3,348 research outputs found

    On using gait to enhance frontal face extraction

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    Visual surveillance finds increasing deployment formonitoring urban environments. Operators need to be able to determine identity from surveillance images and often use face recognition for this purpose. In surveillance environments, it is necessary to handle pose variation of the human head, low frame rate, and low resolution input images. We describe the first use of gait to enable face acquisition and recognition, by analysis of 3-D head motion and gait trajectory, with super-resolution analysis. We use region- and distance-based refinement of head pose estimation. We develop a direct mapping to relate the 2-D image with a 3-D model. In gait trajectory analysis, we model the looming effect so as to obtain the correct face region. Based on head position and the gait trajectory, we can reconstruct high-quality frontal face images which are demonstrated to be suitable for face recognition. The contributions of this research include the construction of a 3-D model for pose estimation from planar imagery and the first use of gait information to enhance the face extraction process allowing for deployment in surveillance scenario

    Geometry-Aware Face Completion and Editing

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    Face completion is a challenging generation task because it requires generating visually pleasing new pixels that are semantically consistent with the unmasked face region. This paper proposes a geometry-aware Face Completion and Editing NETwork (FCENet) by systematically studying facial geometry from the unmasked region. Firstly, a facial geometry estimator is learned to estimate facial landmark heatmaps and parsing maps from the unmasked face image. Then, an encoder-decoder structure generator serves to complete a face image and disentangle its mask areas conditioned on both the masked face image and the estimated facial geometry images. Besides, since low-rank property exists in manually labeled masks, a low-rank regularization term is imposed on the disentangled masks, enforcing our completion network to manage occlusion area with various shape and size. Furthermore, our network can generate diverse results from the same masked input by modifying estimated facial geometry, which provides a flexible mean to edit the completed face appearance. Extensive experimental results qualitatively and quantitatively demonstrate that our network is able to generate visually pleasing face completion results and edit face attributes as well

    Dynamic Facial Expression Generation on Hilbert Hypersphere with Conditional Wasserstein Generative Adversarial Nets

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    In this work, we propose a novel approach for generating videos of the six basic facial expressions given a neutral face image. We propose to exploit the face geometry by modeling the facial landmarks motion as curves encoded as points on a hypersphere. By proposing a conditional version of manifold-valued Wasserstein generative adversarial network (GAN) for motion generation on the hypersphere, we learn the distribution of facial expression dynamics of different classes, from which we synthesize new facial expression motions. The resulting motions can be transformed to sequences of landmarks and then to images sequences by editing the texture information using another conditional Generative Adversarial Network. To the best of our knowledge, this is the first work that explores manifold-valued representations with GAN to address the problem of dynamic facial expression generation. We evaluate our proposed approach both quantitatively and qualitatively on two public datasets; Oulu-CASIA and MUG Facial Expression. Our experimental results demonstrate the effectiveness of our approach in generating realistic videos with continuous motion, realistic appearance and identity preservation. We also show the efficiency of our framework for dynamic facial expressions generation, dynamic facial expression transfer and data augmentation for training improved emotion recognition models

    Face Restoration via Plug-and-Play 3D Facial Priors

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    State-of-the-art face restoration methods employ deep convolutional neural networks (CNNs) to learn a mapping between degraded and sharp facial patterns by exploring local appearance knowledge. However, most of these methods do not well exploit facial structures and identity information, and only deal with task-specific face restoration (e.g.,face super-resolution or deblurring). In this paper, we propose cross-tasks and cross-models plug-and-play 3D facial priors to explicitly embed the network with the sharp facial structures for general face restoration tasks. Our 3D priors are the first to explore 3D morphable knowledge based on the fusion of parametric descriptions of face attributes (e.g., identity, facial expression, texture, illumination, and face pose). Furthermore, the priors can easily be incorporated into any network and are very efficient in improving the performance and accelerating the convergence speed. Firstly, a 3D face rendering branch is set up to obtain 3D priors of salient facial structures and identity knowledge. Secondly, for better exploiting this hierarchical information (i.e., intensity similarity, 3D facial structure, and identity content), a spatial attention module is designed for image restoration problems. Extensive face restoration experiments including face super-resolution and deblurring demonstrate that the proposed 3D priors achieve superior face restoration results over the state-of-the-art algorithm
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