4 research outputs found

    A Double-Edged Sword? Software Reuse and Potential Security Vulnerabilities

    Get PDF
    Reuse is a common and often-advocated software development practice. Significant efforts have been invested into facilitating it, leading to advancements such as software forges, package managers, and the widespread integration of open source components into proprietary software systems. Reused software can make a system more secure through its maturity and extended vetting, or increase its vulnerabilities through a larger attack surface or insecure coding practices. To shed more light on this issue, we investigate the relationship between software reuse and potential security vulnerabilities, as assessed through static analysis. We empirically investigated 301 open source projects in a holistic multiple-case methods study. In particular, we examined the distribution of potential vulnerabilities between the native code created by a project’s development team and external code reused through dependencies, as well as the correlation between the ratio of reuse and the density of vulnerabilities. The results suggest that the amount of potential vulnerabilities in both native and reused code increases with larger project sizes. We also found a weak-to-moderate correlation between a higher reuse ratio and a lower density of vulnerabilities. Based on these findings it appears that code reuse is neither a frightening werewolf introducing an excessive number of vulnerabilities nor a silver bullet for avoiding them

    A Comprehensive Study of Bloated Dependencies in the Maven Ecosystem

    Full text link
    Build automation tools and package managers have a profound influence on software development. They facilitate the reuse of third-party libraries, support a clear separation between the application's code and its external dependencies, and automate several software development tasks. However, the wide adoption of these tools introduces new challenges related to dependency management. In this paper, we propose an original study of one such challenge: the emergence of bloated dependencies. Bloated dependencies are libraries that the build tool packages with the application's compiled code but that are actually not necessary to build and run the application. This phenomenon artificially grows the size of the built binary and increases maintenance effort. We propose a tool, called DepClean, to analyze the presence of bloated dependencies in Maven artifacts. We analyze 9,639 Java artifacts hosted on Maven Central, which include a total of 723,444 dependency relationships. Our key result is that 75.1% of the analyzed dependency relationships are bloated. In other words, it is feasible to reduce the number of dependencies of Maven artifacts up to 1/4 of its current count. We also perform a qualitative study with 30 notable open-source projects. Our results indicate that developers pay attention to their dependencies and are willing to remove bloated dependencies: 18/21 answered pull requests were accepted and merged by developers, removing 131 dependencies in total.Comment: Manuscript submitted to Empirical Software Engineering (EMSE

    Rohelisema tarkvaratehnoloogia poole tarkvaraanalüüsi abil

    Get PDF
    Mobiilirakendused, mis ei tühjenda akut, saavad tavaliselt head kasutajahinnangud. Mobiilirakenduste energiatõhusaks muutmiseks on avaldatud mitmeid refaktoreerimis- suuniseid ja tööriistu, mis aitavad rakenduse koodi optimeerida. Neid suuniseid ei saa aga seoses energiatõhususega üldistada, sest kõigi kontekstide kohta ei ole piisavalt energiaga seotud andmeid. Olemasolevad energiatõhususe parandamise tööriistad/profiilid on enamasti prototüübid, mis kohalduvad ainult väikese alamhulga energiaga seotud probleemide suhtes. Lisaks käsitlevad olemasolevad suunised ja tööriistad energiaprobleeme peamiselt a posteriori ehk tagantjärele, kui need on juba lähtekoodi sees. Android rakenduse koodi saab põhijoontes jagada kaheks osaks: kohandatud kood ja korduvkasutatav kood. Kohandatud kood on igal rakendusel ainulaadne. Korduvkasutatav kood hõlmab kolmandate poolte teeke, mis on rakendustesse lisatud arendusprotessi kiirendamiseks. Alustuseks hindame mitmete lähtekoodi halbade lõhnade refaktoreerimiste energiatarbimist Androidi rakendustes. Seejärel teeme empiirilise uuringu Androidi rakendustes kasutatavate kolmandate osapoolte võrguteekide energiamõju kohta. Pakume üldisi kontekstilisi suuniseid, mida võiks rakenduste arendamisel kasutada. Lisaks teeme süstemaatilise kirjanduse ülevaate, et teha kindlaks ja uurida nüüdisaegseid tugitööriistu, mis on rohelise Androidi arendamiseks saadaval. Selle uuringu ja varem läbi viidud katsete põhjal toome esile riistvarapõhiste energiamõõtmiste jäädvustamise ja taasesitamise probleemid. Arendame tugitööriista ARENA, mis võib aidata koguda energiaandmeid ja analüüsida Androidi rakenduste energiatarbimist. Viimasena töötame välja tugitööriista REHAB, et soovitada arendajatele energiatõhusaid kolmanda osapoole võrguteekeMobile apps that do not drain the battery usually get good user ratings. To make mobile apps energy efficient many refactoring guidelines and tools are published that help optimize the app code. However, these guidelines cannot be generalized w.r.t energy efficiency, as there is not enough energy-related data for every context. Existing energy enhancement tools/profilers are mostly prototypes applicable to only a small subset of energy-related problems. In addition, the existing guidelines and tools mostly address the energy issues a posteriori, i.e., once they have already been introduced into the code. Android app code can be roughly divided into two parts: the custom code and the reusable code. Custom code is unique to each app. Reusable code includes third-party libraries that are included in apps to speed up the development process. We start by evaluating the energy consumption of various code smell refactorings in native Android apps. Then we conduct an empirical study on the energy impact of third-party network libraries used in Android apps. We provide generalized contextual guidelines that could be used during app development Further, we conduct a systematic literature review to identify and study the current state of the art support tools available to aid green Android development. Based on this study and the experiments we conducted before, we highlight the problems in capturing and reproducing hardware-based energy measurements. We develop the support tool ‘ARENA’ that could help gather energy data and analyze the energy consumption of Android apps. Last, we develop the support tool ‘REHAB’ to recommend energy efficient third-party network libraries to developers.https://www.ester.ee/record=b547174
    corecore