129 research outputs found
Sequential Two-Player Games with Ambiguity
If players' beliefs are strictly non-additive, the Dempster-Shafer updating rule can be used to define beliefs off the equilibrium path. We define an equilibrium concept in sequential two-person games where players update their beliefs with the Dempster-Shafer updating rule. We show that in the limit as uncertainty tends to zero, our equilibrium approximates Bayesian Nash equilibrium by imposing context-dependent constraints on beliefs under uncertainty.
A Tabu Search Based Metaheuristic for Dynamic Carpooling Optimization
International audienceThe carpooling problem consists in matching a set of riders' requests with a set of drivers' offers by synchronizing their origins, destinations and time windows. The paper presents the so-called Dynamic Carpooling Optimization System (DyCOS), a system which supports the automatic and optimal ridematching process between users on very short notice or even en-route. Nowadays, there are numerous research contributions that revolve around the carpooling problem, notably in the dynamic context. However, the problem's high complexity and the real time aspect are still challenges to overcome when addressing dynamic carpooling. To counter these issues, DyCOS takes decisions using a novel Tabu Search based metaheuristic. The proposed algorithm employs an explicit memory system and several original searching strategies developed to make optimal decisions automatically. To increase users' satisfaction, the proposed metaheuristic approach manages the transfer process and includes the possibility to drop off the passenger at a given walking distance from his destination or at a transfer node. In addition, the detour concept is used as an original aspiration process, to avoid the entrapment by local solutions and improve the generated solution. For a rigorous assessment of generated solutions , while considering the importance and interaction among the optimization criteria, the algorithm adopts the Choquet integral operator as an aggregation approach. To measure the effectiveness of the proposed method, we develop a simulation environment based on actual carpooling demand data from the metropolitan area of Lille in the north of France
Ambiguity and Social Interaction
We examine the impact of ambiguity on economic behaviour. We present a relatively non-technical account of ambiguity and show how it may be applied in economics. Optimistic and pessimistic responses to ambiguity are formally modelled. We show that pessimism has the effect of increasing (decreasing) equilibrium prices under Cournot (Bertrand) competition. We also examine the effects of ambiguity on peace processes. It is shown that ambiguity can act to select equilibria in coordination games with multiple equilibria. Some comparative statics results are derived for the impact of ambiguity in games with strategic complements.
Application of an automatically designed fuzzy logic decision support system to connection admission control in ATM networks
PhDAbstract not availabl
Sequential two-player games with ambiguity
If players' beliefs are strictly non-additive, the Dempster-Shafer updating rule can be used to define beliefs off the equilibrium path. We define an equilibrium concept in sequential two-person games where players update their beliefs with the Dempster-Shafer updating rule. We show that in the limit as uncertainty tends to zero, our equilibrium approximates Bayesian Nash equilibrium by imposing context-dependent constraints on beliefs under uncertainty
Ambiguity and social interaction
We examine the impact of ambiguity on economic behaviour. We present a relatively non-technical account of ambiguity and show how it may be applied in economics. Optimistic and pessimistic responses to ambiguity are formally modelled. We show that pessimism has the effect of increasing (decreasing) equilibrium prices under Cournot (Bertrand) competition. We also examine the effects of ambiguity on peace processes. It is shown that ambiguity can act to select equilibria in coordination games with multiple equilibria. Some comparative statics results are derived for the impact of ambiguity in games with strategic complements
-ilities Tradespace and Affordability Project â Phase 3
One of the key elements of the SERCâs research strategy is transforming the practice of systems engineering and associated management practices â âSE and Management Transformation (SEMT).â The Grand Challenge goal for SEMT is to transform the DoD communityâs current systems engineering and management methods, processes, and tools (MPTs) and practices away from sequential, single stovepipe system, hardware-first, document-driven, point- solution, acquisition-oriented approaches; and toward concurrent, portfolio and enterprise- oriented, hardware-software-human engineered, model-driven, set-based, full life cycle approaches.This material is based upon work supported, in whole or in part, by the U.S. Department of Defense through the Office of the Assistant Secretary of Defense for Research and Engineering (ASD(R&E)) under Contract H98230-08- D-0171 (Task Order 0031, RT 046).This material is based upon work supported, in whole or in part, by the U.S. Department of Defense through the Office of the Assistant Secretary of Defense for Research and Engineering (ASD(R&E)) under Contract H98230-08- D-0171 (Task Order 0031, RT 046)
System Qualities Ontology, Tradespace and Affordability (SQOTA) Project â Phase 4
This task was proposed and established as a result of a pair of 2012 workshops sponsored by the DoD Engineered Resilient Systems technology priority area and by the SERC. The workshops focused on how best to strengthen DoDâs capabilities in dealing with its systemsâ non-functional requirements, often also called system qualities, properties, levels of service, and âilities. The term âilities was often used during the workshops, and became the title of the resulting SERC research task: âilities Tradespace and Affordability Project (iTAP).â As the project progressed, the term âilitiesâ often became a source of confusion, as in âDo your results include considerations of safety, security, resilience, etc., which donât have âilityâ in their names?â Also, as our ontology, methods, processes, and tools became of interest across the DoD and across international and standards communities, we found that the term âSystem Qualitiesâ was most often used. As a result, we are changing the name of the project to âSystem Qualities Ontology, Tradespace, and Affordability (SQOTA).â Some of this yearâs university reports still refer to the project as âiTAP.âThis material is based upon work supported, in whole or in part, by the U.S. Department of Defense through the Office of the Assistant of Defense for Research and Engineering (ASD(R&E)) under Contract HQ0034-13-D-0004.This material is based upon work supported, in whole or in part, by the U.S. Department of Defense through the Office of the Assistant of Defense for Research and Engineering (ASD(R&E)) under Contract HQ0034-13-D-0004
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