13,244 research outputs found

    Spartan Daily October 24, 2012

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    Volume 139, Issue 30https://scholarworks.sjsu.edu/spartandaily/1346/thumbnail.jp

    Spartan Daily October 24, 2012

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    Volume 139, Issue 30https://scholarworks.sjsu.edu/spartandaily/1346/thumbnail.jp

    The Building Breathes Together

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    The Building Breathes Together presents a realm of speculative, industrial habitation and alchemical production. In my instillation, I look to raise questions surrounding romantic notions of production and utility. The work introduces a surreal and haunted space of decomposition and regeneration

    Experimental Approaches to the Composition of Interactive Video Game Music

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    This project explores experimental approaches and strategies to the composition of interactive music for the medium of video games. Whilst music in video games has not enjoyed the technological progress that other aspects of the software have received, budgets expand and incomes from releases grow. Music is now arguably less interactive than it was in the 1990’s, and whilst graphics occupy large amounts of resources and development time, audio does not garner the same attention. This portfolio develops strategies and audio engines, creating music using the techniques of aleatoric composition, real-time remixing of existing work, and generative synthesisers. The project created music for three ‘open-form’ games : an example of the racing genre (Kart Racing Pro); an arena-based first-person shooter (Counter-Strike : Source); and a real-time strategy title (0 A.D.). These games represent a cross-section of ‘sandbox’- type games on the market, as well as all being examples of games with open-ended or open-source code

    Redesigning a Performance Practice: Synergising Woodwind Improvisation with Bespoke Software Technology.

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    This research examines how the designing of a new performance practice based on the incorporation of custom digital signal processing software impacts on solo improvised woodwind performance. Through the development of bespoke software, I investigate how these new technologies can be integrated into solo woodwind performance practice. This research presents a new improvised music practice as well as a suite of new software tools and performance techniques. Through a workshop and performance-­‐based research process, a suite of software processors are developed which respond, and are complementary, to a personalised style of improvised performance. This electronic augmentation of the woodwind instrument (clarinet, bass clarinet, alto saxophone and xaphoon) is tested over the course of thirty solo improvised performances. These performances are documented as audio files and analysed using methods derived from electroacoustic music practice. This research represents an important development in the emerging field of improvised music performance engaging with new digital technologies. The research is practice-­‐led from the viewpoint of an experienced performer and tested in real-­‐world situations, resulting in a useful research outputs embedded in the peer community. Examining the history of live electronic performance practice, this research situates itself within the field of expert performers who use digital processing in free improvisation contexts. A critical understanding of the processes involved allows this researcher to design a new performance practice more effectively. While research necessarily draws on my own performance practice, the knowledge generated will have broad relevance in the field and much of this work is applicable to non-­‐woodwind instrumentalists and singers. The research outputs include freely distributable software created during this project

    Passwords, Fall 2010

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    Estimation of acoustic echoes using expectation-maximization methods

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    Swinging Bridge - May 1, 2013

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