Error etc. in terms of high utilization and low queuing delay. Also a method is developed to minimize the number of bandwidth renegotiations to decrease signaling costs on traffic schedulers (e.g. WFQ) and networks (e.g. ATM). It is also quantified that the introduced renegotiation based bandwidth management scheme decreases heavytailedness of queue size distributions, which is an inherent impact of traffic self similarity.
The new design increases the achieved utilization levels in the literature, provisions given queue size constraints and minimizes the number of renegotiations simultaneously. This renegotiation -based design is online and practically embeddable into QoS management blocks, edge routers and Digital Subscriber Lines Access Multiplexers (DSLAM) and rate adaptive DSL modems
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