234,602 research outputs found
Flexibly Instructable Agents
This paper presents an approach to learning from situated, interactive
tutorial instruction within an ongoing agent. Tutorial instruction is a
flexible (and thus powerful) paradigm for teaching tasks because it allows an
instructor to communicate whatever types of knowledge an agent might need in
whatever situations might arise. To support this flexibility, however, the
agent must be able to learn multiple kinds of knowledge from a broad range of
instructional interactions. Our approach, called situated explanation, achieves
such learning through a combination of analytic and inductive techniques. It
combines a form of explanation-based learning that is situated for each
instruction with a full suite of contextually guided responses to incomplete
explanations. The approach is implemented in an agent called Instructo-Soar
that learns hierarchies of new tasks and other domain knowledge from
interactive natural language instructions. Instructo-Soar meets three key
requirements of flexible instructability that distinguish it from previous
systems: (1) it can take known or unknown commands at any instruction point;
(2) it can handle instructions that apply to either its current situation or to
a hypothetical situation specified in language (as in, for instance,
conditional instructions); and (3) it can learn, from instructions, each class
of knowledge it uses to perform tasks.Comment: See http://www.jair.org/ for any accompanying file
Object Action Complexes as an Interface for Planning and Robot Control
Abstract â Much prior work in integrating high-level artificial intelligence planning technology with low-level robotic control has foundered on the significant representational differences between these two areas of research. We discuss a proposed solution to this representational discontinuity in the form of object-action complexes (OACs). The pairing of actions and objects in a single interface representation captures the needs of both reasoning levels, and will enable machine learning of high-level action representations from low-level control representations. I. Introduction and Background The different representations that are effective for continuous control of robotic systems and the discrete symbolic AI presents a significant challenge for integrating AI planning research and robotics. These areas of research should be abl
Evolution of Prehension Ability in an Anthropomorphic Neurorobotic Arm
In this paper we show how a simulated anthropomorphic robotic arm controlled by an artificial neural network can develop effective reaching and grasping behaviour through a trial and error process in which the free parameters encode the control rules which regulate the fine-grained interaction between the robot and the environment and variations of the free parameters are retained or discarded on the basis of their effects at the level of the global behaviour exhibited by the robot situated in the environment. The obtained results demonstrate how the proposed methodology allows the robot to produce effective behaviours thanks to its ability to exploit the morphological properties of the robotâs body (i.e. its anthropomorphic shape, the elastic properties of its muscle-like actuators, and the compliance of its actuated joints) and the properties which arise from the physical interaction between the robot and the environment mediated by appropriate control rules
REBA: A Refinement-Based Architecture for Knowledge Representation and Reasoning in Robotics
This paper describes an architecture for robots that combines the
complementary strengths of probabilistic graphical models and declarative
programming to represent and reason with logic-based and probabilistic
descriptions of uncertainty and domain knowledge. An action language is
extended to support non-boolean fluents and non-deterministic causal laws. This
action language is used to describe tightly-coupled transition diagrams at two
levels of granularity, with a fine-resolution transition diagram defined as a
refinement of a coarse-resolution transition diagram of the domain. The
coarse-resolution system description, and a history that includes (prioritized)
defaults, are translated into an Answer Set Prolog (ASP) program. For any given
goal, inference in the ASP program provides a plan of abstract actions. To
implement each such abstract action, the robot automatically zooms to the part
of the fine-resolution transition diagram relevant to this action. A
probabilistic representation of the uncertainty in sensing and actuation is
then included in this zoomed fine-resolution system description, and used to
construct a partially observable Markov decision process (POMDP). The policy
obtained by solving the POMDP is invoked repeatedly to implement the abstract
action as a sequence of concrete actions, with the corresponding observations
being recorded in the coarse-resolution history and used for subsequent
reasoning. The architecture is evaluated in simulation and on a mobile robot
moving objects in an indoor domain, to show that it supports reasoning with
violation of defaults, noisy observations and unreliable actions, in complex
domains.Comment: 72 pages, 14 figure
Open World Assistive Grasping Using Laser Selection
Many people with motor disabilities are unable to complete activities of
daily living (ADLs) without assistance. This paper describes a complete robotic
system developed to provide mobile grasping assistance for ADLs. The system is
comprised of a robot arm from a Rethink Robotics Baxter robot mounted to an
assistive mobility device, a control system for that arm, and a user interface
with a variety of access methods for selecting desired objects. The system uses
grasp detection to allow previously unseen objects to be picked up by the
system. The grasp detection algorithms also allow for objects to be grasped in
cluttered environments. We evaluate our system in a number of experiments on a
large variety of objects. Overall, we achieve an object selection success rate
of 88% and a grasp detection success rate of 90% in a non-mobile scenario, and
success rates of 89% and 72% in a mobile scenario
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