3,656 research outputs found

    Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age

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    Simultaneous Localization and Mapping (SLAM)consists in the concurrent construction of a model of the environment (the map), and the estimation of the state of the robot moving within it. The SLAM community has made astonishing progress over the last 30 years, enabling large-scale real-world applications, and witnessing a steady transition of this technology to industry. We survey the current state of SLAM. We start by presenting what is now the de-facto standard formulation for SLAM. We then review related work, covering a broad set of topics including robustness and scalability in long-term mapping, metric and semantic representations for mapping, theoretical performance guarantees, active SLAM and exploration, and other new frontiers. This paper simultaneously serves as a position paper and tutorial to those who are users of SLAM. By looking at the published research with a critical eye, we delineate open challenges and new research issues, that still deserve careful scientific investigation. The paper also contains the authors' take on two questions that often animate discussions during robotics conferences: Do robots need SLAM? and Is SLAM solved

    Vision-based techniques for gait recognition

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    Global security concerns have raised a proliferation of video surveillance devices. Intelligent surveillance systems seek to discover possible threats automatically and raise alerts. Being able to identify the surveyed object can help determine its threat level. The current generation of devices provide digital video data to be analysed for time varying features to assist in the identification process. Commonly, people queue up to access a facility and approach a video camera in full frontal view. In this environment, a variety of biometrics are available - for example, gait which includes temporal features like stride period. Gait can be measured unobtrusively at a distance. The video data will also include face features, which are short-range biometrics. In this way, one can combine biometrics naturally using one set of data. In this paper we survey current techniques of gait recognition and modelling with the environment in which the research was conducted. We also discuss in detail the issues arising from deriving gait data, such as perspective and occlusion effects, together with the associated computer vision challenges of reliable tracking of human movement. Then, after highlighting these issues and challenges related to gait processing, we proceed to discuss the frameworks combining gait with other biometrics. We then provide motivations for a novel paradigm in biometrics-based human recognition, i.e. the use of the fronto-normal view of gait as a far-range biometrics combined with biometrics operating at a near distance

    Motion Offset for Blur Modeling

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    Motion blur caused by the relative movement between the camera and the subject is often an undesirable degradation of the image quality. In most conventional deblurring methods, a blur kernel is estimated for image deconvolution. Due to the ill-posed nature, predefined priors are proposed to suppress the ill-posedness. However, these predefined priors can only handle some specific situations. In order to achieve a better deblurring performance on dynamic scene, deep-learning based methods are proposed to learn a mapping function that restore the sharp image from a blurry image. The blur may be implicitly modelled in feature extraction module. However, the blur modelled from the paired dataset cannot be well generalized to some real-world scenes. To summary, an accurate and dynamic blur model that more closely approximates real-world blur is needed. By revisiting the principle of camera exposure, we can model the blur with the displacements between sharp pixels and the exposed pixel, namely motion offsets. Given specific physical constraints, motion offsets are able to form different exposure trajectories (i.e. linear, quadratic). Compare to conventional blur kernel, our proposed motion offsets are a more rigorous approximation for real-world blur, since they can constitute a non-linear and non-uniform motion field. Through learning from dynamic scene dataset, an accurate and spatial-variant motion offset field is obtained. With accurate motion information and a compact blur modeling method, we explore the ways of utilizing motion information to facilitate multiple blur-related tasks. By introducing recovered motion offsets, we build up a motion-aware and spatial-variant convolution. For extracting a video clip from a blurry image, motion offsets can provide an explicit (non-)linear motion trajectory for interpolating. We also work towards a better image deblurring performance in real-world scenarios by improving the generalization ability of the deblurring model

    Quick and energy-efficient Bayesian computing of binocular disparity using stochastic digital signals

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    Reconstruction of the tridimensional geometry of a visual scene using the binocular disparity information is an important issue in computer vision and mobile robotics, which can be formulated as a Bayesian inference problem. However, computation of the full disparity distribution with an advanced Bayesian model is usually an intractable problem, and proves computationally challenging even with a simple model. In this paper, we show how probabilistic hardware using distributed memory and alternate representation of data as stochastic bitstreams can solve that problem with high performance and energy efficiency. We put forward a way to express discrete probability distributions using stochastic data representations and perform Bayesian fusion using those representations, and show how that approach can be applied to diparity computation. We evaluate the system using a simulated stochastic implementation and discuss possible hardware implementations of such architectures and their potential for sensorimotor processing and robotics.Comment: Preprint of article submitted for publication in International Journal of Approximate Reasoning and accepted pending minor revision

    "A Novel Feature-Based Approach for Indoor Monocular SLAM"

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    Camera tracking and the construction of a robust and accurate map in unknown environments are still challenging tasks in computer vision and robotic applications. Visual Simultaneous Localization and Mapping (SLAM) along with Augmented Reality (AR) are two important applications, and their performance is entirely dependent on the accuracy of the camera tracking routine. This paper presents a novel feature-based approach for the monocular SLAM problem using a hand-held camera in room-sized workspaces with a maximum scene depth of 4–5 m. In the core of the proposed method, there is a Particle Filter (PF) responsible for the estimation of extrinsic parameters of the camera. In addition, contrary to key-frame based methods, the proposed system tracks the camera frame by frame and constructs a robust and accurate map incrementally. Moreover, the proposed algorithm initially constructs a metric sparse map. To this end, a chessboard pattern with a known cell size has been placed in front of the camera for a few frames. This enables the algorithm to accurately compute the pose of the camera and therefore, the depth of the primary detected natural feature points are easily calculated. Afterwards, camera pose estimation for each new incoming frame is carried out in a framework that is merely working with a set of visible natural landmarks. Moreover, to recover the depth of the newly detected landmarks, a delayed approach based on linear triangulation is used. The proposed method is applied to a realworld VGA quality video (640 × 480 pixels) where the translation error of the camera pose is less than 2 cm on average and the orientation error is less than 3 degrees, which indicates the effectiveness and accuracy of the developed algorithm
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