43,101 research outputs found

    A Framework for Simulation Models of Service-Oriented Architectures

    Get PDF
    Abstract Service-Oriented Architectures (SOA) are one of the main paradigms for future software systems. Since these software systems are composed of a large number of different components it is non trivial to assure an adequate Quality of Service (QoS) of the overall system and performance analysis becomes an important issue. To consider performance issues early in the development process, a model based approach becomes necessary which has to be embedded into the development process of SOA to avoid overhead and assure consistency. In particular the specification of the software system should be used as a base for the resulting performance model. However, since common specification techniques for SOA are very high level, many details have to be added to come to an executable simulation model which is often needed for a detailed analysis of performance or dependability. This paper presents an approach which combines an extended version of process chains to describe the SOA components and some quantitative specifications at the higher levels. For the modelling of the detailed architecture and protocols the simulation tool OMNeT++ is used. Both modelling levels are combined resulting in an executable simulation model for the whole architecture

    Service Quality and Profit Control in Utility Computing Service Life Cycles

    Get PDF
    Utility Computing is one of the most discussed business models in the context of Cloud Computing. Service providers are more and more pushed into the role of utilities by their customer's expectations. Subsequently, the demand for predictable service availability and pay-per-use pricing models increases. Furthermore, for providers, a new opportunity to optimise resource usage offers arises, resulting from new virtualisation techniques. In this context, the control of service quality and profit depends on a deep understanding of the representation of the relationship between business and technique. This research analyses the relationship between the business model of Utility Computing and Service-oriented Computing architectures hosted in Cloud environments. The relations are clarified in detail for the entire service life cycle and throughout all architectural layers. Based on the elaborated relations, an approach to a delivery framework is evolved, in order to enable the optimisation of the relation attributes, while the service implementation passes through business planning, development, and operations. Related work from academic literature does not cover the collected requirements on service offers in this context. This finding is revealed by a critical review of approaches in the fields of Cloud Computing, Grid Computing, and Application Clusters. The related work is analysed regarding appropriate provision architectures and quality assurance approaches. The main concepts of the delivery framework are evaluated based on a simulation model. To demonstrate the ability of the framework to model complex pay-per-use service cascades in Cloud environments, several experiments have been conducted. First outcomes proof that the contributions of this research undoubtedly enable the optimisation of service quality and profit in Cloud-based Service-oriented Computing architectures

    Quality-aware model-driven service engineering

    Get PDF
    Service engineering and service-oriented architecture as an integration and platform technology is a recent approach to software systems integration. Quality aspects ranging from interoperability to maintainability to performance are of central importance for the integration of heterogeneous, distributed service-based systems. Architecture models can substantially influence quality attributes of the implemented software systems. Besides the benefits of explicit architectures on maintainability and reuse, architectural constraints such as styles, reference architectures and architectural patterns can influence observable software properties such as performance. Empirical performance evaluation is a process of measuring and evaluating the performance of implemented software. We present an approach for addressing the quality of services and service-based systems at the model-level in the context of model-driven service engineering. The focus on architecture-level models is a consequence of the black-box character of services

    Pattern-based software architecture for service-oriented software systems

    Get PDF
    Service-oriented architecture is a recent conceptual framework for service-oriented software platforms. Architectures are of great importance for the evolution of software systems. We present a modelling and transformation technique for service-centric distributed software systems. Architectural configurations, expressed through hierarchical architectural patterns, form the core of a specification and transformation technique. Patterns on different levels of abstraction form transformation invariants that structure and constrain the transformation process. We explore the role that patterns can play in architecture transformations in terms of functional properties, but also non-functional quality aspects

    Service architecture design for E-Businesses: A pattern-based approach

    Get PDF
    E-business involves the implementation of business processes over the Web. At a technical level, this imposes an application integration problem. In a wider sense, the integration of software and business levels across organisations becomes a significant challenge. Service architectures are an increasingly adopted architectural approach for solving Enterprise Applications Integration (EAI). The adoption of this new architectural paradigm requires adaptation or creation of novel methodologies and techniques to solve the integration problem. In this paper we present the pattern-based techniques supporting a methodological framework to design service architectures for EAI. The techniques are used for services identification, for transformation from business models to service architectures and for architecture modifications

