26,945 research outputs found

    Robust multi-clue face tracking system

    Get PDF
    In this paper we present a multi-clue face tracking system, based on the combination of a face detector and two independent trackers. The detector, a variant of the Viola-Jones algorithm, is set to generate very low false positive error rate. It initiates the tracking system and updates its state. The trackers, based on 3DRS and optical flow respectively, have been chosen to complement each other in different conditions. The main focus of this work is the integration of the two trackers and the design of a closed loop detector-tracker system, aiming at achieving superior robustness at real-time operation on a PC platform. Tests were carried out to assess the actual performance of the system. With an average of about 95% correct face location rate and no significant false positives, the proposed approach appears to be particularly robust to complex backgrounds, ambient light variation, face orientation and scale changes, partial occlusions, different\ud facial expressions and presence of other unwanted faces

    Recovering facial shape using a statistical model of surface normal direction

    Get PDF
    In this paper, we show how a statistical model of facial shape can be embedded within a shape-from-shading algorithm. We describe how facial shape can be captured using a statistical model of variations in surface normal direction. To construct this model, we make use of the azimuthal equidistant projection to map the distribution of surface normals from the polar representation on a unit sphere to Cartesian points on a local tangent plane. The distribution of surface normal directions is captured using the covariance matrix for the projected point positions. The eigenvectors of the covariance matrix define the modes of shape-variation in the fields of transformed surface normals. We show how this model can be trained using surface normal data acquired from range images and how to fit the model to intensity images of faces using constraints on the surface normal direction provided by Lambert's law. We demonstrate that the combination of a global statistical constraint and local irradiance constraint yields an efficient and accurate approach to facial shape recovery and is capable of recovering fine local surface details. We assess the accuracy of the technique on a variety of images with ground truth and real-world images

    2D Face Recognition System Based on Selected Gabor Filters and Linear Discriminant Analysis LDA

    Full text link
    We present a new approach for face recognition system. The method is based on 2D face image features using subset of non-correlated and Orthogonal Gabor Filters instead of using the whole Gabor Filter Bank, then compressing the output feature vector using Linear Discriminant Analysis (LDA). The face image has been enhanced using multi stage image processing technique to normalize it and compensate for illumination variation. Experimental results show that the proposed system is effective for both dimension reduction and good recognition performance when compared to the complete Gabor filter bank. The system has been tested using CASIA, ORL and Cropped YaleB 2D face images Databases and achieved average recognition rate of 98.9 %

    Single-image RGB Photometric Stereo With Spatially-varying Albedo

    Full text link
    We present a single-shot system to recover surface geometry of objects with spatially-varying albedos, from images captured under a calibrated RGB photometric stereo setup---with three light directions multiplexed across different color channels in the observed RGB image. Since the problem is ill-posed point-wise, we assume that the albedo map can be modeled as piece-wise constant with a restricted number of distinct albedo values. We show that under ideal conditions, the shape of a non-degenerate local constant albedo surface patch can theoretically be recovered exactly. Moreover, we present a practical and efficient algorithm that uses this model to robustly recover shape from real images. Our method first reasons about shape locally in a dense set of patches in the observed image, producing shape distributions for every patch. These local distributions are then combined to produce a single consistent surface normal map. We demonstrate the efficacy of the approach through experiments on both synthetic renderings as well as real captured images.Comment: 3DV 2016. Project page at http://www.ttic.edu/chakrabarti/rgbps
    • …
    corecore