87,720 research outputs found

    Dynamic sharing of a multiple access channel

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    In this paper we consider the mutual exclusion problem on a multiple access channel. Mutual exclusion is one of the fundamental problems in distributed computing. In the classic version of this problem, n processes perform a concurrent program which occasionally triggers some of them to use shared resources, such as memory, communication channel, device, etc. The goal is to design a distributed algorithm to control entries and exits to/from the shared resource in such a way that in any time there is at most one process accessing it. We consider both the classic and a slightly weaker version of mutual exclusion, called ep-mutual-exclusion, where for each period of a process staying in the critical section the probability that there is some other process in the critical section is at most ep. We show that there are channel settings, where the classic mutual exclusion is not feasible even for randomized algorithms, while ep-mutual-exclusion is. In more relaxed channel settings, we prove an exponential gap between the makespan complexity of the classic mutual exclusion problem and its weaker ep-exclusion version. We also show how to guarantee fairness of mutual exclusion algorithms, i.e., that each process that wants to enter the critical section will eventually succeed

    Flexible compiler-managed L0 buffers for clustered VLIW processors

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    Wire delays are a major concern for current and forthcoming processors. One approach to attack this problem is to divide the processor into semi-independent units referred to as clusters. A cluster usually consists of a local register file and a subset of the functional units, while the data cache remains centralized. However, as technology evolves, the latency of such a centralized cache increase leading to an important performance impact. In this paper, we propose to include flexible low-latency buffers in each cluster in order to reduce the performance impact of higher cache latencies. The reduced number of entries in each buffer permits the design of flexible ways to map data from L1 to these buffers. The proposed L0 buffers are managed by the compiler, which is responsible to decide which memory instructions make us of them. Effective instruction scheduling techniques are proposed to generate code that exploits these buffers. Results for the Mediabench benchmark suite show that the performance of a clustered VLIW processor with a unified L1 data cache is improved by 16% when such buffers are used. In addition, the proposed architecture also shows significant advantages over both MultiVLIW processors and clustered processors with a word-interleaved cache, two state-of-the-art designs with a distributed L1 data cache.Peer ReviewedPostprint (published version

    Smoothed Efficient Algorithms and Reductions for Network Coordination Games

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    Worst-case hardness results for most equilibrium computation problems have raised the need for beyond-worst-case analysis. To this end, we study the smoothed complexity of finding pure Nash equilibria in Network Coordination Games, a PLS-complete problem in the worst case. This is a potential game where the sequential-better-response algorithm is known to converge to a pure NE, albeit in exponential time. First, we prove polynomial (resp. quasi-polynomial) smoothed complexity when the underlying game graph is a complete (resp. arbitrary) graph, and every player has constantly many strategies. We note that the complete graph case is reminiscent of perturbing all parameters, a common assumption in most known smoothed analysis results. Second, we define a notion of smoothness-preserving reduction among search problems, and obtain reductions from 22-strategy network coordination games to local-max-cut, and from kk-strategy games (with arbitrary kk) to local-max-cut up to two flips. The former together with the recent result of [BCC18] gives an alternate O(n8)O(n^8)-time smoothed algorithm for the 22-strategy case. This notion of reduction allows for the extension of smoothed efficient algorithms from one problem to another. For the first set of results, we develop techniques to bound the probability that an (adversarial) better-response sequence makes slow improvements on the potential. Our approach combines and generalizes the local-max-cut approaches of [ER14,ABPW17] to handle the multi-strategy case: it requires a careful definition of the matrix which captures the increase in potential, a tighter union bound on adversarial sequences, and balancing it with good enough rank bounds. We believe that the approach and notions developed herein could be of interest in addressing the smoothed complexity of other potential and/or congestion games

    Pushing towards the Limit of Sampling Rate: Adaptive Chasing Sampling

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    Measurement samples are often taken in various monitoring applications. To reduce the sensing cost, it is desirable to achieve better sensing quality while using fewer samples. Compressive Sensing (CS) technique finds its role when the signal to be sampled meets certain sparsity requirements. In this paper we investigate the possibility and basic techniques that could further reduce the number of samples involved in conventional CS theory by exploiting learning-based non-uniform adaptive sampling. Based on a typical signal sensing application, we illustrate and evaluate the performance of two of our algorithms, Individual Chasing and Centroid Chasing, for signals of different distribution features. Our proposed learning-based adaptive sampling schemes complement existing efforts in CS fields and do not depend on any specific signal reconstruction technique. Compared to conventional sparse sampling methods, the simulation results demonstrate that our algorithms allow 46%46\% less number of samples for accurate signal reconstruction and achieve up to 57%57\% smaller signal reconstruction error under the same noise condition.Comment: 9 pages, IEEE MASS 201
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