4,348 research outputs found

    A Deterministic Analysis of an Online Convex Mixture of Expert Algorithms

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    Cataloged from PDF version of article.We analyze an online learning algorithm that adaptively combines outputs of two constituent algorithms (or the experts) running in parallel to model an unknown desired signal. This online learning algorithm is shown to achieve (and in some cases outperform) the mean-square error (MSE) performance of the best constituent algorithm in the mixture in the steady-state. However, the MSE analysis of this algorithm in the literature uses approximations and relies on statistical models on the underlying signals and systems. Hence, such an analysis may not be useful or valid for signals generated by various real life systems that show high degrees of nonstationarity, limit cycles and, in many cases, that are even chaotic. In this paper, we produce results in an individual sequence manner. In particular, we relate the time-accumulated squared estimation error of this online algorithm at any time over any interval to the time-accumulated squared estimation error of the optimal convex mixture of the constituent algorithms directly tuned to the underlying signal in a deterministic sense without any statistical assumptions. In this sense, our analysis provides the transient, steady-state and tracking behavior of this algorithm in a strong sense without any approximations in the derivations or statistical assumptions on the underlying signals such that our results are guaranteed to hold. We illustrate the introduced results through examples. © 2012 IEEE

    A Second-order Bound with Excess Losses

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    We study online aggregation of the predictions of experts, and first show new second-order regret bounds in the standard setting, which are obtained via a version of the Prod algorithm (and also a version of the polynomially weighted average algorithm) with multiple learning rates. These bounds are in terms of excess losses, the differences between the instantaneous losses suffered by the algorithm and the ones of a given expert. We then demonstrate the interest of these bounds in the context of experts that report their confidences as a number in the interval [0,1] using a generic reduction to the standard setting. We conclude by two other applications in the standard setting, which improve the known bounds in case of small excess losses and show a bounded regret against i.i.d. sequences of losses

    Batch Policy Learning under Constraints

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    When learning policies for real-world domains, two important questions arise: (i) how to efficiently use pre-collected off-policy, non-optimal behavior data; and (ii) how to mediate among different competing objectives and constraints. We thus study the problem of batch policy learning under multiple constraints, and offer a systematic solution. We first propose a flexible meta-algorithm that admits any batch reinforcement learning and online learning procedure as subroutines. We then present a specific algorithmic instantiation and provide performance guarantees for the main objective and all constraints. To certify constraint satisfaction, we propose a new and simple method for off-policy policy evaluation (OPE) and derive PAC-style bounds. Our algorithm achieves strong empirical results in different domains, including in a challenging problem of simulated car driving subject to multiple constraints such as lane keeping and smooth driving. We also show experimentally that our OPE method outperforms other popular OPE techniques on a standalone basis, especially in a high-dimensional setting

    Deep Reinforcement Learning from Self-Play in Imperfect-Information Games

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    Many real-world applications can be described as large-scale games of imperfect information. To deal with these challenging domains, prior work has focused on computing Nash equilibria in a handcrafted abstraction of the domain. In this paper we introduce the first scalable end-to-end approach to learning approximate Nash equilibria without prior domain knowledge. Our method combines fictitious self-play with deep reinforcement learning. When applied to Leduc poker, Neural Fictitious Self-Play (NFSP) approached a Nash equilibrium, whereas common reinforcement learning methods diverged. In Limit Texas Holdem, a poker game of real-world scale, NFSP learnt a strategy that approached the performance of state-of-the-art, superhuman algorithms based on significant domain expertise.Comment: updated version, incorporating conference feedbac
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