3 research outputs found
A comparison of methodological frameworks for digital learning game design
Methodological frameworks guide the design of digital learning game based on well founded learning theories and instructional strategies. This study presents a comparison of five methodological frameworks for digital learning game design, highlighting their similarities and differences. The objective is to support the choice of an adequate framework, aiming to promote them as a way to foster principled digital learning games design. This paper concludes that: (i) interactivity, engagement and increasing complexity of challenges are fundamental factors to digital learning game design; (ii) the pedagogical base, the target, the possibility of doing game assessment and the presence of practical guidelines are the selection criteria that influence most the choice of a methodological framework, and (iii) the development of digital learning games - preferably by different research teams - is needed to provide empirical evidence of the utility of framework-based design
Desarrollo de un mecanismo de evaluaci贸n para medir la efectividad en la colaboraci贸n de videojuegos
Tesis (Ingeniero Civil Inform谩tico)Este trabajo trata sobre el dise帽o y desarrollo de los mecanismos de evaluaci贸n para un
videojuego multijugador colaborativo de puzles que tiene el objetivo de mejorar o
desarrollar el pensamiento computacional, planteando la hip贸tesis de que la colaboraci贸n
de los integrantes tiene relaci贸n con la experiencia de juego y con la diversi贸n, tambi茅n
se incluyeron las etapas de prototipado del mismo videojuego. Se investigaron distintas
metodolog铆as y trabajos realizados en el 谩rea de videojuegos educativos o serious
games, los cuales no s贸lo tienen el prop贸sito de divertir. En los resultados se pudo
observar que la colaboraci贸n si tiene un efecto en la apreciaci贸n del juego por parte de
los jugadores, mejorando los tiempos que tardaron los jugadores en completar un nivel
en contraste a lo que tardaron quienes lo jugaron en modalidad single player.This work is about the design and development of the evaluation mechanisms for a
collaborative multiplayer videogame of puzzles, which main objective is to enhance and
strengthen the computational thinking, stablishing the hypothesis of collaboration of the
participants related to the game experience and fun. The stages of the prototype of the
game were also included. For this purpose, different methodologies and previous works
related to educative videogames were investigated, which main purpose was not only to
have fun. In the obtained results, it was evident that collaboration has an effect in the
appreciation of the videogame from the players, obtaining remarkable results in the time
the players took in the completion of a level in multiplayer mode, in contrast with those
that completed the same task in single player modality