11,199 research outputs found
A Game of Attribute Decomposition for Software Architecture Design
Attribute-driven software architecture design aims to provide decision
support by taking into account the quality attributes of softwares. A central
question in this process is: What architecture design best fulfills the
desirable software requirements? To answer this question, a system designer
needs to make tradeoffs among several potentially conflicting quality
attributes. Such decisions are normally ad-hoc and rely heavily on experiences.
We propose a mathematical approach to tackle this problem. Game theory
naturally provides the basic language: Players represent requirements, and
strategies involve setting up coalitions among the players. In this way we
propose a novel model, called decomposition game, for attribute-driven design.
We present its solution concept based on the notion of cohesion and
expansion-freedom and prove that a solution always exists. We then investigate
the computational complexity of obtaining a solution. The game model and the
algorithms may serve as a general framework for providing useful guidance for
software architecture design. We present our results through running examples
and a case study on a real-life software project.Comment: 23 pages, 5 figures, a shorter version to appear at 12th
International Colloquium on Theoretical Aspects of Computing (ICTAC 2015
Early aspects: aspect-oriented requirements engineering and architecture design
This paper reports on the third Early Aspects: Aspect-Oriented Requirements Engineering and Architecture Design Workshop, which has been held in Lancaster, UK, on March 21, 2004. The workshop included a presentation session and working sessions in which the particular topics on early aspects were discussed. The primary goal of the workshop was to focus on challenges to defining methodical software development processes for aspects from early on in the software life cycle and explore the potential of proposed methods and techniques to scale up to industrial applications
Exploring Maintainability Assurance Research for Service- and Microservice-Based Systems: Directions and Differences
To ensure sustainable software maintenance and evolution, a diverse set of activities and concepts like metrics, change impact analysis, or antipattern detection can be used. Special maintainability assurance techniques have been proposed for service- and microservice-based systems, but it is difficult to get a comprehensive overview of this publication landscape. We therefore conducted a systematic literature review (SLR) to collect and categorize maintainability assurance approaches for service-oriented architecture (SOA) and microservices. Our search strategy led to the selection of 223 primary studies from 2007 to 2018 which we categorized with a threefold taxonomy: a) architectural (SOA, microservices, both), b) methodical (method or contribution of the study), and c) thematic (maintainability assurance subfield). We discuss the distribution among these categories and present different research directions as well as exemplary studies per thematic category. The primary finding of our SLR is that, while very few approaches have been suggested for microservices so far (24 of 223, ?11%), we identified several thematic categories where existing SOA techniques could be adapted for the maintainability assurance of microservices
Requirements Prioritization Based on Benefit and Cost Prediction: An Agenda for Future Research
In early phases of the software cycle, requirements
prioritization necessarily relies on the specified
requirements and on predictions of benefit and cost of
individual requirements. This paper presents results of
a systematic review of literature, which investigates
how existing methods approach the problem of
requirements prioritization based on benefit and cost.
From this review, it derives a set of under-researched
issues which warrant future efforts and sketches an
agenda for future research in this area
Towards a Tool-based Development Methodology for Pervasive Computing Applications
Despite much progress, developing a pervasive computing application remains a
challenge because of a lack of conceptual frameworks and supporting tools. This
challenge involves coping with heterogeneous devices, overcoming the
intricacies of distributed systems technologies, working out an architecture
for the application, encoding it in a program, writing specific code to test
the application, and finally deploying it. This paper presents a design
language and a tool suite covering the development life-cycle of a pervasive
computing application. The design language allows to define a taxonomy of
area-specific building-blocks, abstracting over their heterogeneity. This
language also includes a layer to define the architecture of an application,
following an architectural pattern commonly used in the pervasive computing
domain. Our underlying methodology assigns roles to the stakeholders, providing
separation of concerns. Our tool suite includes a compiler that takes design
artifacts written in our language as input and generates a programming
framework that supports the subsequent development stages, namely
implementation, testing, and deployment. Our methodology has been applied on a
wide spectrum of areas. Based on these experiments, we assess our approach
through three criteria: expressiveness, usability, and productivity
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