30,318 research outputs found

    An Optimal Game Theoretical Framework for Mobility Aware Routing in Mobile Ad hoc Networks

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    Selfish behaviors are common in self-organized Mobile Ad hoc Networks (MANETs) where nodes belong to different authorities. Since cooperation of nodes is essential for routing protocols, various methods have been proposed to stimulate cooperation among selfish nodes. In order to provide sufficient incentives, most of these methods pay nodes a premium over their actual costs of participation. However, they lead to considerably large overpayments. Moreover, existing methods ignore mobility of nodes, for simplicity. However, owing to the mobile nature of MANETs, this assumption seems unrealistic. In this paper, we propose an optimal game theoretical framework to ensure the proper cooperation in mobility aware routing for MANETs. The proposed method is based on the multi-dimensional optimal auctions which allows us to consider path durations, in addition to the route costs. Path duration is a metric that best reflects changes in topology caused by mobility of nodes and, it is widely used in mobility aware routing protocols. Furthermore, the proposed mechanism is optimal in that it minimizes the total expected payments. We provide theoretical analysis to support our claims. In addition, simulation results show significant improvements in terms of payments compared to the most popular existing methods

    Robust Leader Election in a Fast-Changing World

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    We consider the problem of electing a leader among nodes in a highly dynamic network where the adversary has unbounded capacity to insert and remove nodes (including the leader) from the network and change connectivity at will. We present a randomized Las Vegas algorithm that (re)elects a leader in O(D\log n) rounds with high probability, where D is a bound on the dynamic diameter of the network and n is the maximum number of nodes in the network at any point in time. We assume a model of broadcast-based communication where a node can send only 1 message of O(\log n) bits per round and is not aware of the receivers in advance. Thus, our results also apply to mobile wireless ad-hoc networks, improving over the optimal (for deterministic algorithms) O(Dn) solution presented at FOMC 2011. We show that our algorithm is optimal by proving that any randomized Las Vegas algorithm takes at least omega(D\log n) rounds to elect a leader with high probability, which shows that our algorithm yields the best possible (up to constants) termination time.Comment: In Proceedings FOMC 2013, arXiv:1310.459

    Visual cue training to improve walking and turning after stroke:a study protocol for a multi-centre, single blind randomised pilot trial

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    Visual information comprises one of the most salient sources of information used to control walking and the dependence on vision to maintain dynamic stability increases following a stroke. We hypothesize, therefore, that rehabilitation efforts incorporating visual cues may be effective in triggering recovery and adaptability of gait following stroke. This feasibility trial aims to estimate probable recruitment rate, effect size, treatment adherence and response to gait training with visual cues in contrast to conventional overground walking practice following stroke.Methods/design: A 3-arm, parallel group, multi-centre, single blind, randomised control feasibility trial will compare overground visual cue training (O-VCT), treadmill visual cue training (T-VCT), and usual care (UC). Participants (n = 60) will be randomly assigned to one of three treatments by a central randomisation centre using computer generated tables to allocate treatment groups. The research assessor will remain blind to allocation. Treatment, delivered by physiotherapists, will be twice weekly for 8 weeks at participating outpatient hospital sites for the O-VCT or UC and in a University setting for T-VCT participants.Individuals with gait impairment due to stroke, with restricted community ambulation (gait spee

    Distributed execution of bigraphical reactive systems

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    The bigraph embedding problem is crucial for many results and tools about bigraphs and bigraphical reactive systems (BRS). Current algorithms for computing bigraphical embeddings are centralized, i.e. designed to run locally with a complete view of the guest and host bigraphs. In order to deal with large bigraphs, and to parallelize reactions, we present a decentralized algorithm, which distributes both state and computation over several concurrent processes. This allows for distributed, parallel simulations where non-interfering reactions can be carried out concurrently; nevertheless, even in the worst case the complexity of this distributed algorithm is no worse than that of a centralized algorithm

    Mobile Transaction Supports for DBMS

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    National audienceIn recent years data management in mobile environments has generated a great interest. Several proposals concerning mobile transactions have been done. However, it is very difficult to have an overview of all these approaches. In this paper we analyze and compare several contributions on mobile transactions and introduce our ongoing research: the design and implementation of a Mobile Transaction Service. The focus of our study is on execution models, the manner ACID properties are provided and the way geographical movements of hosts (during transaction executions) is supported
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