1,309 research outputs found

    Linear-Time Algorithms for Geometric Graphs with Sublinearly Many Edge Crossings

    Full text link
    We provide linear-time algorithms for geometric graphs with sublinearly many crossings. That is, we provide algorithms running in O(n) time on connected geometric graphs having n vertices and k crossings, where k is smaller than n by an iterated logarithmic factor. Specific problems we study include Voronoi diagrams and single-source shortest paths. Our algorithms all run in linear time in the standard comparison-based computational model; hence, we make no assumptions about the distribution or bit complexities of edge weights, nor do we utilize unusual bit-level operations on memory words. Instead, our algorithms are based on a planarization method that "zeroes in" on edge crossings, together with methods for extending planar separator decompositions to geometric graphs with sublinearly many crossings. Incidentally, our planarization algorithm also solves an open computational geometry problem of Chazelle for triangulating a self-intersecting polygonal chain having n segments and k crossings in linear time, for the case when k is sublinear in n by an iterated logarithmic factor.Comment: Expanded version of a paper appearing at the 20th ACM-SIAM Symposium on Discrete Algorithms (SODA09

    Approximation Schemes for Partitioning: Convex Decomposition and Surface Approximation

    Full text link
    We revisit two NP-hard geometric partitioning problems - convex decomposition and surface approximation. Building on recent developments in geometric separators, we present quasi-polynomial time algorithms for these problems with improved approximation guarantees.Comment: 21 pages, 6 figure

    Halving Balls in Deterministic Linear Time

    Full text link
    Let \D be a set of nn pairwise disjoint unit balls in Rd\R^d and PP the set of their center points. A hyperplane \Hy is an \emph{mm-separator} for \D if each closed halfspace bounded by \Hy contains at least mm points from PP. This generalizes the notion of halving hyperplanes, which correspond to n/2n/2-separators. The analogous notion for point sets has been well studied. Separators have various applications, for instance, in divide-and-conquer schemes. In such a scheme any ball that is intersected by the separating hyperplane may still interact with both sides of the partition. Therefore it is desirable that the separating hyperplane intersects a small number of balls only. We present three deterministic algorithms to bisect or approximately bisect a given set of disjoint unit balls by a hyperplane: Firstly, we present a simple linear-time algorithm to construct an αn\alpha n-separator for balls in Rd\R^d, for any 0<α<1/20<\alpha<1/2, that intersects at most cn(d1)/dcn^{(d-1)/d} balls, for some constant cc that depends on dd and α\alpha. The number of intersected balls is best possible up to the constant cc. Secondly, we present a near-linear time algorithm to construct an (n/2o(n))(n/2-o(n))-separator in Rd\R^d that intersects o(n)o(n) balls. Finally, we give a linear-time algorithm to construct a halving line in R2\R^2 that intersects O(n(5/6)+ϵ)O(n^{(5/6)+\epsilon}) disks. Our results improve the runtime of a disk sliding algorithm by Bereg, Dumitrescu and Pach. In addition, our results improve and derandomize an algorithm to construct a space decomposition used by L{\"o}ffler and Mulzer to construct an onion (convex layer) decomposition for imprecise points (any point resides at an unknown location within a given disk)

    Hyperbolic intersection graphs and (quasi)-polynomial time

    Full text link
    We study unit ball graphs (and, more generally, so-called noisy uniform ball graphs) in dd-dimensional hyperbolic space, which we denote by Hd\mathbb{H}^d. Using a new separator theorem, we show that unit ball graphs in Hd\mathbb{H}^d enjoy similar properties as their Euclidean counterparts, but in one dimension lower: many standard graph problems, such as Independent Set, Dominating Set, Steiner Tree, and Hamiltonian Cycle can be solved in 2O(n11/(d1))2^{O(n^{1-1/(d-1)})} time for any fixed d3d\geq 3, while the same problems need 2O(n11/d)2^{O(n^{1-1/d})} time in Rd\mathbb{R}^d. We also show that these algorithms in Hd\mathbb{H}^d are optimal up to constant factors in the exponent under ETH. This drop in dimension has the largest impact in H2\mathbb{H}^2, where we introduce a new technique to bound the treewidth of noisy uniform disk graphs. The bounds yield quasi-polynomial (nO(logn)n^{O(\log n)}) algorithms for all of the studied problems, while in the case of Hamiltonian Cycle and 33-Coloring we even get polynomial time algorithms. Furthermore, if the underlying noisy disks in H2\mathbb{H}^2 have constant maximum degree, then all studied problems can be solved in polynomial time. This contrasts with the fact that these problems require 2Ω(n)2^{\Omega(\sqrt{n})} time under ETH in constant maximum degree Euclidean unit disk graphs. Finally, we complement our quasi-polynomial algorithm for Independent Set in noisy uniform disk graphs with a matching nΩ(logn)n^{\Omega(\log n)} lower bound under ETH. This shows that the hyperbolic plane is a potential source of NP-intermediate problems.Comment: Short version appears in SODA 202

