2,684 research outputs found
4D Temporally Coherent Light-field Video
Light-field video has recently been used in virtual and augmented reality
applications to increase realism and immersion. However, existing light-field
methods are generally limited to static scenes due to the requirement to
acquire a dense scene representation. The large amount of data and the absence
of methods to infer temporal coherence pose major challenges in storage,
compression and editing compared to conventional video. In this paper, we
propose the first method to extract a spatio-temporally coherent light-field
video representation. A novel method to obtain Epipolar Plane Images (EPIs)
from a spare light-field camera array is proposed. EPIs are used to constrain
scene flow estimation to obtain 4D temporally coherent representations of
dynamic light-fields. Temporal coherence is achieved on a variety of
light-field datasets. Evaluation of the proposed light-field scene flow against
existing multi-view dense correspondence approaches demonstrates a significant
improvement in accuracy of temporal coherence.Comment: Published in 3D Vision (3DV) 201
Temporally Coherent General Dynamic Scene Reconstruction
Existing techniques for dynamic scene reconstruction from multiple
wide-baseline cameras primarily focus on reconstruction in controlled
environments, with fixed calibrated cameras and strong prior constraints. This
paper introduces a general approach to obtain a 4D representation of complex
dynamic scenes from multi-view wide-baseline static or moving cameras without
prior knowledge of the scene structure, appearance, or illumination.
Contributions of the work are: An automatic method for initial coarse
reconstruction to initialize joint estimation; Sparse-to-dense temporal
correspondence integrated with joint multi-view segmentation and reconstruction
to introduce temporal coherence; and a general robust approach for joint
segmentation refinement and dense reconstruction of dynamic scenes by
introducing shape constraint. Comparison with state-of-the-art approaches on a
variety of complex indoor and outdoor scenes, demonstrates improved accuracy in
both multi-view segmentation and dense reconstruction. This paper demonstrates
unsupervised reconstruction of complete temporally coherent 4D scene models
with improved non-rigid object segmentation and shape reconstruction and its
application to free-viewpoint rendering and virtual reality.Comment: Submitted to IJCV 2019. arXiv admin note: substantial text overlap
with arXiv:1603.0338
U4D: Unsupervised 4D Dynamic Scene Understanding
We introduce the first approach to solve the challenging problem of
unsupervised 4D visual scene understanding for complex dynamic scenes with
multiple interacting people from multi-view video. Our approach simultaneously
estimates a detailed model that includes a per-pixel semantically and
temporally coherent reconstruction, together with instance-level segmentation
exploiting photo-consistency, semantic and motion information. We further
leverage recent advances in 3D pose estimation to constrain the joint semantic
instance segmentation and 4D temporally coherent reconstruction. This enables
per person semantic instance segmentation of multiple interacting people in
complex dynamic scenes. Extensive evaluation of the joint visual scene
understanding framework against state-of-the-art methods on challenging indoor
and outdoor sequences demonstrates a significant (approx 40%) improvement in
semantic segmentation, reconstruction and scene flow accuracy.Comment: To appear in IEEE International Conference in Computer Vision ICCV
201
MonoPerfCap: Human Performance Capture from Monocular Video
We present the first marker-less approach for temporally coherent 3D
performance capture of a human with general clothing from monocular video. Our
approach reconstructs articulated human skeleton motion as well as medium-scale
non-rigid surface deformations in general scenes. Human performance capture is
a challenging problem due to the large range of articulation, potentially fast
motion, and considerable non-rigid deformations, even from multi-view data.
Reconstruction from monocular video alone is drastically more challenging,
since strong occlusions and the inherent depth ambiguity lead to a highly
ill-posed reconstruction problem. We tackle these challenges by a novel
approach that employs sparse 2D and 3D human pose detections from a
convolutional neural network using a batch-based pose estimation strategy.
Joint recovery of per-batch motion allows to resolve the ambiguities of the
monocular reconstruction problem based on a low dimensional trajectory
subspace. In addition, we propose refinement of the surface geometry based on
fully automatically extracted silhouettes to enable medium-scale non-rigid
alignment. We demonstrate state-of-the-art performance capture results that
enable exciting applications such as video editing and free viewpoint video,
previously infeasible from monocular video. Our qualitative and quantitative
evaluation demonstrates that our approach significantly outperforms previous
monocular methods in terms of accuracy, robustness and scene complexity that
can be handled.Comment: Accepted to ACM TOG 2018, to be presented on SIGGRAPH 201
Live User-guided Intrinsic Video For Static Scenes
We present a novel real-time approach for user-guided intrinsic decomposition of static scenes captured by an RGB-D sensor. In the first step, we acquire a three-dimensional representation of the scene using a dense volumetric reconstruction framework. The obtained reconstruction serves as a proxy to densely fuse reflectance estimates and to store user-provided constraints in three-dimensional space. User constraints, in the form of constant shading and reflectance strokes, can be placed directly on the real-world geometry using an intuitive touch-based interaction metaphor, or using interactive mouse strokes. Fusing the decomposition results and constraints in three-dimensional space allows for robust propagation of this information to novel views by re-projection.We leverage this information to improve on the decomposition quality of existing intrinsic video decomposition techniques by further constraining the ill-posed decomposition problem. In addition to improved decomposition quality, we show a variety of live augmented reality applications such as recoloring of objects, relighting of scenes and editing of material appearance
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