4 research outputs found

    Stress Propagation in Human-Robot Teams Based on Computational Logic Model

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    Mission teams are exposed to the emotional toll of life and death decisions. These are small groups of specially trained people supported by intelligent machines for dealing with stressful environments and scenarios. We developed a composite model for stress monitoring in such teams of human and autonomous machines. This modelling aims to identify the conditions that may contribute to mission failure. The proposed model is composed of three parts: 1) a computational logic part that statically describes the stress states of teammates; 2) a decision part that manifests the mission status at any time; 3) a stress propagation part based on standard Susceptible-Infected-Susceptible (SIS) paradigm. In contrast to the approaches such as agent-based, random-walk and game models, the proposed model combines various mechanisms to satisfy the conditions of stress propagation in small groups. Our core approach involves data structures such as decision tables and decision diagrams. These tools are adaptable to human-machine teaming as well.Comment: Submitted to IEEE Aerospace 2023 conferenc

    A hierarchical Bayesian model for crowd emotions

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    \u3cp\u3eEstimation of emotions is an essential aspect in developing intelligent systems intended for crowded environments. However, emotion estimation in crowds remains a challenging problem due to the complexity in which human emotions are manifested and the capability of a system to perceive them in such conditions. This paper proposes a hierarchical Bayesian model to learn in unsupervised manner the behavior of individuals and of the crowd as a single entity, and explore the relation between behavior and emotions to infer emotional states. Information about the motion patterns of individuals are described using a self-organizing map, and a hierarchical Bayesian network builds probabilistic models to identify behaviors and infer the emotional state of individuals and the crowd. This model is trained and tested using data produced from simulated scenarios that resemble real-life environments. The conducted experiments tested the efficiency of our method to learn, detect and associate behaviors with emotional states yielding accuracy levels of 74% for individuals and 81% for the crowd, similar in performance with existing methods for pedestrian behavior detection but with novel concepts regarding the analysis of crowds.\u3c/p\u3

    A Hierarchical Bayesian Model for Crowd Emotions

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    Estimation of emotions is an essential aspect in developing intelligent systems intended for crowded environments. However, emotion estimation in crowds remains a challenging problem due to the complexity in which human emotions are manifested and the capability of a system to perceive them in such conditions. This paper proposes a hierarchical Bayesian model to learn in unsupervised manner the behavior of individuals and of the crowd as a single entity, and explore the relation between behavior and emotions to infer emotional states. Information about the motion patterns of individuals are described using a self-organizing map, and a hierarchical Bayesian network builds probabilistic models to identify behaviors and infer the emotional state of individuals and the crowd. This model is trained and tested using data produced from simulated scenarios that resemble real-life environments. The conducted experiments tested the efficiency of our method to learn, detect and associate behaviors with emotional states yielding accuracy levels of 74% for individuals and 81% for the crowd, similar in performance with existing methods for pedestrian behavior detection but with novel concepts regarding the analysis of crowds
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