    Ontology-based patterns for the integration of business processes and enterprise application architectures

    Get PDF
    Increasingly, enterprises are using Service-Oriented Architecture (SOA) as an approach to Enterprise Application Integration (EAI). SOA has the potential to bridge the gap between business and technology and to improve the reuse of existing applications and the interoperability with new ones. In addition to service architecture descriptions, architecture abstractions like patterns and styles capture design knowledge and allow the reuse of successfully applied designs, thus improving the quality of software. Knowledge gained from integration projects can be captured to build a repository of semantically enriched, experience-based solutions. Business patterns identify the interaction and structure between users, business processes, and data. Specific integration and composition patterns at a more technical level address enterprise application integration and capture reliable architecture solutions. We use an ontology-based approach to capture architecture and process patterns. Ontology techniques for pattern definition, extension and composition are developed and their applicability in business process-driven application integration is demonstrated

    Service oriented interactive media (SOIM) engines enabled by optimized resource sharing

    Get PDF
    In the same way as cloud computing, Software as a Service (SaaS) and Content Centric Networking (CCN) triggered a new class of software architectures fundamentally different from traditional desktop software, service oriented networking (SON) suggests a new class of media engine technologies, which we call Service Oriented Interactive Media (SOIM) engines. This includes a new approach for game engines and more generally interactive media engines for entertainment, training, educational and dashboard applications. Porting traditional game engines and interactive media engines to the cloud without fundamentally changing the architecture, as done frequently, can enable already various advantages of cloud computing for such kinds of applications, for example simple and transparent upgrading of content and unified user experience on all end-user devices. This paper discusses a new architecture for game engines and interactive media engines fundamentally designed for cloud and SON. Main advantages of SOIM engines are significantly higher resource efficiency, leading to a fraction of cloud hosting costs. SOIM engines achieve these benefits by multilayered data sharing, efficiently handling many input and output channels for video, audio, and 3D world synchronization, and smart user session and session slot management. Architecture and results of a prototype implementation of a SOIM engine are discussed

    RELEASE: A High-level Paradigm for Reliable Large-scale Server Software

    Get PDF
    Erlang is a functional language with a much-emulated model for building reliable distributed systems. This paper outlines the RELEASE project, and describes the progress in the rst six months. The project aim is to scale the Erlang's radical concurrency-oriented programming paradigm to build reliable general-purpose software, such as server-based systems, on massively parallel machines. Currently Erlang has inherently scalable computation and reliability models, but in practice scalability is constrained by aspects of the language and virtual machine. We are working at three levels to address these challenges: evolving the Erlang virtual machine so that it can work effectively on large scale multicore systems; evolving the language to Scalable Distributed (SD) Erlang; developing a scalable Erlang infrastructure to integrate multiple, heterogeneous clusters. We are also developing state of the art tools that allow programmers to understand the behaviour of massively parallel SD Erlang programs. We will demonstrate the e ectiveness of the RELEASE approach using demonstrators and two large case studies on a Blue Gene

    Content-driven design and architecture of E-learning applications

    Get PDF
    E-learning applications combine content with learning technology systems to support the creation of content and its delivery to the learner. In the future, we can expect the distinction between learning content and its supporting infrastructure to become blurred. Content objects will interact with infrastructure services as independent objects. Our solution to the development of e-learning applications – content-driven design and architecture – is based on content-centric ontological modelling and development of architectures. Knowledge and modelling will play an important role in the development of content and architectures. Our approach integrates content with interaction (in technical and educational terms) and services (the principle organization for a system architecture), based on techniques from different fields, including software engineering, learning design, and knowledge engineering
    • …
    corecore