26,074 research outputs found

    A joint motion & disparity motion estimation technique for 3D integral video compression using evolutionary strategy

    Get PDF
    3D imaging techniques have the potential to establish a future mass-market in the fields of entertainment and communications. Integral imaging, which can capture true 3D color images with only one camera, has been seen as the right technology to offer stress-free viewing to audiences of more than one person. Just like any digital video, 3D video sequences must also be compressed in order to make it suitable for consumer domain applications. However, ordinary compression techniques found in state-of-the-art video coding standards such as H.264, MPEG-4 and MPEG-2 are not capable of producing enough compression while preserving the 3D clues. Fortunately, a huge amount of redundancies can be found in an integral video sequence in terms of motion and disparity. This paper discusses a novel approach to use both motion and disparity information to compress 3D integral video sequences. We propose to decompose the integral video sequence down to viewpoint video sequences and jointly exploit motion and disparity redundancies to maximize the compression. We further propose an optimization technique based on evolutionary strategies to minimize the computational complexity of the joint motion disparity estimation. Experimental results demonstrate that Joint Motion and Disparity Estimation can achieve over 1 dB objective quality gain over normal motion estimation. Once combined with Evolutionary strategy, this can achieve up to 94% computational cost saving

    Low Complexity Mode Decision for 3D-HEVC

    Get PDF
    High efficiency video coding- (HEVC-) based 3D video coding (3D-HEVC) developed by joint collaborative team on 3D video coding (JCT-3V) for multiview video and depth map is an extension of HEVC standard. In the test model of 3D-HEVC, variable coding unit (CU) size decision and disparity estimation (DE) are introduced to achieve the highest coding efficiency with the cost of very high computational complexity. In this paper, a fast mode decision algorithm based on variable size CU and DE is proposed to reduce 3D-HEVC computational complexity. The basic idea of the method is to utilize the correlations between depth map and motion activity in prediction mode where variable size CU and DE are needed, and only in these regions variable size CU and DE are enabled. Experimental results show that the proposed algorithm can save about 43% average computational complexity of 3D-HEVC while maintaining almost the same rate-distortion (RD) performance

    High-Level Synthesis Based VLSI Architectures for Video Coding

    Get PDF
    High Efficiency Video Coding (HEVC) is state-of-the-art video coding standard. Emerging applications like free-viewpoint video, 360degree video, augmented reality, 3D movies etc. require standardized extensions of HEVC. The standardized extensions of HEVC include HEVC Scalable Video Coding (SHVC), HEVC Multiview Video Coding (MV-HEVC), MV-HEVC+ Depth (3D-HEVC) and HEVC Screen Content Coding. 3D-HEVC is used for applications like view synthesis generation, free-viewpoint video. Coding and transmission of depth maps in 3D-HEVC is used for the virtual view synthesis by the algorithms like Depth Image Based Rendering (DIBR). As first step, we performed the profiling of the 3D-HEVC standard. Computational intensive parts of the standard are identified for the efficient hardware implementation. One of the computational intensive part of the 3D-HEVC, HEVC and H.264/AVC is the Interpolation Filtering used for Fractional Motion Estimation (FME). The hardware implementation of the interpolation filtering is carried out using High-Level Synthesis (HLS) tools. Xilinx Vivado Design Suite is used for the HLS implementation of the interpolation filters of HEVC and H.264/AVC. The complexity of the digital systems is greatly increased. High-Level Synthesis is the methodology which offers great benefits such as late architectural or functional changes without time consuming in rewriting of RTL-code, algorithms can be tested and evaluated early in the design cycle and development of accurate models against which the final hardware can be verified

    A sensor aided H.264 encoder tested on aerial imagery for SFM

    Get PDF
    Email Print Request Permissions Standard video coding systems currently employed in UAV (Unmanned Aerial Vehicle) and aerial drone applications do not rely on some peculiarities in terms of scene 3D model and correlation among successive frames. In particular, the observed scene is static, i.e. the camera movement is dominant, and it can often be well approximated with a plane. Moreover, camera position and orientation can be obtained from the navigation system. Therefore, correspondent points on two video frames are linked by a simple homography. This paper presents novel results obtained by a low-complexity sensor aided H.264 encoder, recently developed at CIRA and yet tested on simulated data. The proposed encoder employs a new motion estimation scheme which make use of the global motion information provided by the onboard navigation system. The homography is used in order to initialize the block matching algorithm allowing a more robust motion estimation and a smaller search window, and hence reducing the complexity. The tests are made coding real aerial imagery, captured to be used for 3D scene reconstruction. The images are acquired by an high resolution camera mounted on a small drone, flying at low altitude

