9,221 research outputs found

    A Game-Theoretic Framework for Medium Access Control

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    In this paper, we generalize the random access game model, and show that it provides a general game-theoretic framework for designing contention based medium access control. We extend the random access game model to the network with multiple contention measure signals, study the design of random access games, and analyze different distributed algorithms achieving their equilibria. As examples, a series of utility functions is proposed for games achieving the maximum throughput in a network of homogeneous nodes. In a network with n traffic classes, an N-signal game model is proposed which achieves the maximum throughput under the fairness constraint among different traffic classes. In addition, the convergence of different dynamic algorithms such as best response, gradient play and Jacobi play under propagation delay and estimation error is established. Simulation results show that game model based protocols can achieve superior performance over the standard IEEE 802.11 DCF, and comparable performance as existing protocols with the best performance in literature

    A Comprehensive Survey of Potential Game Approaches to Wireless Networks

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    Potential games form a class of non-cooperative games where unilateral improvement dynamics are guaranteed to converge in many practical cases. The potential game approach has been applied to a wide range of wireless network problems, particularly to a variety of channel assignment problems. In this paper, the properties of potential games are introduced, and games in wireless networks that have been proven to be potential games are comprehensively discussed.Comment: 44 pages, 6 figures, to appear in IEICE Transactions on Communications, vol. E98-B, no. 9, Sept. 201

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Matching Theory for Backhaul Management in Small Cell Networks with mmWave Capabilities

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    Designing cost-effective and scalable backhaul solutions is one of the main challenges for emerging wireless small cell networks (SCNs). In this regard, millimeter wave (mmW) communication technologies have recently emerged as an attractive solution to realize the vision of a high-speed and reliable wireless small cell backhaul network (SCBN). In this paper, a novel approach is proposed for managing the spectral resources of a heterogeneous SCBN that can exploit simultaneously mmW and conventional frequency bands via carrier aggregation. In particular, a new SCBN model is proposed in which small cell base stations (SCBSs) equipped with broadband fiber backhaul allocate their frequency resources to SCBSs with wireless backhaul, by using aggregated bands. One unique feature of the studied model is that it jointly accounts for both wireless channel characteristics and economic factors during resource allocation. The problem is then formulated as a one-to-many matching game and a distributed algorithm is proposed to find a stable outcome of the game. The convergence of the algorithm is proven and the properties of the resulting matching are studied. Simulation results show that under the constraints of wireless backhauling, the proposed approach achieves substantial performance gains, reaching up to 30%30 \% compared to a conventional best-effort approach.Comment: In Proc. of the IEEE International Conference on Communications (ICC), Mobile and Wireless Networks Symposium, London, UK, June 201
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