2 research outputs found

    Assessing hyper-heuristic performance

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    Limited attention has been paid to assessing the generality performance of hyper-heuristics. The performance of hyper-heuristics has been predominately assessed in terms of optimality which is not ideal as the aim of hyper-heuristics is not to be competitive with state of the art approaches but rather to raise the level of generality, i.e. the ability of a technique to produce good results for different problem instances or problems rather than the best results for some instances and poor results for others. Furthermore from existing literature in this area it is evident that different hyper-heuristics aim to achieve different levels of generality and need to be assessed as such. To cater for this the paper firstly presents a new taxonomy of four different levels of generality that can be attained by a hyper-heuristic based on a survey of the literature. The paper then proposes a performance measure to assess the performance of different types of hyper-heuristics at the four levels of generality in terms of generality rather than optimality. Three case studies from the literature are used to demonstrate the application of the generality performance measure. The paper concludes by examining how the generality measure can be combined with measures of other performance criteria, such as optimality, to assess hyper-heuristic performance on more than one criterion

    Evolving comprehensible and scalable solvers using CGP for solving some real-world inspired problems

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    My original contribution to knowledge is the application of Cartesian Genetic Programming to design some scalable and human-understandable metaheuristics automatically; those find some suitable solutions for real-world NP-hard and discrete problems. This technique is thought to possess the ability to raise the generality of a problem-solving process, allowing some supervised machine learning tasks and being able to evolve non-deterministic algorithms. \\ Two extensions of Cartesian Genetic Programming are presented. Iterative My original contribution to knowledge is the application of Cartesian Genetic Programming to design some scalable and human-understandable metaheuristics automatically; those find some suitable solutions for real-world NP-hard and discrete problems. This technique is thought to possess the ability to raise the generality of a problem-solving process, allowing some supervised machine learning tasks and being able to evolve non-deterministic algorithms. \\ Two extensions of Cartesian Genetic Programming are presented. Iterative Cartesian Genetic Programming can encode loops and nested loop with their termination criteria, making susceptible to evolutionary modification the whole programming construct. This newly developed extension and its application to metaheuristics are demonstrated to discover effective solvers for NP-hard and discrete problems. This thesis also extends Cartesian Genetic Programming and Iterative Cartesian Genetic Programming to adapt a hyper-heuristic reproductive operator at the same time of exploring the automatic design space. It is demonstrated the exploration of an automated design space can be improved when specific types of active and non-active genes are mutated. \\ A series of rigorous empirical investigations demonstrate that lowering the comprehension barrier of automatically designed algorithms can help communicating and identifying an effective and ineffective pattern of primitives. The complete evolution of loops and nested loops without imposing a hard limit on the number of recursive calls is shown to broaden the automatic design space. Finally, it is argued the capability of a learning objective function to assess the scalable potential of a generated algorithm can be beneficial to a generative hyper-heuristic
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