11,633 research outputs found

    ARSTREAM: A Neural Network Model of Auditory Scene Analysis and Source Segregation

    Full text link
    Multiple sound sources often contain harmonics that overlap and may be degraded by environmental noise. The auditory system is capable of teasing apart these sources into distinct mental objects, or streams. Such an "auditory scene analysis" enables the brain to solve the cocktail party problem. A neural network model of auditory scene analysis, called the AIRSTREAM model, is presented to propose how the brain accomplishes this feat. The model clarifies how the frequency components that correspond to a give acoustic source may be coherently grouped together into distinct streams based on pitch and spatial cues. The model also clarifies how multiple streams may be distinguishes and seperated by the brain. Streams are formed as spectral-pitch resonances that emerge through feedback interactions between frequency-specific spectral representaion of a sound source and its pitch. First, the model transforms a sound into a spatial pattern of frequency-specific activation across a spectral stream layer. The sound has multiple parallel representations at this layer. A sound's spectral representation activates a bottom-up filter that is sensitive to harmonics of the sound's pitch. The filter activates a pitch category which, in turn, activate a top-down expectation that allows one voice or instrument to be tracked through a noisy multiple source environment. Spectral components are suppressed if they do not match harmonics of the top-down expectation that is read-out by the selected pitch, thereby allowing another stream to capture these components, as in the "old-plus-new-heuristic" of Bregman. Multiple simultaneously occuring spectral-pitch resonances can hereby emerge. These resonance and matching mechanisms are specialized versions of Adaptive Resonance Theory, or ART, which clarifies how pitch representations can self-organize durin learning of harmonic bottom-up filters and top-down expectations. The model also clarifies how spatial location cues can help to disambiguate two sources with similar spectral cures. Data are simulated from psychophysical grouping experiments, such as how a tone sweeping upwards in frequency creates a bounce percept by grouping with a downward sweeping tone due to proximity in frequency, even if noise replaces the tones at their interection point. Illusory auditory percepts are also simulated, such as the auditory continuity illusion of a tone continuing through a noise burst even if the tone is not present during the noise, and the scale illusion of Deutsch whereby downward and upward scales presented alternately to the two ears are regrouped based on frequency proximity, leading to a bounce percept. Since related sorts of resonances have been used to quantitatively simulate psychophysical data about speech perception, the model strengthens the hypothesis the ART-like mechanisms are used at multiple levels of the auditory system. Proposals for developing the model to explain more complex streaming data are also provided.Air Force Office of Scientific Research (F49620-01-1-0397, F49620-92-J-0225); Office of Naval Research (N00014-01-1-0624); Advanced Research Projects Agency (N00014-92-J-4015); British Petroleum (89A-1204); National Science Foundation (IRI-90-00530); American Society of Engineering Educatio

    ARSTREAM: A Neural Network Model of Auditory Scene Analysis and Source Segregation

    Full text link
    Multiple sound sources often contain harmonics that overlap and may be degraded by environmental noise. The auditory system is capable of teasing apart these sources into distinct mental objects, or streams. Such an "auditory scene analysis" enables the brain to solve the cocktail party problem. A neural network model of auditory scene analysis, called the AIRSTREAM model, is presented to propose how the brain accomplishes this feat. The model clarifies how the frequency components that correspond to a give acoustic source may be coherently grouped together into distinct streams based on pitch and spatial cues. The model also clarifies how multiple streams may be distinguishes and seperated by the brain. Streams are formed as spectral-pitch resonances that emerge through feedback interactions between frequency-specific spectral representaion of a sound source and its pitch. First, the model transforms a sound into a spatial pattern of frequency-specific activation across a spectral stream layer. The sound has multiple parallel representations at this layer. A sound's spectral representation activates a bottom-up filter that is sensitive to harmonics of the sound's pitch. The filter activates a pitch category which, in turn, activate a top-down expectation that allows one voice or instrument to be tracked through a noisy multiple source environment. Spectral components are suppressed if they do not match harmonics of the top-down expectation that is read-out by the selected pitch, thereby allowing another stream to capture these components, as in the "old-plus-new-heuristic" of Bregman. Multiple simultaneously occuring spectral-pitch resonances can hereby emerge. These resonance and matching mechanisms are specialized versions of Adaptive Resonance Theory, or ART, which clarifies how pitch representations can self-organize durin learning of harmonic bottom-up filters and top-down expectations. The model also clarifies how spatial location cues can help to disambiguate two sources with similar spectral cures. Data are simulated from psychophysical grouping experiments, such as how a tone sweeping upwards in frequency creates a bounce percept by grouping with a downward sweeping tone due to proximity in frequency, even if noise replaces the tones at their interection point. Illusory auditory percepts are also simulated, such as the auditory continuity illusion of a tone continuing through a noise burst even if the tone is not present during the noise, and the scale illusion of Deutsch whereby downward and upward scales presented alternately to the two ears are regrouped based on frequency proximity, leading to a bounce percept. Since related sorts of resonances have been used to quantitatively simulate psychophysical data about speech perception, the model strengthens the hypothesis the ART-like mechanisms are used at multiple levels of the auditory system. Proposals for developing the model to explain more complex streaming data are also provided.Air Force Office of Scientific Research (F49620-01-1-0397, F49620-92-J-0225); Office of Naval Research (N00014-01-1-0624); Advanced Research Projects Agency (N00014-92-J-4015); British Petroleum (89A-1204); National Science Foundation (IRI-90-00530); American Society of Engineering Educatio

