7,141 research outputs found
LiveCap: Real-time Human Performance Capture from Monocular Video
We present the first real-time human performance capture approach that
reconstructs dense, space-time coherent deforming geometry of entire humans in
general everyday clothing from just a single RGB video. We propose a novel
two-stage analysis-by-synthesis optimization whose formulation and
implementation are designed for high performance. In the first stage, a skinned
template model is jointly fitted to background subtracted input video, 2D and
3D skeleton joint positions found using a deep neural network, and a set of
sparse facial landmark detections. In the second stage, dense non-rigid 3D
deformations of skin and even loose apparel are captured based on a novel
real-time capable algorithm for non-rigid tracking using dense photometric and
silhouette constraints. Our novel energy formulation leverages automatically
identified material regions on the template to model the differing non-rigid
deformation behavior of skin and apparel. The two resulting non-linear
optimization problems per-frame are solved with specially-tailored
data-parallel Gauss-Newton solvers. In order to achieve real-time performance
of over 25Hz, we design a pipelined parallel architecture using the CPU and two
commodity GPUs. Our method is the first real-time monocular approach for
full-body performance capture. Our method yields comparable accuracy with
off-line performance capture techniques, while being orders of magnitude
faster
Live User-guided Intrinsic Video For Static Scenes
We present a novel real-time approach for user-guided intrinsic decomposition of static scenes captured by an RGB-D sensor. In the first step, we acquire a three-dimensional representation of the scene using a dense volumetric reconstruction framework. The obtained reconstruction serves as a proxy to densely fuse reflectance estimates and to store user-provided constraints in three-dimensional space. User constraints, in the form of constant shading and reflectance strokes, can be placed directly on the real-world geometry using an intuitive touch-based interaction metaphor, or using interactive mouse strokes. Fusing the decomposition results and constraints in three-dimensional space allows for robust propagation of this information to novel views by re-projection.We leverage this information to improve on the decomposition quality of existing intrinsic video decomposition techniques by further constraining the ill-posed decomposition problem. In addition to improved decomposition quality, we show a variety of live augmented reality applications such as recoloring of objects, relighting of scenes and editing of material appearance
Recursive image sequence segmentation by hierarchical models
This paper addresses the problem of image sequence segmentation. A technique using a sequence model based on compound random fields is presented. This technique is recursive in the sense that frames are processed in the same cadency as they are produced. New regions appearing in the sequence are detected by a morphological procedure.Peer ReviewedPostprint (published version
Learning to track for spatio-temporal action localization
We propose an effective approach for spatio-temporal action localization in
realistic videos. The approach first detects proposals at the frame-level and
scores them with a combination of static and motion CNN features. It then
tracks high-scoring proposals throughout the video using a
tracking-by-detection approach. Our tracker relies simultaneously on
instance-level and class-level detectors. The tracks are scored using a
spatio-temporal motion histogram, a descriptor at the track level, in
combination with the CNN features. Finally, we perform temporal localization of
the action using a sliding-window approach at the track level. We present
experimental results for spatio-temporal localization on the UCF-Sports, J-HMDB
and UCF-101 action localization datasets, where our approach outperforms the
state of the art with a margin of 15%, 7% and 12% respectively in mAP
Generalized Video Deblurring for Dynamic Scenes
Several state-of-the-art video deblurring methods are based on a strong
assumption that the captured scenes are static. These methods fail to deblur
blurry videos in dynamic scenes. We propose a video deblurring method to deal
with general blurs inherent in dynamic scenes, contrary to other methods. To
handle locally varying and general blurs caused by various sources, such as
camera shake, moving objects, and depth variation in a scene, we approximate
pixel-wise kernel with bidirectional optical flows. Therefore, we propose a
single energy model that simultaneously estimates optical flows and latent
frames to solve our deblurring problem. We also provide a framework and
efficient solvers to optimize the energy model. By minimizing the proposed
energy function, we achieve significant improvements in removing blurs and
estimating accurate optical flows in blurry frames. Extensive experimental
results demonstrate the superiority of the proposed method in real and
challenging videos that state-of-the-art methods fail in either deblurring or
optical flow estimation.Comment: CVPR 2015 ora
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