3 research outputs found

    A Genetic Programming Approach to Reconfigure a Morphological Image Processing Architecture

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    Mathematical morphology supplies powerful tools for low-level image analysis. Many applications in computer vision require dedicated hardware for real-time execution. The design of morphological operators for a given application is not a trivial one. Genetic programming is a branch of evolutionary computing, and it is consolidating as a promising method for applications of digital image processing. The main objective of genetic programming is to discover how computers can learn to solve problems without being programmed for that. In this paper, the development of an original reconfigurable architecture using logical, arithmetic, and morphological instructions generated automatically by a genetic programming approach is presented. The developed architecture is based on FPGAs and has among the possible applications, automatic image filtering, pattern recognition and emulation of unknown filter. Binary, gray, and color image practical applications using the developed architecture are presented and the results are compared with similar techniques found in the literature

    MATLAB

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    A well-known statement says that the PID controller is the "bread and butter" of the control engineer. This is indeed true, from a scientific standpoint. However, nowadays, in the era of computer science, when the paper and pencil have been replaced by the keyboard and the display of computers, one may equally say that MATLAB is the "bread" in the above statement. MATLAB has became a de facto tool for the modern system engineer. This book is written for both engineering students, as well as for practicing engineers. The wide range of applications in which MATLAB is the working framework, shows that it is a powerful, comprehensive and easy-to-use environment for performing technical computations. The book includes various excellent applications in which MATLAB is employed: from pure algebraic computations to data acquisition in real-life experiments, from control strategies to image processing algorithms, from graphical user interface design for educational purposes to Simulink embedded systems
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