61,643 research outputs found
Optimal and Myopic Information Acquisition
We consider the problem of optimal dynamic information acquisition from many
correlated information sources. Each period, the decision-maker jointly takes
an action and allocates a fixed number of observations across the available
sources. His payoff depends on the actions taken and on an unknown state. In
the canonical setting of jointly normal information sources, we show that the
optimal dynamic information acquisition rule proceeds myopically after finitely
many periods. If signals are acquired in large blocks each period, then the
optimal rule turns out to be myopic from period 1. These results demonstrate
the possibility of robust and "simple" optimal information acquisition, and
simplify the analysis of dynamic information acquisition in a widely used
informational environment
Large Deviations for Brownian Intersection Measures
We consider independent Brownian motions in . We assume that and . Let denote the intersection measure of the
paths by time , i.e., the random measure on that assigns to any
measurable set the amount of intersection local time of the
motions spent in by time . Earlier results of Chen \cite{Ch09} derived
the logarithmic asymptotics of the upper tails of the total mass
as . In this paper, we derive a large-deviation principle for the
normalised intersection measure on the set of positive measures
on some open bounded set as before exiting . The
rate function is explicit and gives some rigorous meaning, in this asymptotic
regime, to the understanding that the intersection measure is the pointwise
product of the densities of the normalised occupation times measures of the
motions. Our proof makes the classical Donsker-Varadhan principle for the
latter applicable to the intersection measure.
A second version of our principle is proved for the motions observed until
the individual exit times from , conditional on a large total mass in some
compact set . This extends earlier studies on the intersection
measure by K\"onig and M\"orters \cite{KM01,KM05}.Comment: To appear in "Communications on Pure and Applied Mathematics
Equilibrium and Efficiency in the Tug-of-War
We characterize the unique Markov perfect equilibrium of a tug-of-war without exogenous noise, in which players have the opportunity to engage in a sequence of battles in an attempt to win the war. Each battle is an all-pay auction in which the player expending the greater resources wins. In equilibrium, contest effort concentrates on at most two adjacent states of the game, the "tipping states", which are determined by the contestants’ relative strengths, their distances to final victory, and the discount factor. In these states battle outcomes are stochastic due to endogenous randomization. Both relative strength and closeness to victory increase the probability of winning the battle at hand. Patience reduces the role of distance in determining outcomes. Applications range from politics, economics and sports, to biology, where the equilibrium behavior finds empirical support: many species have developed mechanisms such as hierarchies or other organizational structures by which the allocation of prizes are governed by possibly repeated conflict. Our results contribute to an explanation why. Compared to a single stage conflict, such structures can reduce the overall resources that are dissipated among the group of players
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