2 research outputs found

    A Dynamic Social Network Experiment with Multi-team Systems

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    This paper describes the use of VBS High-Fidelity 3D Game to perform experiments on multi-team systems. Multi-team systems (MTS) are a natural part of human social phenomena and online social networks as people form groups with shared goals and interests. We gathered data on human players (on communications and interactions) who were engaged in a VBS game scenario. Using Relational Event Modeling (REM), we analyzed the results. The results suggest some synchronization and cross-team communication have both direct effects with team performance and, in some cases, can moderate the effect of false information in environments of uncertainty
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