3,348 research outputs found
On using gait to enhance frontal face extraction
Visual surveillance finds increasing deployment formonitoring urban environments. Operators need to be able to determine identity from surveillance images and often use face recognition for this purpose. In surveillance environments, it is necessary to handle pose variation of the human head, low frame rate, and low resolution input images. We describe the first use of gait to enable face acquisition and recognition, by analysis of 3-D head motion and gait trajectory, with super-resolution analysis. We use region- and distance-based refinement of head pose estimation. We develop a direct mapping to relate the 2-D image with a 3-D model. In gait trajectory analysis, we model the looming effect so as to obtain the correct face region. Based on head position and the gait trajectory, we can reconstruct high-quality frontal face images which are demonstrated to be suitable for face recognition. The contributions of this research include the construction of a 3-D model for pose estimation from planar imagery and the first use of gait information to enhance the face extraction process allowing for deployment in surveillance scenario
Geometry-Aware Face Completion and Editing
Face completion is a challenging generation task because it requires
generating visually pleasing new pixels that are semantically consistent with
the unmasked face region. This paper proposes a geometry-aware Face Completion
and Editing NETwork (FCENet) by systematically studying facial geometry from
the unmasked region. Firstly, a facial geometry estimator is learned to
estimate facial landmark heatmaps and parsing maps from the unmasked face
image. Then, an encoder-decoder structure generator serves to complete a face
image and disentangle its mask areas conditioned on both the masked face image
and the estimated facial geometry images. Besides, since low-rank property
exists in manually labeled masks, a low-rank regularization term is imposed on
the disentangled masks, enforcing our completion network to manage occlusion
area with various shape and size. Furthermore, our network can generate diverse
results from the same masked input by modifying estimated facial geometry,
which provides a flexible mean to edit the completed face appearance. Extensive
experimental results qualitatively and quantitatively demonstrate that our
network is able to generate visually pleasing face completion results and edit
face attributes as well
Dynamic Facial Expression Generation on Hilbert Hypersphere with Conditional Wasserstein Generative Adversarial Nets
In this work, we propose a novel approach for generating videos of the six
basic facial expressions given a neutral face image. We propose to exploit the
face geometry by modeling the facial landmarks motion as curves encoded as
points on a hypersphere. By proposing a conditional version of manifold-valued
Wasserstein generative adversarial network (GAN) for motion generation on the
hypersphere, we learn the distribution of facial expression dynamics of
different classes, from which we synthesize new facial expression motions. The
resulting motions can be transformed to sequences of landmarks and then to
images sequences by editing the texture information using another conditional
Generative Adversarial Network. To the best of our knowledge, this is the first
work that explores manifold-valued representations with GAN to address the
problem of dynamic facial expression generation. We evaluate our proposed
approach both quantitatively and qualitatively on two public datasets;
Oulu-CASIA and MUG Facial Expression. Our experimental results demonstrate the
effectiveness of our approach in generating realistic videos with continuous
motion, realistic appearance and identity preservation. We also show the
efficiency of our framework for dynamic facial expressions generation, dynamic
facial expression transfer and data augmentation for training improved emotion
recognition models
Face Restoration via Plug-and-Play 3D Facial Priors
State-of-the-art face restoration methods employ deep convolutional neural networks (CNNs) to learn a mapping between degraded and sharp facial patterns by exploring local appearance knowledge. However, most of these methods do not well exploit facial structures and identity information, and only deal with task-specific face restoration (e.g.,face super-resolution or deblurring). In this paper, we propose cross-tasks and cross-models plug-and-play 3D facial priors to explicitly embed the network with the sharp facial structures for general face restoration tasks. Our 3D priors are the first to explore 3D morphable knowledge based on the fusion of parametric descriptions of face attributes (e.g., identity, facial expression, texture, illumination, and face pose). Furthermore, the priors can easily be incorporated into any network and are very efficient in improving the performance and accelerating the convergence speed. Firstly, a 3D face rendering branch is set up to obtain 3D priors of salient facial structures and identity knowledge. Secondly, for better exploiting this hierarchical information (i.e., intensity similarity, 3D facial structure, and identity content), a spatial attention module is designed for image restoration problems. Extensive face restoration experiments including face super-resolution and deblurring demonstrate that the proposed 3D priors achieve superior face restoration results over the state-of-the-art algorithm
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