    A 3D Spatio-Temporal Motion Estimation Algorithm for Video Coding

    Full text link

    Research and developments of distributed video coding

    Get PDF
    This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.The recent developed Distributed Video Coding (DVC) is typically suitable for the applications such as wireless/wired video sensor network, mobile camera etc. where the traditional video coding standard is not feasible due to the constrained computation at the encoder. With DVC, the computational burden is moved from encoder to decoder. The compression efficiency is achieved via joint decoding at the decoder. The practical application of DVC is referred to Wyner-Ziv video coding (WZ) where the side information is available at the decoder to perform joint decoding. This join decoding inevitably causes a very complex decoder. In current WZ video coding issues, many of them emphasise how to improve the system coding performance but neglect the huge complexity caused at the decoder. The complexity of the decoder has direct influence to the system output. The beginning period of this research targets to optimise the decoder in pixel domain WZ video coding (PDWZ), while still achieves similar compression performance. More specifically, four issues are raised to optimise the input block size, the side information generation, the side information refinement process and the feedback channel respectively. The transform domain WZ video coding (TDWZ) has distinct superior performance to the normal PDWZ due to the exploitation in spatial direction during the encoding. However, since there is no motion estimation at the encoder in WZ video coding, the temporal correlation is not exploited at all at the encoder in all current WZ video coding issues. In the middle period of this research, the 3D DCT is adopted in the TDWZ to remove redundancy in both spatial and temporal direction thus to provide even higher coding performance. In the next step of this research, the performance of transform domain Distributed Multiview Video Coding (DMVC) is also investigated. Particularly, three types transform domain DMVC frameworks which are transform domain DMVC using TDWZ based 2D DCT, transform domain DMVC using TDWZ based on 3D DCT and transform domain residual DMVC using TDWZ based on 3D DCT are investigated respectively. One of the important applications of WZ coding principle is error-resilience. There have been several attempts to apply WZ error-resilient coding for current video coding standard e.g. H.264/AVC or MEPG 2. The final stage of this research is the design of WZ error-resilient scheme for wavelet based video codec. To balance the trade-off between error resilience ability and bandwidth consumption, the proposed scheme emphasises the protection of the Region of Interest (ROI) area. The efficiency of bandwidth utilisation is achieved by mutual efforts of WZ coding and sacrificing the quality of unimportant area. In summary, this research work contributed to achieves several advances in WZ video coding. First of all, it is targeting to build an efficient PDWZ with optimised decoder. Secondly, it aims to build an advanced TDWZ based on 3D DCT, which then is applied into multiview video coding to realise advanced transform domain DMVC. Finally, it aims to design an efficient error-resilient scheme for wavelet video codec, with which the trade-off between bandwidth consumption and error-resilience can be better balanced

    Motion and disparity estimation with self adapted evolutionary strategy in 3D video coding

    Get PDF
    Real world information, obtained by humans is three dimensional (3-D). In experimental user-trials, subjective assessments have clearly demonstrated the increased impact of 3-D pictures compared to conventional flat-picture techniques. It is reasonable, therefore, that we humans want an imaging system that produces pictures that are as natural and real as things we see and experience every day. Three-dimensional imaging and hence, 3-D television (3DTV) are very promising approaches expected to satisfy these desires. Integral imaging, which can capture true 3D color images with only one camera, has been seen as the right technology to offer stress-free viewing to audiences of more than one person. In this paper, we propose a novel approach to use Evolutionary Strategy (ES) for joint motion and disparity estimation to compress 3D integral video sequences. We propose to decompose the integral video sequence down to viewpoint video sequences and jointly exploit motion and disparity redundancies to maximize the compression using a self adapted ES. A half pixel refinement algorithm is then applied by interpolating macro blocks in the previous frame to further improve the video quality. Experimental results demonstrate that the proposed adaptable ES with Half Pixel Joint Motion and Disparity Estimation can up to 1.5 dB objective quality gain without any additional computational cost over our previous algorithm.1Furthermore, the proposed technique get similar objective quality compared to the full search algorithm by reducing the computational cost up to 90%
    • 

    corecore