25,267 research outputs found
A Web Smart Space Framework for Intelligent Search Engines
A web smart space is an intelligent environment which has additional capability of searching the information smartly and efficiently. New advancements like dynamic web contents generation has increased the size of web repositories. Among so many modern software analysis requirements, one is to search information from the given repository. But useful information extraction is a troublesome hitch due to the multi-lingual; base of the web data collection. The issue of semantic based information searching has become a standoff due to the inconsistencies and variations in the characteristics of the data. In the accomplished research, a web smart space framework has been proposed which introduces front end processing for a search engine to make the information retrieval process more intelligent and accurate. In orthodox searching anatomies, searching is performed only by using pattern matching technique and consequently a large number of irrelevant results are generated. The projected framework has insightful ability to improve this drawback and returns efficient outcomes. Designed framework gets text input from the user in the form complete question, understands the input and generates the meanings. Search engine searches on the basis of the information provided
Knowledge Representation with Ontologies: The Present and Future
Recently, we have seen an explosion of interest in ontologies as
artifacts to represent human knowledge and as critical components in
knowledge management, the semantic Web, business-to-business
applications, and several other application areas. Various research
communities commonly assume that ontologies are the appropriate modeling
structure for representing knowledge. However, little discussion has
occurred regarding the actual range of knowledge an ontology can
successfully represent
The Relationship between Fuzzy Reasoning and Its Temporal Characteristics for Knowledge Management
The knowledge management systems based on artificial reasoning (KMAR) tries to provide computers the capabilities of performing various intelligent tasks for which their human users resort to their knowledge and collective intelligence. There is a need for incorporating aspects of time and imprecision into knowledge management systems, considering appropriate semantic foundations. The aim of this paper is to present the FRTES, a real-time fuzzy expert system, embedded in a knowledge management system. Our expert system is a special possibilistic expert system, developed in order to focus on fuzzy knowledge.Knowledge Management, Artificial Reasoning, predictability
Cost Adaptation for Robust Decentralized Swarm Behaviour
Decentralized receding horizon control (D-RHC) provides a mechanism for
coordination in multi-agent settings without a centralized command center.
However, combining a set of different goals, costs, and constraints to form an
efficient optimization objective for D-RHC can be difficult. To allay this
problem, we use a meta-learning process -- cost adaptation -- which generates
the optimization objective for D-RHC to solve based on a set of human-generated
priors (cost and constraint functions) and an auxiliary heuristic. We use this
adaptive D-RHC method for control of mesh-networked swarm agents. This
formulation allows a wide range of tasks to be encoded and can account for
network delays, heterogeneous capabilities, and increasingly large swarms
through the adaptation mechanism. We leverage the Unity3D game engine to build
a simulator capable of introducing artificial networking failures and delays in
the swarm. Using the simulator we validate our method on an example coordinated
exploration task. We demonstrate that cost adaptation allows for more efficient
and safer task completion under varying environment conditions and increasingly
large swarm sizes. We release our simulator and code to the community for
future work.Comment: Accepted to IEEE/RSJ International Conference on Intelligent Robots
and Systems (IROS), 201
Agents for educational games and simulations
This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications
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