1,524 research outputs found

    تمثيل الإطار الخارجي للكلمات العربية بكفاءة من خلال الدمج بين نموذج الكنتور النشط وتحديد ونقاط الزوايا

    Get PDF
    Graphical curves and surfaces fitting are hot areas of research studies and application, such as artistic applications, analysis applications and encoding purposes. Outline capture of digital word images is important in most of the desktop publishing systems. The shapes of the characters are stored in the computer memory in terms of their outlines, and the outlines are expressed as Bezier curves. Existing methods for Arabic font outline description suffer from low fitting accuracy and efficiency. In our research, we developed a new method for outlining shapes using Bezier curves with minimal set of curve points. A distinguishing characteristic of our method is that it combines the active contour method (snake) with corner detection to achieve an initial set of points that is as close to the shape's boundaries as possible. The method links these points (snake + corner) into a compound Bezier curve, and iteratively improves the fitting of the curve over the actual boundaries of the shape. We implemented and tested our method using MATLAB. Test cases included various levels of shape complexity varying from simple, moderate, and high complexity depending on factors, such as: boundary concavities, number of corners. Results show that our method achieved average 86% of accuracy when measured relative to true shape boundary. When compared to other similar methods (Masood & Sarfraz, 2009; Sarfraz & Khan, 2002; Ferdous A Sohel, Karmakar, Dooley, & Bennamoun, 2010), our method performed comparatively well. Keywords: Bezier curves, shape descriptor, curvature, corner points, control points, Active Contour Model.تعتبر المنحنيات والأسطح الرسومية موضوعاً هاماً في الدراسات البحثية وفي التطبيقات البرمجية مثل التطبيقات الفنية، وتطبيقات تحليل وترميز البيانات. ويعتبر تخطيط الحدود الخارجية للكلمات عملية أساسية في غالبية تطبيقات النشر المكتبي. في هذه التطبيقات تخزن أشكال الأحرف في الذاكرة من حيث خطوطها الخارجية، وتمثل الخطوط الخارجية على هيئة منحنيات Bezier. الطرق المستخدمة حالياً لتحديد الخطوط الخارجية للكلمات العربية تنقصها دقة وكفاءة الملاءمة ما بين الحدود الحقيقية والمنحنى الرسومي الذي تقوم بتشكيله. في هذا البحث قمنا بتطوير طريقة جديدة لتخطيط الحدود الخارجية للكلمات تعتمد على منحنيات Bezier بمجموعة أقل من المنحنيات الجزئية. تتميز طريقتنا بخاصية مميزة وهي الدمج بين آلية لاستشعار الزوايا مع آلية نموذج الكنتور النشط (الأفعى). يتم الدمج بين نقاط الزوايا ونقاط الأفعى لتشكيل مجموعة موحدة من النقاط المبدئية قريبة قدر الإمكان من الحدود الحقيقية للشكل المراد تحديده. يتشكل منحنى Bezier من هذه المجموعة المدمجة، وتتم عملية تدريجية على دورات لملاءمة المنحنى على الحدود الحقيقية للشكل. قام الباحث بتنفيذ وتجربة الطريقة الجديدة باستخدام برنامج MATLAB. وتم اختيار أشكال رسومية كعينات اختبار تتصف بمستويات متباينة من التعقيد تتراوح ما بين بسيط إلى متوسط إلى عالي التعقيد على أساس عوامل مثل تقعرات الحدود، عدد نقاط الزوايا، الفتحات الداخلية، إلخ. وقد أظهرت نتائج الاختبار أن طريقتنا الجديدة حققت دقة في الملائمة تصل نسبتها إلى 86% مقارنة بالحدود الحقيقية للشكل المستهدف. وكذلك فقد كان أداء طريقتنا جيداً بالمقارنة مع طرق أخرى مماثلة

    An Automated Algorithm for Approximation of Temporal Video Data Using Linear B'EZIER Fitting

    Full text link
    This paper presents an efficient method for approximation of temporal video data using linear Bezier fitting. For a given sequence of frames, the proposed method estimates the intensity variations of each pixel in temporal dimension using linear Bezier fitting in Euclidean space. Fitting of each segment ensures upper bound of specified mean squared error. Break and fit criteria is employed to minimize the number of segments required to fit the data. The proposed method is well suitable for lossy compression of temporal video data and automates the fitting process of each pixel. Experimental results show that the proposed method yields good results both in terms of objective and subjective quality measurement parameters without causing any blocking artifacts.Comment: 14 Pages, IJMA 201

