1,127 research outputs found

    Parameter Estimation of Social Forces in Crowd Dynamics Models via a Probabilistic Method

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    Focusing on a specific crowd dynamics situation, including real life experiments and measurements, our paper targets a twofold aim: (1) we present a Bayesian probabilistic method to estimate the value and the uncertainty (in the form of a probability density function) of parameters in crowd dynamic models from the experimental data; and (2) we introduce a fitness measure for the models to classify a couple of model structures (forces) according to their fitness to the experimental data, preparing the stage for a more general model-selection and validation strategy inspired by probabilistic data analysis. Finally, we review the essential aspects of our experimental setup and measurement technique.Comment: 20 pages, 9 figure

    A Depth-Based Computer Vision Approach to Unmanned Aircraft System Landing with Optimal Positioning

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    High traffic congestion in cities can lead to difficulties in delivering appropriate aid to people in need of emergency services. Developing an autonomous aerial medical evacuation system with the required size to facilitate the need can allow for the mitigation of the constraint. The aerial system must be capable of vertical takeoff and landing to reach highly conjected areas and areas where traditional aircraft cannot access. In general, the most challenging limitation within any proposed solution is the landing sequence. There have been several techniques developed over the years to land aircraft autonomously; however, very little attention has been scoped to operate strictly within highly congested urban-type environments. The goal of this research is to develop a possible solution to achieve autonomous landing based on computer vision-capture systems. For example, by utilizing modern computer vision approaches involving depth estimation through binocular stereo computer vision, a depth map can be developed. If the vision system is mounted to the bottom of an autonomous aerial system, it can represent the area below the aircraft and determine a possible landing zone. In this work, neural networks are used to isolate the ground via the computer vision height map. Then out of the entire visible ground area, a potential landing position can be estimated. An optimization routine is then developed to identify the most optimal landing position within the visible area. The optimization routine identifies the largest identifiable open area near the desired landing location. Web cameras were utilized and processed on a desktop to form a basis for the computer vision system. The algorithms were tested and verified using a simulation effort proving the feasibility of the approach. In addition, the system was tested on a scaled down city scene and was able to determine an optimal landing zone

    Area & Perimeter Surveillance in SAFEST using Sensors and the Internet of Things

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    International audienceSAFEST is a project aiming to provide a comprehensive solution to ensure the safety and security of the general public and critical infrastructures. The approach of the project is to design a lightweight, distributed system using heterogeneous, networked sensors, able to aggregate the input of a wide variety of signals (e.g. camera, PIR, radar, magnetic, seismic, acoustic). The project aims for a proof-of-concept demonstration focusing on a concrete scenario: crowd monitoring, area and perimeter surveillance in an airport, realized with a prototype of the system, which must be deployable and foldable overnight, and leverage autoconfiguration based on wireless communications and Internet of Things. This paper reviews the progress towards reaching this goal, which is planned for 2015

    Indoor Localization for Fire Safety : A brief overview of fundamentals, needs and requirements and applications

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    An indoor localization system for positioning evacuating people can be anticipated to increase the chances of a safe evacuation and effective rescue intervention in case of a tunnel fire. Such a system may utilize prevalent wireless technologies, e.g., Bluetooth, RFID and Wi-Fi, which today are used to survey incoming and outgoing traffic to a certain space or location, to estimate group sizes and to measure the duration of visits during normal operation of buildings. Examples also exist of where the same wireless technologies are used for safety purposes, for example to assess real-time location, tracking and monitoring of vehicles, personnel and equipment in mining environments. However, they are relatively few, and typically rely on a high degree of control over the people that are to be tracked, and their association with (connection to) the localization system used for the tracking. In this report, the results of a brief overview of the literature within the field of indoor localization in general, and the application of indoor localization systems within the field of particularly fire safety, is summarized. This information forms the underlying basis for the planning and execution of a future field study, in which an indoor Wi-Fi localization system will be tested and evaluated in terms of if, and if so how, it can be used to position evacuating people in tunnels. Whereas such a system allows digital footprints to be collected within a wireless network infrastructure (also already existing ones), questions remains to be answered regarding aspects such as precision and accuracy, and furthermore, how these aspects are affected by other independent variables. In the end of this report, examples of research questions deemed necessary to answer in order to enable a sound evaluation of the system is presented. These need to be addressed in the future planning of the above-mentioned field study

