24,776 research outputs found
Keyframe-based monocular SLAM: design, survey, and future directions
Extensive research in the field of monocular SLAM for the past fifteen years
has yielded workable systems that found their way into various applications in
robotics and augmented reality. Although filter-based monocular SLAM systems
were common at some time, the more efficient keyframe-based solutions are
becoming the de facto methodology for building a monocular SLAM system. The
objective of this paper is threefold: first, the paper serves as a guideline
for people seeking to design their own monocular SLAM according to specific
environmental constraints. Second, it presents a survey that covers the various
keyframe-based monocular SLAM systems in the literature, detailing the
components of their implementation, and critically assessing the specific
strategies made in each proposed solution. Third, the paper provides insight
into the direction of future research in this field, to address the major
limitations still facing monocular SLAM; namely, in the issues of illumination
changes, initialization, highly dynamic motion, poorly textured scenes,
repetitive textures, map maintenance, and failure recovery
Skeleton-based Action Recognition of People Handling Objects
In visual surveillance systems, it is necessary to recognize the behavior of
people handling objects such as a phone, a cup, or a plastic bag. In this
paper, to address this problem, we propose a new framework for recognizing
object-related human actions by graph convolutional networks using human and
object poses. In this framework, we construct skeletal graphs of reliable human
poses by selectively sampling the informative frames in a video, which include
human joints with high confidence scores obtained in pose estimation. The
skeletal graphs generated from the sampled frames represent human poses related
to the object position in both the spatial and temporal domains, and these
graphs are used as inputs to the graph convolutional networks. Through
experiments over an open benchmark and our own data sets, we verify the
validity of our framework in that our method outperforms the state-of-the-art
method for skeleton-based action recognition.Comment: Accepted in WACV 201
Lucid Data Dreaming for Video Object Segmentation
Convolutional networks reach top quality in pixel-level video object
segmentation but require a large amount of training data (1k~100k) to deliver
such results. We propose a new training strategy which achieves
state-of-the-art results across three evaluation datasets while using 20x~1000x
less annotated data than competing methods. Our approach is suitable for both
single and multiple object segmentation. Instead of using large training sets
hoping to generalize across domains, we generate in-domain training data using
the provided annotation on the first frame of each video to synthesize ("lucid
dream") plausible future video frames. In-domain per-video training data allows
us to train high quality appearance- and motion-based models, as well as tune
the post-processing stage. This approach allows to reach competitive results
even when training from only a single annotated frame, without ImageNet
pre-training. Our results indicate that using a larger training set is not
automatically better, and that for the video object segmentation task a smaller
training set that is closer to the target domain is more effective. This
changes the mindset regarding how many training samples and general
"objectness" knowledge are required for the video object segmentation task.Comment: Accepted in International Journal of Computer Vision (IJCV
CNN for Very Fast Ground Segmentation in Velodyne LiDAR Data
This paper presents a novel method for ground segmentation in Velodyne point
clouds. We propose an encoding of sparse 3D data from the Velodyne sensor
suitable for training a convolutional neural network (CNN). This general
purpose approach is used for segmentation of the sparse point cloud into ground
and non-ground points. The LiDAR data are represented as a multi-channel 2D
signal where the horizontal axis corresponds to the rotation angle and the
vertical axis the indexes channels (i.e. laser beams). Multiple topologies of
relatively shallow CNNs (i.e. 3-5 convolutional layers) are trained and
evaluated using a manually annotated dataset we prepared. The results show
significant improvement of performance over the state-of-the-art method by
Zhang et al. in terms of speed and also minor improvements in terms of
accuracy.Comment: ICRA 2018 submissio
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