    Resonant Neural Dynamics of Speech Perception

    Full text link
    What is the neural representation of a speech code as it evolves in time? How do listeners integrate temporally distributed phonemic information across hundreds of milliseconds, even backwards in time, into coherent representations of syllables and words? What sorts of brain mechanisms encode the correct temporal order, despite such backwards effects, during speech perception? How does the brain extract rate-invariant properties of variable-rate speech? This article describes an emerging neural model that suggests answers to these questions, while quantitatively simulating challenging data about audition, speech and word recognition. This model includes bottom-up filtering, horizontal competitive, and top-down attentional interactions between a working memory for short-term storage of phonetic items and a list categorization network for grouping sequences of items. The conscious speech and word recognition code is suggested to be a resonant wave of activation across such a network, and a percept of silence is proposed to be a temporal discontinuity in the rate with which such a resonant wave evolves. Properties of these resonant waves can be traced to the brain mechanisms whereby auditory, speech, and language representations are learned in a stable way through time. Because resonances are proposed to control stable learning, the model is called an Adaptive Resonance Theory, or ART, model.Air Force Office of Scientific Research (F49620-01-1-0397); National Science Foundation (IRI-97-20333); Office of Naval Research (N00014-01-1-0624)

    DolphinAtack: Inaudible Voice Commands

    Full text link
    Speech recognition (SR) systems such as Siri or Google Now have become an increasingly popular human-computer interaction method, and have turned various systems into voice controllable systems(VCS). Prior work on attacking VCS shows that the hidden voice commands that are incomprehensible to people can control the systems. Hidden voice commands, though hidden, are nonetheless audible. In this work, we design a completely inaudible attack, DolphinAttack, that modulates voice commands on ultrasonic carriers (e.g., f > 20 kHz) to achieve inaudibility. By leveraging the nonlinearity of the microphone circuits, the modulated low frequency audio commands can be successfully demodulated, recovered, and more importantly interpreted by the speech recognition systems. We validate DolphinAttack on popular speech recognition systems, including Siri, Google Now, Samsung S Voice, Huawei HiVoice, Cortana and Alexa. By injecting a sequence of inaudible voice commands, we show a few proof-of-concept attacks, which include activating Siri to initiate a FaceTime call on iPhone, activating Google Now to switch the phone to the airplane mode, and even manipulating the navigation system in an Audi automobile. We propose hardware and software defense solutions. We validate that it is feasible to detect DolphinAttack by classifying the audios using supported vector machine (SVM), and suggest to re-design voice controllable systems to be resilient to inaudible voice command attacks.Comment: 15 pages, 17 figure

    Speech and crosstalk detection in multichannel audio

    Get PDF
    The analysis of scenarios in which a number of microphones record the activity of speakers, such as in a round-table meeting, presents a number of computational challenges. For example, if each participant wears a microphone, speech from both the microphone's wearer (local speech) and from other participants (crosstalk) is received. The recorded audio can be broadly classified in four ways: local speech, crosstalk plus local speech, crosstalk alone and silence. We describe two experiments related to the automatic classification of audio into these four classes. The first experiment attempted to optimize a set of acoustic features for use with a Gaussian mixture model (GMM) classifier. A large set of potential acoustic features were considered, some of which have been employed in previous studies. The best-performing features were found to be kurtosis, "fundamentalness," and cross-correlation metrics. The second experiment used these features to train an ergodic hidden Markov model classifier. Tests performed on a large corpus of recorded meetings show classification accuracies of up to 96%, and automatic speech recognition performance close to that obtained using ground truth segmentation

    A Neural Network Model of Auditory Scene Anaysis and Source Segregation

    Full text link
    In environments with multiple sound sources, the auditory system is capable of teasing apart the impinging jumbled signal into different mental objects, or streams, as in its ability to solve the cocktail party problem. A neural network model of auditory scene analysis, called the ARTSTREAM model, is presented that groups different frequency components based on pitch and spatial location cues, and selectively allocates the components to different streams. The grouping is accomplished through a resonance that develops between a given object's pitch, its harmonic spectral components, and (to a lesser extent) its spatial location. Those spectral components that are not reinforced by being rnatched with the top-down prototype read-out by the selected object's pitch representation are suppressed, thereby allowing another stream to capture these components, as in the "old-plus-new heuristic" of Bregman. These resonance and matching mechanisms are specialized versions of Adaptive Resonance Theory, or ART, mechanisms. The model is used to simulate data from psychophysical grouping experiments, such as how a. tone sweeping upwards in frequency creates a bounce percept by grouping with a downward sweeping tone clue to proximity in frequency, even if noise replaces the tones at their intersection point. The model also simulates illusory auditory percepts such as the auditory continuity illusion of a tone continuing through a noise burst even if the tone is not present during the noise, and the scale illusion of Deutsch whereby downward and upward scales presented alternately to the two ears are regrouped based on frequency proximity, leading to a bounce percept. The stream resonances provide the coherence that allows one voice or instrument to be tracked through a multiple source environment.Air Force Office of Scientific Research (F49620-92-J-0225, F49620-92-J-0225); National Science Foundation (IRI-90-00530); Office of Naval Research (N00014-92-J-4015); British Petroleum (89A-1204
    corecore