    An Optimal Algorithm for Higher-Order Voronoi Diagrams in the Plane: The Usefulness of Nondeterminism

    Full text link
    We present the first optimal randomized algorithm for constructing the order-kk Voronoi diagram of nn points in two dimensions. The expected running time is O(nlogn+nk)O(n\log n + nk), which improves the previous, two-decades-old result of Ramos (SoCG'99) by a 2O(logk)2^{O(\log^*k)} factor. To obtain our result, we (i) use a recent decision-tree technique of Chan and Zheng (SODA'22) in combination with Ramos's cutting construction, to reduce the problem to verifying an order-kk Voronoi diagram, and (ii) solve the verification problem by a new divide-and-conquer algorithm using planar-graph separators. We also describe a deterministic algorithm for constructing the kk-level of nn lines in two dimensions in O(nlogn+nk1/3)O(n\log n + nk^{1/3}) time, and constructing the kk-level of nn planes in three dimensions in O(nlogn+nk3/2)O(n\log n + nk^{3/2}) time. These time bounds (ignoring the nlognn\log n term) match the current best upper bounds on the combinatorial complexity of the kk-level. Previously, the same time bound in two dimensions was obtained by Chan (1999) but with randomization.Comment: To appear in SODA 2024. 16 pages, 1 figur

    Efficient Learning of Linear Separators under Bounded Noise

    Full text link
    We study the learnability of linear separators in d\Re^d in the presence of bounded (a.k.a Massart) noise. This is a realistic generalization of the random classification noise model, where the adversary can flip each example xx with probability η(x)η\eta(x) \leq \eta. We provide the first polynomial time algorithm that can learn linear separators to arbitrarily small excess error in this noise model under the uniform distribution over the unit ball in d\Re^d, for some constant value of η\eta. While widely studied in the statistical learning theory community in the context of getting faster convergence rates, computationally efficient algorithms in this model had remained elusive. Our work provides the first evidence that one can indeed design algorithms achieving arbitrarily small excess error in polynomial time under this realistic noise model and thus opens up a new and exciting line of research. We additionally provide lower bounds showing that popular algorithms such as hinge loss minimization and averaging cannot lead to arbitrarily small excess error under Massart noise, even under the uniform distribution. Our work instead, makes use of a margin based technique developed in the context of active learning. As a result, our algorithm is also an active learning algorithm with label complexity that is only a logarithmic the desired excess error ϵ\epsilon

    Approximating Tverberg Points in Linear Time for Any Fixed Dimension

    Full text link
    Let P be a d-dimensional n-point set. A Tverberg-partition of P is a partition of P into r sets P_1, ..., P_r such that the convex hulls conv(P_1), ..., conv(P_r) have non-empty intersection. A point in the intersection of the conv(P_i)'s is called a Tverberg point of depth r for P. A classic result by Tverberg implies that there always exists a Tverberg partition of size n/(d+1), but it is not known how to find such a partition in polynomial time. Therefore, approximate solutions are of interest. We describe a deterministic algorithm that finds a Tverberg partition of size n/4(d+1)^3 in time d^{O(log d)} n. This means that for every fixed dimension we can compute an approximate Tverberg point (and hence also an approximate centerpoint) in linear time. Our algorithm is obtained by combining a novel lifting approach with a recent result by Miller and Sheehy (2010).Comment: 14 pages, 2 figures. A preliminary version appeared in SoCG 2012. This version removes an incorrect example at the end of Section 3.

    Route Planning in Transportation Networks

    Full text link
    We survey recent advances in algorithms for route planning in transportation networks. For road networks, we show that one can compute driving directions in milliseconds or less even at continental scale. A variety of techniques provide different trade-offs between preprocessing effort, space requirements, and query time. Some algorithms can answer queries in a fraction of a microsecond, while others can deal efficiently with real-time traffic. Journey planning on public transportation systems, although conceptually similar, is a significantly harder problem due to its inherent time-dependent and multicriteria nature. Although exact algorithms are fast enough for interactive queries on metropolitan transit systems, dealing with continent-sized instances requires simplifications or heavy preprocessing. The multimodal route planning problem, which seeks journeys combining schedule-based transportation (buses, trains) with unrestricted modes (walking, driving), is even harder, relying on approximate solutions even for metropolitan inputs.Comment: This is an updated version of the technical report MSR-TR-2014-4, previously published by Microsoft Research. This work was mostly done while the authors Daniel Delling, Andrew Goldberg, and Renato F. Werneck were at Microsoft Research Silicon Valle
    corecore