24,269 research outputs found
VideoGraph: Recognizing Minutes-Long Human Activities in Videos
Many human activities take minutes to unfold. To represent them, related
works opt for statistical pooling, which neglects the temporal structure.
Others opt for convolutional methods, as CNN and Non-Local. While successful in
learning temporal concepts, they are short of modeling minutes-long temporal
dependencies. We propose VideoGraph, a method to achieve the best of two
worlds: represent minutes-long human activities and learn their underlying
temporal structure. VideoGraph learns a graph-based representation for human
activities. The graph, its nodes and edges are learned entirely from video
datasets, making VideoGraph applicable to problems without node-level
annotation. The result is improvements over related works on benchmarks:
Epic-Kitchen and Breakfast. Besides, we demonstrate that VideoGraph is able to
learn the temporal structure of human activities in minutes-long videos
Learning Spatiotemporal Features for Infrared Action Recognition with 3D Convolutional Neural Networks
Infrared (IR) imaging has the potential to enable more robust action
recognition systems compared to visible spectrum cameras due to lower
sensitivity to lighting conditions and appearance variability. While the action
recognition task on videos collected from visible spectrum imaging has received
much attention, action recognition in IR videos is significantly less explored.
Our objective is to exploit imaging data in this modality for the action
recognition task. In this work, we propose a novel two-stream 3D convolutional
neural network (CNN) architecture by introducing the discriminative code layer
and the corresponding discriminative code loss function. The proposed network
processes IR image and the IR-based optical flow field sequences. We pretrain
the 3D CNN model on the visible spectrum Sports-1M action dataset and finetune
it on the Infrared Action Recognition (InfAR) dataset. To our best knowledge,
this is the first application of the 3D CNN to action recognition in the IR
domain. We conduct an elaborate analysis of different fusion schemes (weighted
average, single and double-layer neural nets) applied to different 3D CNN
outputs. Experimental results demonstrate that our approach can achieve
state-of-the-art average precision (AP) performances on the InfAR dataset: (1)
the proposed two-stream 3D CNN achieves the best reported 77.5% AP, and (2) our
3D CNN model applied to the optical flow fields achieves the best reported
single stream 75.42% AP
Action Recognition in Videos: from Motion Capture Labs to the Web
This paper presents a survey of human action recognition approaches based on
visual data recorded from a single video camera. We propose an organizing
framework which puts in evidence the evolution of the area, with techniques
moving from heavily constrained motion capture scenarios towards more
challenging, realistic, "in the wild" videos. The proposed organization is
based on the representation used as input for the recognition task, emphasizing
the hypothesis assumed and thus, the constraints imposed on the type of video
that each technique is able to address. Expliciting the hypothesis and
constraints makes the framework particularly useful to select a method, given
an application. Another advantage of the proposed organization is that it
allows categorizing newest approaches seamlessly with traditional ones, while
providing an insightful perspective of the evolution of the action recognition
task up to now. That perspective is the basis for the discussion in the end of
the paper, where we also present the main open issues in the area.Comment: Preprint submitted to CVIU, survey paper, 46 pages, 2 figures, 4
table
GPstruct: Bayesian structured prediction using Gaussian processes
We introduce a conceptually novel structured prediction model, GPstruct, which is kernelized, non-parametric and Bayesian, by design. We motivate the model with respect to existing approaches, among others, conditional random fields (CRFs), maximum margin Markov networks (M ^3 N), and structured support vector machines (SVMstruct), which embody only a subset of its properties. We present an inference procedure based on Markov Chain Monte Carlo. The framework can be instantiated for a wide range of structured objects such as linear chains, trees, grids, and other general graphs. As a proof of concept, the model is benchmarked on several natural language processing tasks and a video gesture segmentation task involving a linear chain structure. We show prediction accuracies for GPstruct which are comparable to or exceeding those of CRFs and SVMstruct
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