123 research outputs found
A Comparison of BDD-Based Parity Game Solvers
Parity games are two player games with omega-winning conditions, played on
finite graphs. Such games play an important role in verification,
satisfiability and synthesis. It is therefore important to identify algorithms
that can efficiently deal with large games that arise from such applications.
In this paper, we describe our experiments with BDD-based implementations of
four parity game solving algorithms, viz. Zielonka's recursive algorithm, the
more recent Priority Promotion algorithm, the Fixpoint-Iteration algorithm and
the automata based APT algorithm. We compare their performance on several types
of random games and on a number of cases taken from the Keiren benchmark set.Comment: In Proceedings GandALF 2018, arXiv:1809.0241
Symbolic Parity Game Solvers that Yield Winning Strategies
Parity games play an important role for LTL synthesis as evidenced by recent
breakthroughs on LTL synthesis, which rely in part on parity game solving. Yet
state space explosion remains a major issue if we want to scale to larger
systems or specifications. In order to combat this problem, we need to
investigate symbolic methods such as BDDs, which have been successful in the
past to tackle exponentially large systems. It is therefore essential to have
symbolic parity game solving algorithms, operating using BDDs, that are fast
and that can produce the winning strategies used to synthesize the controller
in LTL synthesis.
Current symbolic parity game solving algorithms do not yield winning
strategies. We now propose two symbolic algorithms that yield winning
strategies, based on two recently proposed fixpoint algorithms. We implement
the algorithms and empirically evaluate them using benchmarks obtained from
SYNTCOMP 2020. Our conclusion is that the algorithms are competitive with or
faster than an earlier symbolic implementation of Zielonka's recursive
algorithm, while also providing the winning strategies.Comment: In Proceedings GandALF 2020, arXiv:2009.0936
Solving parity games: Explicit vs symbolic
In this paper we provide a broad investigation of the symbolic approach for solving Parity Games. Specifically, we implement in a fresh tool, called, four symbolic algorithms to solve Parity Games and compare their performances to the corresponding explicit versions for different classes of games. By means of benchmarks, we show that for random games, even for constrained random games, explicit algorithms actually perform better than symbolic algorithms. The situation changes, however, for structured games, where symbolic algorithms seem to have the advantage. This suggests that when evaluating algorithms for parity-game solving, it would be useful to have real benchmarks and not only random benchmarks, as the common practice has been
Efficient Instantiation of Parameterised Boolean Equation Systems to Parity Games
Parameterised Boolean Equation Systems (PBESs) are sequences of Boolean fixed point equations with data variables, used for, e.g., verification of modal μ-calculus formulae for process algebraic specifications with data. Solving a PBES is usually done by instantiation to a Parity Game and then solving the game. Practical game solvers exist, but the instantiation step is the bottleneck. We enhance the instantiation in two steps. First, we transform the PBES to a Parameterised Parity Game (PPG), a PBES with each equation either conjunctive or disjunctive. Then we use LTSmin, that offers transition caching, efficient storage of states and both distributed and symbolic state space generation, for generating the game graph. To that end we define a language module for LTSmin, consisting of an encoding of variables with parameters into state vectors, a grouped transition relation and a dependency matrix to indicate the dependencies between parts of the state vector and transition groups. Benchmarks on some large case studies, show that the method speeds up the instantiation significantly and decreases memory usage drastically
Quasipolynomial Set-Based Symbolic Algorithms for Parity Games
Solving parity games, which are equivalent to modal -calculus model
checking, is a central algorithmic problem in formal methods. Besides the
standard computation model with the explicit representation of games, another
important theoretical model of computation is that of set-based symbolic
algorithms. Set-based symbolic algorithms use basic set operations and one-step
predecessor operations on the implicit description of games, rather than the
explicit representation. The significance of symbolic algorithms is that they
provide scalable algorithms for large finite-state systems, as well as for
infinite-state systems with finite quotient. Consider parity games on graphs
with vertices and parity conditions with priorities. While there is a
rich literature of explicit algorithms for parity games, the main results for
set-based symbolic algorithms are as follows: (a) an algorithm that requires
symbolic operations and symbolic space; and (b) an improved
algorithm that requires symbolic operations and symbolic
space. Our contributions are as follows: (1) We present a black-box set-based
symbolic algorithm based on the explicit progress measure algorithm. Two
important consequences of our algorithm are as follows: (a) a set-based
symbolic algorithm for parity games that requires quasi-polynomially many
symbolic operations and symbolic space; and (b) any future improvement
in progress measure based explicit algorithms imply an efficiency improvement
in our set-based symbolic algorithm for parity games. (2) We present a
set-based symbolic algorithm that requires quasi-polynomially many symbolic
operations and symbolic space. Moreover, for the important
special case of , our algorithm requires only polynomially many
symbolic operations and poly-logarithmic symbolic space.Comment: Published at LPAR-22 in 201
Tools and Algorithms for the Construction and Analysis of Systems
This open access book constitutes the proceedings of the 28th International Conference on Tools and Algorithms for the Construction and Analysis of Systems, TACAS 2022, which was held during April 2-7, 2022, in Munich, Germany, as part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2022. The 46 full papers and 4 short papers presented in this volume were carefully reviewed and selected from 159 submissions. The proceedings also contain 16 tool papers of the affiliated competition SV-Comp and 1 paper consisting of the competition report. TACAS is a forum for researchers, developers, and users interested in rigorously based tools and algorithms for the construction and analysis of systems. The conference aims to bridge the gaps between different communities with this common interest and to support them in their quest to improve the utility, reliability, exibility, and efficiency of tools and algorithms for building computer-controlled systems
Experimental Aspects of Synthesis
We discuss the problem of experimentally evaluating linear-time temporal
logic (LTL) synthesis tools for reactive systems. We first survey previous such
work for the currently publicly available synthesis tools, and then draw
conclusions by deriving useful schemes for future such evaluations.
In particular, we explain why previous tools have incompatible scopes and
semantics and provide a framework that reduces the impact of this problem for
future experimental comparisons of such tools. Furthermore, we discuss which
difficulties the complex workflows that begin to appear in modern synthesis
tools induce on experimental evaluations and give answers to the question how
convincing such evaluations can still be performed in such a setting.Comment: In Proceedings iWIGP 2011, arXiv:1102.374
Tools and Algorithms for the Construction and Analysis of Systems
This open access book constitutes the proceedings of the 28th International Conference on Tools and Algorithms for the Construction and Analysis of Systems, TACAS 2022, which was held during April 2-7, 2022, in Munich, Germany, as part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2022. The 46 full papers and 4 short papers presented in this volume were carefully reviewed and selected from 159 submissions. The proceedings also contain 16 tool papers of the affiliated competition SV-Comp and 1 paper consisting of the competition report. TACAS is a forum for researchers, developers, and users interested in rigorously based tools and algorithms for the construction and analysis of systems. The conference aims to bridge the gaps between different communities with this common interest and to support them in their quest to improve the utility, reliability, exibility, and efficiency of tools and algorithms for building computer-controlled systems
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