91,562 research outputs found

    A Minimal Architecture for General Cognition

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    A minimalistic cognitive architecture called MANIC is presented. The MANIC architecture requires only three function approximating models, and one state machine. Even with so few major components, it is theoretically sufficient to achieve functional equivalence with all other cognitive architectures, and can be practically trained. Instead of seeking to transfer architectural inspiration from biology into artificial intelligence, MANIC seeks to minimize novelty and follow the most well-established constructs that have evolved within various sub-fields of data science. From this perspective, MANIC offers an alternate approach to a long-standing objective of artificial intelligence. This paper provides a theoretical analysis of the MANIC architecture.Comment: 8 pages, 8 figures, conference, Proceedings of the 2015 International Joint Conference on Neural Network

    Hyper parameters selection for image classification in convolutional neural networks

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    The emergence of choice: Decision-making and strategic thinking through analogies

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    Consider the chess game: When faced with a complex scenario, how does understanding arise in one’s mind? How does one integrate disparate cues into a global, meaningful whole? how do humans avoid the combinatorial explosion? How are abstract ideas represented? The purpose of this paper is to propose a new computational model of human chess intuition and intelligence. We suggest that analogies and abstract roles are crucial to solving these landmark problems. We present a proof-of-concept model, in the form of a computational architecture, which may be able to account for many crucial aspects of human intuition, such as (i) concentration of attention to relevant aspects, (ii) \ud how humans may avoid the combinatorial explosion, (iii) perception of similarity at a strategic level, and (iv) a state of meaningful anticipation over how a global scenario \ud may evolve

    Prediction of intent in robotics and multi-agent systems.

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    Moving beyond the stimulus contained in observable agent behaviour, i.e. understanding the underlying intent of the observed agent is of immense interest in a variety of domains that involve collaborative and competitive scenarios, for example assistive robotics, computer games, robot-human interaction, decision support and intelligent tutoring. This review paper examines approaches for performing action recognition and prediction of intent from a multi-disciplinary perspective, in both single robot and multi-agent scenarios, and analyses the underlying challenges, focusing mainly on generative approaches
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