4 research outputs found

    Environment-Responsive Materials as Dynamic Markers for Architectural Augmented Reality Applications

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    With growing knowledge of our environmental obligations, architects must explore new design techniques and find alternative strategies to express environmental aspects in architecture. Augmented Reality (AR) is a digital technology that allows us to enhance a real data feed with digital data virtually and is becoming ever more ubiquitous. It is widely used in industrial environments and is still novel in architecture, and has only recently gained popularity. The use of marker-based AR in dynamic, non-standardised architectural spaces is limited. Nevertheless, the technology can potentially help visualise thermal conditions invisible to the human eye. The paper presents a detailed state-of-theart review of AR and thermochromic materials in architecture. From this, it derives a series of relationships between the two technologies. They are explored through design experiments and prototyping. The research reconsiders digital design parameters in this context, yet, the scalability of results remains a future task

    Context-Aware Mobile Augmented Reality Visualization in Construction Engineering Education

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    Recent studies suggest that the number of students pursuing science, technology, engineering, and mathematics (STEM) degrees has been generally decreasing. An extensive body of research cites the lack of motivation and engagement in the learning process as a major underlying reason of this decline. It has been discussed that if properly implemented, instructional technology can enhance student engagement and the quality of learning. Therefore, the main goal of this research is to implement and assess effectiveness of augmented reality (AR)-based pedagogical tools on student learning. For this purpose, two sets of experiments were designed and implemented in two different construction and civil engineering undergraduate level courses at the University of Central Florida (UCF). The first experiment was designed to systematically assess the effectiveness of a context-aware mobile AR tool (CAM-ART) in real classroom-scale environment. This tool was used to enhance traditional lecture-based instruction and information delivery by augmenting the contents of an ordinary textbook using computer-generated three-dimensional (3D) objects and other virtual multimedia (e.g. sound, video, graphs). The experiment conducted on two separate control and test groups and pre- and post- performance data as well as student perception of using CAM-ART was collected through several feedback questionnaires. In the second experiment, a building design and assembly task competition was designed and conducted using a mobile AR platform. The pedagogical value of mobile AR-based instruction and information delivery to student learning in a large-scale classroom setting was also assessed and investigated. Similar to the first experiment, students in this experiment were divided into two control and test groups. Students\u27 performance data as well as their feedback, suggestions, and workload were systematically collected and analyzed. Data analysis showed that the mobile AR framework had a measurable and positive impact on students\u27 learning. In particular, it was found that students in the test group (who used the AR tool) performed slightly better with respect to certain measures and spent more time on collaboration, communication, and exchanging ideas in both experiments. Overall, students ranked the effectiveness of the AR tool very high and stated that it has a good potential to reform traditional teaching methods

    Development of an Integrated, Programmable, Non-Emissive Textile Display Material

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    Ph.DDOCTOR OF PHILOSOPH

    A dynamic AR marker for a paper based temperature sensor

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    10.1007/978-3-642-25167-2_24Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)7040 LNCS195-19
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