2,082 research outputs found

    Socially Compliant Navigation through Raw Depth Inputs with Generative Adversarial Imitation Learning

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    We present an approach for mobile robots to learn to navigate in dynamic environments with pedestrians via raw depth inputs, in a socially compliant manner. To achieve this, we adopt a generative adversarial imitation learning (GAIL) strategy, which improves upon a pre-trained behavior cloning policy. Our approach overcomes the disadvantages of previous methods, as they heavily depend on the full knowledge of the location and velocity information of nearby pedestrians, which not only requires specific sensors, but also the extraction of such state information from raw sensory input could consume much computation time. In this paper, our proposed GAIL-based model performs directly on raw depth inputs and plans in real-time. Experiments show that our GAIL-based approach greatly improves the safety and efficiency of the behavior of mobile robots from pure behavior cloning. The real-world deployment also shows that our method is capable of guiding autonomous vehicles to navigate in a socially compliant manner directly through raw depth inputs. In addition, we release a simulation plugin for modeling pedestrian behaviors based on the social force model.Comment: ICRA 2018 camera-ready version. 7 pages, video link: https://www.youtube.com/watch?v=0hw0GD3lkA

    Exploring the Limitations of Behavior Cloning for Autonomous Driving

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    Driving requires reacting to a wide variety of complex environment conditions and agent behaviors. Explicitly modeling each possible scenario is unrealistic. In contrast, imitation learning can, in theory, leverage data from large fleets of human-driven cars. Behavior cloning in particular has been successfully used to learn simple visuomotor policies end-to-end, but scaling to the full spectrum of driving behaviors remains an unsolved problem. In this paper, we propose a new benchmark to experimentally investigate the scalability and limitations of behavior cloning. We show that behavior cloning leads to state-of-the-art results, including in unseen environments, executing complex lateral and longitudinal maneuvers without these reactions being explicitly programmed. However, we confirm well-known limitations (due to dataset bias and overfitting), new generalization issues (due to dynamic objects and the lack of a causal model), and training instability requiring further research before behavior cloning can graduate to real-world driving. The code of the studied behavior cloning approaches can be found at https://github.com/felipecode/coiltraine

    Hybrid Imitative Planning with Geometric and Predictive Costs in Off-road Environments

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    Geometric methods for solving open-world off-road navigation tasks, by learning occupancy and metric maps, provide good generalization but can be brittle in outdoor environments that violate their assumptions (e.g., tall grass). Learning-based methods can directly learn collision-free behavior from raw observations, but are difficult to integrate with standard geometry-based pipelines. This creates an unfortunate conflict -- either use learning and lose out on well-understood geometric navigational components, or do not use it, in favor of extensively hand-tuned geometry-based cost maps. In this work, we reject this dichotomy by designing the learning and non-learning-based components in a way such that they can be effectively combined in a self-supervised manner. Both components contribute to a planning criterion: the learned component contributes predicted traversability as rewards, while the geometric component contributes obstacle cost information. We instantiate and comparatively evaluate our system in both in-distribution and out-of-distribution environments, showing that this approach inherits complementary gains from the learned and geometric components and significantly outperforms either of them. Videos of our results are hosted at https://sites.google.com/view/hybrid-imitative-plannin

    DoShiCo Challenge: Domain Shift in Control Prediction

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    Training deep neural network policies end-to-end for real-world applications so far requires big demonstration datasets in the real world or big sets consisting of a large variety of realistic and closely related 3D CAD models. These real or virtual data should, moreover, have very similar characteristics to the conditions expected at test time. These stringent requirements and the time consuming data collection processes that they entail, are currently the most important impediment that keeps deep reinforcement learning from being deployed in real-world applications. Therefore, in this work we advocate an alternative approach, where instead of avoiding any domain shift by carefully selecting the training data, the goal is to learn a policy that can cope with it. To this end, we propose the DoShiCo challenge: to train a model in very basic synthetic environments, far from realistic, in a way that it can be applied in more realistic environments as well as take the control decisions on real-world data. In particular, we focus on the task of collision avoidance for drones. We created a set of simulated environments that can be used as benchmark and implemented a baseline method, exploiting depth prediction as an auxiliary task to help overcome the domain shift. Even though the policy is trained in very basic environments, it can learn to fly without collisions in a very different realistic simulated environment. Of course several benchmarks for reinforcement learning already exist - but they never include a large domain shift. On the other hand, several benchmarks in computer vision focus on the domain shift, but they take the form of a static datasets instead of simulated environments. In this work we claim that it is crucial to take the two challenges together in one benchmark.Comment: Published at SIMPAR 2018. Please visit the paper webpage for more information, a movie and code for reproducing results: https://kkelchte.github.io/doshic
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