    Crowd simulation and visualization

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    Large-scale simulation and visualization are essential topics in areas as different as sociology, physics, urbanism, training, entertainment among others. This kind of systems requires a vast computational power and memory resources commonly available in High Performance Computing HPC platforms. Currently, the most potent clusters have heterogeneous architectures with hundreds of thousands and even millions of cores. The industry trends inferred that exascale clusters would have thousands of millions. The technical challenges for simulation and visualization process in the exascale era are intertwined with difficulties in other areas of research, including storage, communication, programming models and hardware. For this reason, it is necessary prototyping, testing, and deployment a variety of approaches to address the technical challenges identified and evaluate the advantages and disadvantages of each proposed solution. The focus of this research is interactive large-scale crowd simulation and visualization. To exploit to the maximum the capacity of the current HPC infrastructure and be prepared to take advantage of the next generation. The project develops a new approach to scale crowd simulation and visualization on heterogeneous computing cluster using a task-based technique. Its main characteristic is hardware agnostic. It abstracts the difficulties that imply the use of heterogeneous architectures like memory management, scheduling, communications, and synchronization — facilitating development, maintenance, and scalability. With the goal of flexibility and take advantage of computing resources as best as possible, the project explores different configurations to connect the simulation with the visualization engine. This kind of system has an essential use in emergencies. Therefore, urban scenes were implemented as realistic as possible; in this way, users will be ready to face real events. Path planning for large-scale crowds is a challenge to solve, due to the inherent dynamism in the scenes and vast search space. A new path-finding algorithm was developed. It has a hierarchical approach which offers different advantages: it divides the search space reducing the problem complexity, it can obtain a partial path instead of wait for the complete one, which allows a character to start moving and compute the rest asynchronously. It can reprocess only a part if necessary with different levels of abstraction. A case study is presented for a crowd simulation in urban scenarios. Geolocated data are used, they were produced by mobile devices to predict individual and crowd behavior and detect abnormal situations in the presence of specific events. It was also address the challenge of combining all these individual’s location with a 3D rendering of the urban environment. The data processing and simulation approach are computationally expensive and time-critical, it relies thus on a hybrid Cloud-HPC architecture to produce an efficient solution. Within the project, new models of behavior based on data analytics were developed. It was developed the infrastructure to be able to consult various data sources such as social networks, government agencies or transport companies such as Uber. Every time there is more geolocation data available and better computation resources which allow performing analysis of greater depth, this lays the foundations to improve the simulation models of current crowds. The use of simulations and their visualization allows to observe and organize the crowds in real time. The analysis before, during and after daily mass events can reduce the risks and associated logistics costs.La simulación y visualización a gran escala son temas esenciales en áreas tan diferentes como la sociología, la física, el urbanismo, la capacitación, el entretenimiento, entre otros. Este tipo de sistemas requiere una gran capacidad de cómputo y recursos de memoria comúnmente disponibles en las plataformas de computo de alto rendimiento. Actualmente, los equipos más potentes tienen arquitecturas heterogéneas con cientos de miles e incluso millones de núcleos. Las tendencias de la industria infieren que los equipos en la era exascale tendran miles de millones. Los desafíos técnicos en el proceso de simulación y visualización en la era exascale se entrelazan con dificultades en otras áreas de investigación, incluidos almacenamiento, comunicación, modelos de programación y hardware. Por esta razón, es necesario crear prototipos, probar y desplegar una variedad de enfoques para abordar los desafíos técnicos identificados y evaluar las ventajas y desventajas de cada solución propuesta. El foco de esta investigación es la visualización y simulación interactiva de multitudes a gran escala. Aprovechar al máximo la capacidad de la infraestructura actual y estar preparado para aprovechar la próxima generación. El proyecto desarrolla un nuevo enfoque para escalar la simulación y visualización de multitudes en un clúster de computo heterogéneo utilizando una técnica basada en tareas. Su principal característica es que es hardware agnóstico. Abstrae las dificultades que implican el uso de arquitecturas heterogéneas como la administración de memoria, las comunicaciones y la sincronización, lo que facilita el desarrollo, el mantenimiento y la escalabilidad. Con el objetivo de flexibilizar y aprovechar los recursos informáticos lo mejor posible, el proyecto explora diferentes configuraciones para conectar la simulación con el motor de visualización. Este tipo de sistemas tienen un uso esencial en emergencias. Por lo tanto, se implementaron escenas urbanas lo más realistas posible, de esta manera los usuarios estarán listos para enfrentar eventos reales. La planificación de caminos para multitudes a gran escala es un desafío a resolver, debido al dinamismo inherente en las escenas y el vasto espacio de búsqueda. Se desarrolló un nuevo algoritmo de búsqueda de caminos. Tiene un enfoque jerárquico que ofrece diferentes ventajas: divide el espacio de búsqueda reduciendo la complejidad del problema, puede obtener una ruta parcial en lugar de esperar a la completa, lo que permite que un personaje comience a moverse y calcule el resto de forma asíncrona, puede reprocesar solo una parte si es necesario con diferentes niveles de abstracción. Se presenta un caso de estudio para una simulación de multitud en escenarios urbanos. Se utilizan datos geolocalizados producidos por dispositivos móviles para predecir el comportamiento individual y público y detectar situaciones anormales en presencia de eventos específicos. También se aborda el desafío de combinar la ubicación de todos estos individuos con una representación 3D del entorno urbano. Dentro del proyecto, se desarrollaron nuevos modelos de comportamiento basados ¿¿en el análisis de datos. Se creo la infraestructura para poder consultar varias fuentes de datos como redes sociales, agencias gubernamentales o empresas de transporte como Uber. Cada vez hay más datos de geolocalización disponibles y mejores recursos de cómputo que permiten realizar un análisis de mayor profundidad, esto sienta las bases para mejorar los modelos de simulación de las multitudes actuales. El uso de simulaciones y su visualización permite observar y organizar las multitudes en tiempo real. El análisis antes, durante y después de eventos multitudinarios diarios puede reducir los riesgos y los costos logísticos asociadosPostprint (published version

