1,859 research outputs found

    A Low-Complexity Approach to Distributed Cooperative Caching with Geographic Constraints

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    We consider caching in cellular networks in which each base station is equipped with a cache that can store a limited number of files. The popularity of the files is known and the goal is to place files in the caches such that the probability that a user at an arbitrary location in the plane will find the file that she requires in one of the covering caches is maximized. We develop distributed asynchronous algorithms for deciding which contents to store in which cache. Such cooperative algorithms require communication only between caches with overlapping coverage areas and can operate in asynchronous manner. The development of the algorithms is principally based on an observation that the problem can be viewed as a potential game. Our basic algorithm is derived from the best response dynamics. We demonstrate that the complexity of each best response step is independent of the number of files, linear in the cache capacity and linear in the maximum number of base stations that cover a certain area. Then, we show that the overall algorithm complexity for a discrete cache placement is polynomial in both network size and catalog size. In practical examples, the algorithm converges in just a few iterations. Also, in most cases of interest, the basic algorithm finds the best Nash equilibrium corresponding to the global optimum. We provide two extensions of our basic algorithm based on stochastic and deterministic simulated annealing which find the global optimum. Finally, we demonstrate the hit probability evolution on real and synthetic networks numerically and show that our distributed caching algorithm performs significantly better than storing the most popular content, probabilistic content placement policy and Multi-LRU caching policies.Comment: 24 pages, 9 figures, presented at SIGMETRICS'1

    Content Placement in Cache-Enabled Sub-6 GHz and Millimeter-Wave Multi-antenna Dense Small Cell Networks

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    This paper studies the performance of cache-enabled dense small cell networks consisting of multi-antenna sub-6 GHz and millimeter-wave base stations. Different from the existing works which only consider a single antenna at each base station, the optimal content placement is unknown when the base stations have multiple antennas. We first derive the successful content delivery probability by accounting for the key channel features at sub-6 GHz and mmWave frequencies. The maximization of the successful content delivery probability is a challenging problem. To tackle it, we first propose a constrained cross-entropy algorithm which achieves the near-optimal solution with moderate complexity. We then develop another simple yet effective heuristic probabilistic content placement scheme, termed two-stair algorithm, which strikes a balance between caching the most popular contents and achieving content diversity. Numerical results demonstrate the superior performance of the constrained cross-entropy method and that the two-stair algorithm yields significantly better performance than only caching the most popular contents. The comparisons between the sub-6 GHz and mmWave systems reveal an interesting tradeoff between caching capacity and density for the mmWave system to achieve similar performance as the sub-6 GHz system.Comment: 14 pages; Accepted to appear in IEEE Transactions on Wireless Communication

    Active architecture for pervasive contextual services

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    International Workshop on Middleware for Pervasive and Ad-hoc Computing MPAC 2003), ACM/IFIP/USENIX International Middleware Conference (Middleware 2003), Rio de Janeiro, Brazil This work was supported by the FP5 Gloss project IST2000-26070, with partners at Trinity College Dublin and Université Joseph Fourier, and by EPSRC grants GR/M78403/GR/M76225, Supporting Internet Computation in Arbitrary Geographical Locations, and GR/R45154, Bulk Storage of XML Documents.Pervasive services may be defined as services that are available "to any client (anytime, anywhere)". Here we focus on the software and network infrastructure required to support pervasive contextual services operating over a wide area. One of the key requirements is a matching service capable of as-similating and filtering information from various sources and determining matches relevant to those services. We consider some of the challenges in engineering a globally distributed matching service that is scalable, manageable, and able to evolve incrementally as usage patterns, data formats, services, network topologies and deployment technologies change. We outline an approach based on the use of a peer-to-peer architecture to distribute user events and data, and to support the deployment and evolution of the infrastructure itself.Peer reviewe
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