3,091 research outputs found
System Design of Internet-of-Things for Residential Smart Grid
Internet-of-Things (IoTs) envisions to integrate, coordinate, communicate,
and collaborate real-world objects in order to perform daily tasks in a more
intelligent and efficient manner. To comprehend this vision, this paper studies
the design of a large scale IoT system for smart grid application, which
constitutes a large number of home users and has the requirement of fast
response time. In particular, we focus on the messaging protocol of a universal
IoT home gateway, where our cloud enabled system consists of a backend server,
unified home gateway (UHG) at the end users, and user interface for mobile
devices. We discuss the features of such IoT system to support a large scale
deployment with a UHG and real-time residential smart grid applications. Based
on the requirements, we design an IoT system using the XMPP protocol, and
implemented in a testbed for energy management applications. To show the
effectiveness of the designed testbed, we present some results using the
proposed IoT architecture.Comment: 10 pages, 6 figures, journal pape
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
The Future of the Internet III
Presents survey results on technology experts' predictions on the Internet's social, political, and economic impact as of 2020, including its effects on integrity and tolerance, intellectual property law, and the division between personal and work lives
Privacy in an Ambient World
Privacy is a prime concern in today's information society. To protect\ud
the privacy of individuals, enterprises must follow certain privacy practices, while\ud
collecting or processing personal data. In this chapter we look at the setting where an\ud
enterprise collects private data on its website, processes it inside the enterprise and\ud
shares it with partner enterprises. In particular, we analyse three different privacy\ud
systems that can be used in the different stages of this lifecycle. One of them is the\ud
Audit Logic, recently introduced, which can be used to keep data private when it\ud
travels across enterprise boundaries. We conclude with an analysis of the features\ud
and shortcomings of these systems
Digital Rights Management and Consumer Acceptability: A Multi-Disciplinary Discussion of Consumer Concerns and Expectations
The INDICARE project â the Informed Dialogue about Consumer Acceptability of DRM Solutions in Europe â has been set up to raise awareness about consumer and user issues of Digital Rights Management (DRM) solutions. One of the main goals of the INDICARE project is to contribute to the consensus-building among multiple players with heterogeneous interests in the digital environment. To promote this process and to contribute to the creation of a common level of understanding is the aim of the present report. It provides an overview of consumer concerns and expectations regarding DRMs, and discusses the findings from a social, legal, technical and business perspective. A general overview of the existing EC initiatives shows that questions of consumer acceptability of DRM have only recently begun to draw wider attention. A review of the relevant statements, studies and reports confirms that awareness of consumer concerns is still at a low level. Five major categories of concerns have been distinguished so far: (1) fair conditions of use and access to digital content, (2) privacy, (3) interoperability, (4) transparency and (5) various aspects of consumer friendliness. From the legal point of view, many of the identified issues go beyond the scope of copyright law, i.e. the field of law where DRM was traditionally discussed. Often they are a matter of general or sector-specific consumer protection law. Furthermore, it is still unclear to what extent technology and an appropriate design of technical solutions can provide an answer to some of the concerns of consumers. One goal of the technical chapter was exactly to highlight some of these technical possibilities. Finally, it is shown that consumer acceptability of DRM is important for the economic success of different business models based on DRM. Fair and responsive DRM design can be a profitable strategy, however DRM-free alternatives do exist too.Digital Rights Management; consumers; Intellectual property; business models
Using web-services to manage and control access to multimedia content
In a largely interconnected World, the Web-Services (WS) computing paradigm is gaining momentum. Most Web Services applications existing today are being developed in the E-Business or E-Commerce context, mainly for Enterprise Application Integration (EAI) [12]. This paper describes a distributed architecture that largely uses WS technology to control and manage the access to multimedia content and that represents the new and emerging market of Digital Rights Management (DRM). This architecture deploys some critical DRM elements, in a service-oriented architecture, such as device and user identification and authentication, content registration and protection, license representation and production and payment.
This paper presents the conceptual architecture, referred to as OpenSDRM [3], and provides some technical details about its development and deployment.info:eu-repo/semantics/acceptedVersio
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