431 research outputs found

    Swahili conditional constructions in embodied Frames of Reference: Modeling semantics, pragmatics, and context-sensitivity in UML mental spaces

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    Studies of several languages, including Swahili [swa], suggest that realis (actual, realizable) and irrealis (unlikely, counterfactual) meanings vary along a scale (e.g., 0.0–1.0). T-values (True, False) and P-values (probability) account for this pattern. However, logic cannot describe or explain (a) epistemic stances toward beliefs, (b) deontic and dynamic stances toward states-of-being and actions, and (c) context-sensitivity in conditional interpretations. (a)–(b) are deictic properties (positions, distance) of ‘embodied’ Frames of Reference (FoRs)—space-time loci in which agents perceive and from which they contextually act (Rohrer 2007a, b). I argue that the embodied FoR describes and explains (a)–(c) better than T-values and P-values alone. In this cognitive-functional-descriptive study, I represent these embodied FoRs using Unified Modeling Language (UML) mental spaces in analyzing Swahili conditional constructions to show how necessary, sufficient, and contributing conditions obtain on the embodied FoR networks level

    Swahili conditional constructions in embodied Frames of Reference: Modeling semantics, pragmatics, and context-sensitivity in UML mental spaces

    Get PDF
    Studies of several languages, including Swahili [swa], suggest that realis (actual, realizable) and irrealis (unlikely, counterfactual) meanings vary along a scale (e.g., 0.0–1.0). T-values (True, False) and P-values (probability) account for this pattern. However, logic cannot describe or explain (a) epistemic stances toward beliefs, (b) deontic and dynamic stances toward states-of-being and actions, and (c) context-sensitivity in conditional interpretations. (a)–(b) are deictic properties (positions, distance) of ‘embodied’ Frames of Reference (FoRs)—space-time loci in which agents perceive and from which they contextually act (Rohrer 2007a, b). I argue that the embodied FoR describes and explains (a)–(c) better than T-values and P-values alone. In this cognitive-functional-descriptive study, I represent these embodied FoRs using Unified Modeling LanguageTM (UML) mental spaces in analyzing Swahili conditional constructions to show how necessary, sufficient, and contributing conditions obtain on the embodied FoR networks level.Swahili, conditional constructions, UML, mental spaces, Frames of Reference, epistemic stance, deontic stance, dynamic stance, context-sensitivity, non-monotonic logi

    A language for the execution of graded BDI agents

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    We are interested in the specification and deployment of multi-agent systems, and particularly we focus on the execution of agents. Along this research line, we have proposed a general model for graded BDI agents, specifying an architecture based on multi-context systems (MCSs) and able to deal with the environment uncertainty (via graded beliefs) and with graded mental proactive attitudes (via desires and intentions). These graded attitudes are represented using appropriate fuzzy modal logics. In this article, we cope with the operational semantics of this agent model. We present a Multi-context calculus, based on Ambient calculus, for the execution of MCSs with its corresponding semantics. This calculus is general enough to support different kinds of MCSs and particularly, we show how a graded BDI agent can be mapped into the language of the calculus. © The Author 2011. Published by Oxford University Press. All rights reserved.The authors are thankful to the anonymous reviewers for their helpful comments for improving the paper. Ana Casali acknowledge partial support by the PID-UNR ING308 project. Llus Godo and Carles Sierra acknowledge partial support by the Spanish project Agreement Technologies (CONSOLIDER CSD2007-0022, INGENIO 2010).Peer Reviewe

    Reputation-based decisions for logic-based cognitive agents

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    Computational trust and reputation models have been recognized as one of the key technologies required to design and implement agent systems. These models manage and aggregate the information needed by agents to efficiently perform partner selection in uncertain situations. For simple applications, a game theoretical approach similar to that used in most models can suffice. However, if we want to undertake problems found in socially complex virtual societies, we need more sophisticated trust and reputation systems. In this context, reputation-based decisions that agents make take on special relevance and can be as important as the reputation model itself. In this paper, we propose a possible integration of a cognitive reputation model, Repage, into a cognitive BDI agent. First, we specify a belief logic capable to capture the semantics of Repage information, which encodes probabilities. This logic is defined by means of a two first-order languages hierarchy, allowing the specification of axioms as first-order theories. The belief logic integrates the information coming from Repage in terms if image and reputation, and combines them, defining a typology of agents depending of such combination. We use this logic to build a complete graded BDI model specified as a multi-context system where beliefs, desires, intentions and plans interact among each other to perform a BDI reasoning. We conclude the paper with an example and a related work section that compares our approach with current state-of-the-art models. © 2010 The Author(s).This work was supported by the projects AEI (TIN2006-15662-C02-01), AT (CONSOLIDER CSD20070022, INGENIO 2010), LiquidPub (STREP FP7-213360), RepBDI (Intramural 200850I136) and by the Generalitat de Catalunya under the grant 2005-SGR-00093.Peer Reviewe

    Maintaining Structured Experiences for Robots via Human Demonstrations: An Architecture To Convey Long-Term Robot\u2019s Beliefs

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    This PhD thesis presents an architecture for structuring experiences, learned through demonstrations, in a robot memory. To test our architecture, we consider a specific application where a robot learns how objects are spatially arranged in a tabletop scenario. We use this application as a mean to present a few software development guidelines for building architecture for similar scenarios, where a robot is able to interact with a user through a qualitative shared knowledge stored in its memory. In particular, the thesis proposes a novel technique for deploying ontologies in a robotic architecture based on semantic interfaces. To better support those interfaces, it also presents general-purpose tools especially designed for an iterative development process, which is suitable for Human-Robot Interaction scenarios. We considered ourselves at the beginning of the first iteration of the design process, and our objective was to build a flexible architecture through which evaluate different heuristic during further development iterations. Our architecture is based on a novel algorithm performing a oneshot structured learning based on logic formalism. We used a fuzzy ontology for dealing with uncertain environments, and we integrated the algorithm in the architecture based on a specific semantic interface. The algorithm is used for building experience graphs encoded in the robot\u2019s memory that can be used for recognising and associating situations after a knowledge bootstrapping phase. During this phase, a user is supposed to teach and supervise the beliefs of the robot through multimodal, not physical, interactions. We used the algorithm to implement a cognitive like memory involving the encoding, storing, retrieving, consolidating, and forgetting behaviours, and we showed that our flexible design pattern could be used for building architectures where contextualised memories are managed with different purposes, i.e. they contains representation of the same experience encoded with different semantics. The proposed architecture has the main purposes of generating and maintaining knowledge in memory, but it can be directly interfaced with perceiving and acting components if they provide, or require, symbolical knowledge. With the purposes of showing the type of data considered as inputs and outputs in our tests, this thesis also presents components to evaluate point clouds, engage dialogues, perform late data fusion and simulate the search of a target position. Nevertheless, our design pattern is not meant to be coupled only with those components, which indeed have a large room of improvement

    Impossible Worlds

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