104 research outputs found

    Gbit/second lossless data compression hardware

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    This thesis investigates how to improve the performance of lossless data compression hardware as a tool to reduce the cost per bit stored in a computer system or transmitted over a communication network. Lossless data compression allows the exact reconstruction of the original data after decompression. Its deployment in some high-bandwidth applications has been hampered due to performance limitations in the compressing hardware that needs to match the performance of the original system to avoid becoming a bottleneck. Advancing the area of lossless data compression hardware, hence, offers a valid motivation with the potential of doubling the performance of the system that incorporates it with minimum investment. This work starts by presenting an analysis of current compression methods with the objective of identifying the factors that limit performance and also the factors that increase it. [Continues.

    Congestion Control by Bandwidth-Delay Tradeoff in Very High-Speed Networks: The Case of Window-Based Control

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    Increasing bandwidth-delay product of high-speed wide-area networks is well-known to make conventional dynamic traffic control schemes sluggish . Still, most existing schemes employ dynamic control, among which TCP and ATM Forum\u27s rate-based flow control are prominent examples. So far, little has been investigated as to how the existing schemes will scale as bandwidth further increases up to gigabit speed and beyond. Our investigation in this paper is the first to show that dynamic control has a severe scalability problem with bandwidth increase, and to propose an entirely new approach to traffic control that overcomes the scalability problem. The essence of our approach is in exercising control in bandwidth domain rather than time domain, in order to avoid time delay in control. This requires more bandwidth than the timed counterpart, but achieves a much faster control. Furthermore, the bandwidth requirement is not excessively large because the bandwidth for smaller control delay and we call our approach Bandwidth-Latency Tradeoff (BLT). While the control in existing schemes are bound to delay, BLT is bound to bandwidth. As a fallout, BLT scales tied to bandwidth increase, rather than increasingly deteriorate as conventional schemes. Surprisingly, our approach begins to pay off much earlier than expected, even from a point where bandwidth-delay product is not so large. For instance, in a roughly AURORA-sized network, BLT far outperforms TCP on a shared 150Mbps link, where the bandwidth-delay product is around 60KB. In the other extreme where bandwidth-delay product is large, BLT outperforms TCP by as much as twenty times in terms of network power in a gigabit nationwide network. More importantly, BLT is designed to continue to scale with bandwidth increase and the performance gap is expected to widen further

    Design and implementation of a functional WATM test bed to study the performance of handoff schemes

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    Includes bibliographical references.The focus of this research is on the design and implementation of a WATM functional architecture in order to facilitate a seamless handoff. The project includes an experimental implementation of the WATM network. This required the building of a prototype WATM network with existing ATM switches and implementing handover protocol schemes at both the access and network sides

    The Role of Responsive Pricing in the Internet

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    The Internet continues to evolve as it reaches out to a wider user population. The recent introduction of user-friendly navigation and retrieval tools for the World Wide Web has triggered an unprecedented level of interest in the Internet among the media and the general public, as well as in the technical community. It seems inevitable that some changes or additions are needed in the control mechanisms used to allocate usage of Internet resources. In this paper, we argue that a feedback signal in the form of a variable price for network service is a workable tool to aid network operators in controlling Internet traffic. We suggest that these prices should vary dynamically based on the current utilization of network resources. We show how this responsive pricing puts control of network service back where it belongs: with the users.Internet, pricing, feedback, networks

    Optimizing the data transmission protocols for remote interactive microscopy

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    Thesis (S.B. and M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1998.Includes bibliographical references (leaves 57-59).by James George Cavalaris.S.B.and M.Eng

    Ethernet Networks for Real-Time Use in the ATLAS Experiment

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    Ethernet became today's de-facto standard technology for local area networks. Defined by the IEEE 802.3 and 802.1 working groups, the Ethernet standards cover technologies deployed at the first two layers of the OSI protocol stack. The architecture of modern Ethernet networks is based on switches. The switches are devices usually built using a store-and-forward concept. At the highest level, they can be seen as a collection of queues and mathematically modelled by means of queuing theory. However, the traffic profiles on modern Ethernet networks are rather different from those assumed in classical queuing theory. The standard recommendations for evaluating the performance of network devices define the values that should be measured but do not specify a way of reconciling these values with the internal architecture of the switches. The introduction of the 10 Gigabit Ethernet standard provided a direct gateway from the LAN to the WAN by the means of the WAN PHY. Certain aspects related to the actual use of WAN PHY technology were vaguely defined by the standard. The ATLAS experiment at CERN is scheduled to start operation at CERN in 2007. The communication infrastructure of the Trigger and Data Acquisition System will be built using Ethernet networks. The real-time operational needs impose a requirement for predictable performance on the network part. In view of the diversity of the architectures of Ethernet devices, testing and modelling is required in order to make sure the full system will operate predictably. This thesis focuses on the testing part of the problem and addresses issues in determining the performance for both LAN and WAN connections. The problem of reconciling results from measurements to architectural details of the switches will also be tackled. We developed a scalable traffic generator system based on commercial-off-the-shelf Gigabit Ethernet network interface cards. The generator was able to transmit traffic at the nominal Gigabit Ethernet line rate for all frame sizes specified in the Ethernet standard. The calculation of latency was performed with accuracy in the range of +/- 200 ns. We indicate how certain features of switch architectures may be identified through accurate throughput and latency values measured for specific traffic distributions. At this stage, we present a detailed analysis of Ethernet broadcast support in modern switches. We use a similar hands-on approach to address the problem of extending Ethernet networks over long distances. Based on the 1 Gbit/s traffic generator used in the LAN, we develop a methodology to characterise point-to-point connections over long distance networks. At higher speeds, a combination of commercial traffic generators and high-end servers is employed to determine the performance of the connection. We demonstrate that the new 10 Gigabit Ethernet technology can interoperate with the installed base of SONET/SDH equipment through a series of experiments on point-to-point circuits deployed over long-distance network infrastructure in a multi-operator domain. In this process, we provide a holistic view of the end-to-end performance of 10 Gigabit Ethernet WAN PHY connections through a sequence of measurements starting at the physical transmission layer and continuing up to the transport layer of the OSI protocol stack

    Distributed multimedia systems

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    A distributed multimedia system (DMS) is an integrated communication, computing, and information system that enables the processing, management, delivery, and presentation of synchronized multimedia information with quality-of-service guarantees. Multimedia information may include discrete media data, such as text, data, and images, and continuous media data, such as video and audio. Such a system enhances human communications by exploiting both visual and aural senses and provides the ultimate flexibility in work and entertainment, allowing one to collaborate with remote participants, view movies on demand, access on-line digital libraries from the desktop, and so forth. In this paper, we present a technical survey of a DMS. We give an overview of distributed multimedia systems, examine the fundamental concept of digital media, identify the applications, and survey the important enabling technologies.published_or_final_versio
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