5,141 research outputs found

    Accelerating Monte Carlo simulations with an NVIDIA® graphics processor

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    Modern graphics cards, commonly used in desktop computers, have evolved beyond a simple interface between processor and display to incorporate sophisticated calculation engines that can be applied to general purpose computing. The Monte Carlo algorithm for modelling photon transport in turbid media has been implemented on an NVIDIA® 8800gt graphics card using the CUDA toolkit. The Monte Carlo method relies on following the trajectory of millions of photons through the sample, often taking hours or days to complete. The graphics-processor implementation, processing roughly 110 million scattering events per second, was found to run more than 70 times faster than a similar, single-threaded implementation on a 2.67 GHz desktop computer

    MPF: A portable message passing facility for shared memory multiprocessors

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    The design, implementation, and performance evaluation of a message passing facility (MPF) for shared memory multiprocessors are presented. The MPF is based on a message passing model conceptually similar to conversations. Participants (parallel processors) can enter or leave a conversation at any time. The message passing primitives for this model are implemented as a portable library of C function calls. The MPF is currently operational on a Sequent Balance 21000, and several parallel applications were developed and tested. Several simple benchmark programs are presented to establish interprocess communication performance for common patterns of interprocess communication. Finally, performance figures are presented for two parallel applications, linear systems solution, and iterative solution of partial differential equations

    The FORCE: A highly portable parallel programming language

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    Here, it is explained why the FORCE parallel programming language is easily portable among six different shared-memory microprocessors, and how a two-level macro preprocessor makes it possible to hide low level machine dependencies and to build machine-independent high level constructs on top of them. These FORCE constructs make it possible to write portable parallel programs largely independent of the number of processes and the specific shared memory multiprocessor executing them

    CoreTSAR: Task Scheduling for Accelerator-aware Runtimes

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    Heterogeneous supercomputers that incorporate computational accelerators such as GPUs are increasingly popular due to their high peak performance, energy efficiency and comparatively low cost. Unfortunately, the programming models and frameworks designed to extract performance from all computational units still lack the flexibility of their CPU-only counterparts. Accelerated OpenMP improves this situation by supporting natural migration of OpenMP code from CPUs to a GPU. However, these implementations currently lose one of OpenMP’s best features, its flexibility: typical OpenMP applications can run on any number of CPUs. GPU implementations do not transparently employ multiple GPUs on a node or a mix of GPUs and CPUs. To address these shortcomings, we present CoreTSAR, our runtime library for dynamically scheduling tasks across heterogeneous resources, and propose straightforward extensions that incorporate this functionality into Accelerated OpenMP. We show that our approach can provide nearly linear speedup to four GPUs over only using CPUs or one GPU while increasing the overall flexibility of Accelerated OpenMP
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