    Detection of abnormal passenger behaviors on ships, using RGBD cameras

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    El objetivo de este trabajo fin de Máster (TFM) es el diseño, implementación, y evaluación de un sistema inteligente de videovigilancia, que permita la detección, seguimiento y conteo de personas, así como la detección de estampidas, para grandes embarcaciones. El sistema desarrollado debe ser portable, y funcionar en tiempo real. Para ello se ha realizado un estudio de las tecnologías disponibles en sistemas embebidos, para elegir las que mejor se adecúan al objetivo del TFM. Se ha desarrollado un sistema de detección de personas basado en una MobileNet-SSD, complementado con un banco de filtros de Kalman para el seguimiento. Además, se ha incorporado un detector de estampidas basado en el análisis de la entropía del flujo óptico. Todo ello se ha implementado y evaluado en un dispositivo embebido que incluye una unidad VPU. Los resultados obtenidos han permitido validar la propuesta.The aim of this Final Master Thesis (TFM) is the design, implementation and evaluation of an intelligent video surveillance system that allows the detection, monitoring and counting of people, as well as the detection of stampedes, for large ships. The developed system must be portable and work in real time. To this end, a study has been carried out of the technologies available in embedded systems, in order to choose those that best suit the objective of the TFM. A people detection system based on a MobileNetSSD has been developed, complemented by a Kalman filter bank for monitoring. In addition, a stampede detector based on optical flow entropy analysis has been incorporated. All this has been implemented and evaluated in an embedded device that includes a Vision Processing Unit (VPU) unit. The results obtained have allowed the validation of the proposal.Máster Universitario en Ingeniería de Telecomunicación (M125

    Mission-Critical Communications from LMR to 5G: a Technology Assessment approach for Smart City scenarios

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    Radiocommunication networks are one of the main support tools of agencies that carry out actions in Public Protection & Disaster Relief (PPDR), and it is necessary to update these communications technologies from narrowband to broadband and integrated to information technologies to have an effective action before society. Understanding that this problem includes, besides the technical aspects, issues related to the social context to which these systems are inserted, this study aims to construct scenarios, using several sources of information, that helps the managers of the PPDR agencies in the technological decisionmaking process of the Digital Transformation of Mission-Critical Communication considering Smart City scenarios, guided by the methods and approaches of Technological Assessment (TA).As redes de radiocomunicações são uma das principais ferramentas de apoio dos órgãos que realizam ações de Proteção Pública e Socorro em desastres, sendo necessário atualizar essas tecnologias de comunicação de banda estreita para banda larga, e integra- las às tecnologias de informação, para se ter uma atuação efetiva perante a sociedade . Entendendo que esse problema inclui, além dos aspectos técnicos, questões relacionadas ao contexto social ao qual esses sistemas estão inseridos, este estudo tem por objetivo a construção de cenários, utilizando diversas fontes de informação que auxiliem os gestores destas agências na tomada de decisão tecnológica que envolve a transformação digital da Comunicação de Missão Crítica considerando cenários de Cidades Inteligentes, guiado pelos métodos e abordagens de Avaliação Tecnológica (TA)
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