846 research outputs found

    A Survey on Global LiDAR Localization

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    Knowledge about the own pose is key for all mobile robot applications. Thus pose estimation is part of the core functionalities of mobile robots. In the last two decades, LiDAR scanners have become a standard sensor for robot localization and mapping. This article surveys recent progress and advances in LiDAR-based global localization. We start with the problem formulation and explore the application scope. We then present the methodology review covering various global localization topics, such as maps, descriptor extraction, and consistency checks. The contents are organized under three themes. The first is the combination of global place retrieval and local pose estimation. Then the second theme is upgrading single-shot measurement to sequential ones for sequential global localization. The third theme is extending single-robot global localization to cross-robot localization on multi-robot systems. We end this survey with a discussion of open challenges and promising directions on global lidar localization

    AirLine: Efficient Learnable Line Detection with Local Edge Voting

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    Line detection is widely used in many robotic tasks such as scene recognition, 3D reconstruction, and simultaneous localization and mapping (SLAM). Compared to points, lines can provide both low-level and high-level geometrical information for downstream tasks. In this paper, we propose a novel edge-based line detection algorithm, AirLine, which can be applied to various tasks. In contrast to existing learnable endpoint-based methods which are sensitive to the geometrical condition of environments, AirLine can extract line segments directly from edges, resulting in a better generalization ability for unseen environments. Also to balance efficiency and accuracy, we introduce a region-grow algorithm and local edge voting scheme for line parameterization. To the best of our knowledge, AirLine is one of the first learnable edge-based line detection methods. Our extensive experiments show that it retains state-of-the-art-level precision yet with a 3-80 times runtime acceleration compared to other learning-based methods, which is critical for low-power robots

    Action Recognition in Videos: from Motion Capture Labs to the Web

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    This paper presents a survey of human action recognition approaches based on visual data recorded from a single video camera. We propose an organizing framework which puts in evidence the evolution of the area, with techniques moving from heavily constrained motion capture scenarios towards more challenging, realistic, "in the wild" videos. The proposed organization is based on the representation used as input for the recognition task, emphasizing the hypothesis assumed and thus, the constraints imposed on the type of video that each technique is able to address. Expliciting the hypothesis and constraints makes the framework particularly useful to select a method, given an application. Another advantage of the proposed organization is that it allows categorizing newest approaches seamlessly with traditional ones, while providing an insightful perspective of the evolution of the action recognition task up to now. That perspective is the basis for the discussion in the end of the paper, where we also present the main open issues in the area.Comment: Preprint submitted to CVIU, survey paper, 46 pages, 2 figures, 4 table

    EVOLIN Benchmark: Evaluation of Line Detection and Association

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    Lines are interesting geometrical features commonly seen in indoor and urban environments. There is missing a complete benchmark where one can evaluate lines from a sequential stream of images in all its stages: Line detection, Line Association and Pose error. To do so, we present a complete and exhaustive benchmark for visual lines in a SLAM front-end, both for RGB and RGBD, by providing a plethora of complementary metrics. We have also labelled data from well-known SLAM datasets in order to have all in one poses and accurately annotated lines. In particular, we have evaluated 17 line detection algorithms, 5 line associations methods and the resultant pose error for aligning a pair of frames with several combinations of detector-association. We have packaged all methods and evaluations metrics and made them publicly available on web-page https://prime-slam.github.io/evolin/

    Are Large-Scale 3D Models Really Necessary for Accurate Visual Localization?

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    International audienceAccurate visual localization is a key technology for autonomous navigation. 3D structure-based methods employ 3D models of the scene to estimate the full 6DOF pose of a camera very accurately. However, constructing (and extending) large-scale 3D models is still a significant challenge. In contrast, 2D image retrieval-based methods only require a database of geo-tagged images, which is trivial to construct and to maintain. They are often considered inaccurate since they only approximate the positions of the cameras. Yet, the exact camera pose can theoretically be recovered when enough relevant database images are retrieved. In this paper, we demonstrate experimentally that large-scale 3D models are not strictly necessary for accurate visual localization. We create reference poses for a large and challenging urban dataset. Using these poses, we show that combining image-based methods with local reconstructions results in a pose accuracy similar to the state-of-the-art structure-based methods. Our results suggest that we might want to reconsider the current approach for accurate large-scale localization
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