261,298 research outputs found

    Autonomous Algorithms for Centralized and Distributed Interference Coordination: A Virtual Layer Based Approach

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    Interference mitigation techniques are essential for improving the performance of interference limited wireless networks. In this paper, we introduce novel interference mitigation schemes for wireless cellular networks with space division multiple access (SDMA). The schemes are based on a virtual layer that captures and simplifies the complicated interference situation in the network and that is used for power control. We show how optimization in this virtual layer generates gradually adapting power control settings that lead to autonomous interference minimization. Thereby, the granularity of control ranges from controlling frequency sub-band power via controlling the power on a per-beam basis, to a granularity of only enforcing average power constraints per beam. In conjunction with suitable short-term scheduling, our algorithms gradually steer the network towards a higher utility. We use extensive system-level simulations to compare three distributed algorithms and evaluate their applicability for different user mobility assumptions. In particular, it turns out that larger gains can be achieved by imposing average power constraints and allowing opportunistic scheduling instantaneously, rather than controlling the power in a strict way. Furthermore, we introduce a centralized algorithm, which directly solves the underlying optimization and shows fast convergence, as a performance benchmark for the distributed solutions. Moreover, we investigate the deviation from global optimality by comparing to a branch-and-bound-based solution.Comment: revised versio

    Distributed power allocation for D2D communications underlaying/overlaying OFDMA cellular networks

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    The implementation of device-to-device (D2D) underlaying or overlaying pre-existing cellular networks has received much attention due to the potential of enhancing the total cell throughput, reducing power consumption and increasing the instantaneous data rate. In this paper we propose a distributed power allocation scheme for D2D OFDMA communications and, in particular, we consider the two operating modes amenable to a distributed implementation: dedicated and reuse modes. The proposed schemes address the problem of maximizing the users' sum rate subject to power constraints, which is known to be nonconvex and, as such, extremely difficult to be solved exactly. We propose here a fresh approach to this well-known problem, capitalizing on the fact that the power allocation problem can be modeled as a potential game. Exploiting the potential games property of converging under better response dynamics, we propose two fully distributed iterative algorithms, one for each operation mode considered, where each user updates sequentially and autonomously its power allocation. Numerical results, computed for several different user scenarios, show that the proposed methods, which converge to one of the local maxima of the objective function, exhibit performance close to the maximum achievable optimum and outperform other schemes presented in the literature

    A Game-Theoretic Approach for Runtime Capacity Allocation in MapReduce

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    Nowadays many companies have available large amounts of raw, unstructured data. Among Big Data enabling technologies, a central place is held by the MapReduce framework and, in particular, by its open source implementation, Apache Hadoop. For cost effectiveness considerations, a common approach entails sharing server clusters among multiple users. The underlying infrastructure should provide every user with a fair share of computational resources, ensuring that Service Level Agreements (SLAs) are met and avoiding wastes. In this paper we consider two mathematical programming problems that model the optimal allocation of computational resources in a Hadoop 2.x cluster with the aim to develop new capacity allocation techniques that guarantee better performance in shared data centers. Our goal is to get a substantial reduction of power consumption while respecting the deadlines stated in the SLAs and avoiding penalties associated with job rejections. The core of this approach is a distributed algorithm for runtime capacity allocation, based on Game Theory models and techniques, that mimics the MapReduce dynamics by means of interacting players, namely the central Resource Manager and Class Managers
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