2,252 research outputs found
Synesthesia: Detecting Screen Content via Remote Acoustic Side Channels
We show that subtle acoustic noises emanating from within computer screens
can be used to detect the content displayed on the screens. This sound can be
picked up by ordinary microphones built into webcams or screens, and is
inadvertently transmitted to other parties, e.g., during a videoconference call
or archived recordings. It can also be recorded by a smartphone or "smart
speaker" placed on a desk next to the screen, or from as far as 10 meters away
using a parabolic microphone.
Empirically demonstrating various attack scenarios, we show how this channel
can be used for real-time detection of on-screen text, or users' input into
on-screen virtual keyboards. We also demonstrate how an attacker can analyze
the audio received during video call (e.g., on Google Hangout) to infer whether
the other side is browsing the web in lieu of watching the video call, and
which web site is displayed on their screen
Validating psychometric survey responses
We present an approach to classify user validity in survey responses by using
a machine learning techniques. The approach is based on collecting user mouse
activity on web-surveys and fast predicting validity of the survey in general
without analysis of specific answers. Rule based approach, LSTM and HMM models
are considered. The approach might be used in web-survey applications to detect
suspicious users behaviour and request from them proper answering instead of
false data recording.Comment: 14 pages, 4 figure
Tangible user interfaces : past, present and future directions
In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in or- der to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User In- terfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field. We then present TUIs in a broader context, survey application domains, and review frame- works and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, phycology, and philoso- phy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limita- tions of TUIs and chart directions for future research
An end-to-end review of gaze estimation and its interactive applications on handheld mobile devices
In recent years we have witnessed an increasing number of interactive systems on handheld mobile devices which utilise gaze as a single or complementary interaction modality. This trend is driven by the enhanced computational power of these devices, higher resolution and capacity of their cameras, and improved gaze estimation accuracy obtained from advanced machine learning techniques, especially in deep learning. As the literature is fast progressing, there is a pressing need to review the state of the art, delineate the boundary, and identify the key research challenges and opportunities in gaze estimation and interaction. This paper aims to serve this purpose by presenting an end-to-end holistic view in this area, from gaze capturing sensors, to gaze estimation workflows, to deep learning techniques, and to gaze interactive applications.PostprintPeer reviewe
- …