6 research outputs found

    Convergence of Learning Dynamics in Information Retrieval Games

    Full text link
    We consider a game-theoretic model of information retrieval with strategic authors. We examine two different utility schemes: authors who aim at maximizing exposure and authors who want to maximize active selection of their content (i.e. the number of clicks). We introduce the study of author learning dynamics in such contexts. We prove that under the probability ranking principle (PRP), which forms the basis of the current state of the art ranking methods, any better-response learning dynamics converges to a pure Nash equilibrium. We also show that other ranking methods induce a strategic environment under which such a convergence may not occur

    Ranking-Incentivized Quality Preserving Content Modification

    Full text link
    The Web is a canonical example of a competitive retrieval setting where many documents' authors consistently modify their documents to promote them in rankings. We present an automatic method for quality-preserving modification of document content -- i.e., maintaining content quality -- so that the document is ranked higher for a query by a non-disclosed ranking function whose rankings can be observed. The method replaces a passage in the document with some other passage. To select the two passages, we use a learning-to-rank approach with a bi-objective optimization criterion: rank promotion and content-quality maintenance. We used the approach as a bot in content-based ranking competitions. Analysis of the competitions demonstrates the merits of our approach with respect to human content modifications in terms of rank promotion, content-quality maintenance and relevance.Comment: 10 pages. 8 figures. 3 table

    Matching of Users and Creators in Two-Sided Markets with Departures

    Full text link
    Many online platforms of today, including social media sites, are two-sided markets bridging content creators and users. Most of the existing literature on platform recommendation algorithms largely focuses on user preferences and decisions, and does not simultaneously address creator incentives. We propose a model of content recommendation that explicitly focuses on the dynamics of user-content matching, with the novel property that both users and creators may leave the platform permanently if they do not experience sufficient engagement. In our model, each player decides to participate at each time step based on utilities derived from the current match: users based on alignment of the recommended content with their preferences, and creators based on their audience size. We show that a user-centric greedy algorithm that does not consider creator departures can result in arbitrarily poor total engagement, relative to an algorithm that maximizes total engagement while accounting for two-sided departures. Moreover, in stark contrast to the case where only users or only creators leave the platform, we prove that with two-sided departures, approximating maximum total engagement within any constant factor is NP-hard. We present two practical algorithms, one with performance guarantees under mild assumptions on user preferences, and another that tends to outperform algorithms that ignore two-sided departures in practice

    A Game Theoretic Analysis of the Adversarial Retrieval Setting

    No full text
    corecore