    A software automation framework for image-typeface matching in graphic design

    Get PDF
    Thesis: S.M., Massachusetts Institute of Technology, Department of Mechanical Engineering, 2013.Cataloged from PDF version of thesis.Includes bibliographical references (pages 43-44).This research proposes the framework for an automation tool that facilitates the graphic design process of image-font pairing or matching. Considering traditional graphic design principles, a multi-step software algorithm was developed to emulate the process of determining proportions and visual axes of both images and fonts. The algorithm then matches these visual markers using a decision hierarchy to produce a ranking of appropriate fonts from an existing font dataset. To test the algorithm, 8 benchmark images were selected with varying proportions and visual axes. To build the font data set, each image was manually analyzed through a traditional graphic design process and then two fonts per image with similar, matching characteristics were manually selected. The 8 benchmark images and 16 fonts were then used as inputs into the proposed matching software program. The results of the manually prescribed font-image pairings and calculated matches were then compared. Two images had the intended font in the top 4, two images had one of the intended fonts in the top 4, and 4 images had neither of the intended fonts in the top 4. An additional step in image-font pairing includes detail matching by determining curvature similarities. This detail analysis will affect the pairing outcomes and should be further investigated. This research began to analyze these details, and makes recommendations for continuing this work. Additional future directions for this work include incorporating a user-interface to the matching algorithm, introducing expert testing, and down-selecting the first font pool based on deviation.by Taylor Javier Morris.S.M

    Learning a Manifold of Fonts

    Get PDF
    The design and manipulation of typefaces and fonts is an area requiring substantial expertise; it can take many years of study to become a proficient typographer. At the same time, the use of typefaces is ubiquitous; there are many users who, while not experts, would like to be more involved in tweaking or changing existing fonts without suffering the learning curve of professional typography packages. Given the wealth of fonts that are available today, we would like to exploit the expertise used to produce these fonts, and to enable everyday users to create, explore, and edit fonts. To this end, we build a generative manifold of standard fonts. Every location on the manifold corresponds to a unique and novel typeface, and is obtained by learning a non-linear mapping that intelligently interpolates and extrapolates existing fonts. Using the manifold, we can smoothly interpolate and move between existing fonts. We can also use the manifold as a constraint that makes a variety of new applications possible. For instance, when editing a single character, we can update all the other glyphs in a font simultaneously to keep them compatible with our changes

    Raster to vector conversion: creating an unique handprint each time

    Get PDF
    When a person composes a document by hand, there is random variability in what is produced. That is, every letter is different from all others. If the person produces seven a s, none will be the same. This is not true when a computer prints something. When the computer produces seven a s they are all exactly the same. However, even with the variability inherent in a person s handwriting, when two people write something and they are compared side by side, they often appear as different as fonts from two computer families. In fact, if the two were intermixed to produce some text that has characters from each hand, it would not look right! The goal of this application is to improve the ability to digitally create testing materials (i. e., data collection documents) that give the appearance of being filled out manually (that is, by a person). We developed a set of capabilities that allow us to generate digital test decks using a raster database of handprinted characters, organized into hands (a single person s handprint). We wish to expand these capabilities using vector characters. The raster database has much utility to produce digital test deck materials. Vector characters, it is hoped, will allow greater control to morph the digital test data, within certain constraints. The long-term goal is to have a valid set of computer-generated hands that is virtually indistinguishable from characters created by a person

    Synthetic Data and Artificial Neural Networks for Natural Scene Text Recognition

    Full text link
    In this work we present a framework for the recognition of natural scene text. Our framework does not require any human-labelled data, and performs word recognition on the whole image holistically, departing from the character based recognition systems of the past. The deep neural network models at the centre of this framework are trained solely on data produced by a synthetic text generation engine -- synthetic data that is highly realistic and sufficient to replace real data, giving us infinite amounts of training data. This excess of data exposes new possibilities for word recognition models, and here we consider three models, each one "reading" words in a different way: via 90k-way dictionary encoding, character sequence encoding, and bag-of-N-grams encoding. In the scenarios of language based and completely unconstrained text recognition we greatly improve upon state-of-the-art performance on standard datasets, using our fast, simple machinery and requiring zero data-acquisition costs
    corecore